The watch accumulator clears a slot lazily, on its next sample, and the reader
never compares epochs. A previous lane read that as a defect and left
watch_render_num's n=0 arm behind as dead code against the day the reader
became epoch-aware.
It should not. A stopped program takes no samples, so an epoch-aware reader
would report every slot as empty for as long as the program sat in a break
loop — and reading the numbers from the moment you stopped is the whole point
of stopping. The lazy clear is the right answer there.
What was wrong was narrower and lives in the editor: flan-watch--tick sent
`:reset t` five times a second at a program that could not answer it. The read
still goes out every tick; only the reset field drops, guarded on
flan-dev--stopped, which flan-dev.el's background poll already keeps current.
The n=0 arm is deleted rather than commented, since the only way to reach it is
the epoch check just rejected and dead code is an invitation to add one. n is
at least 1 whenever watch_render_num runs, so sum/n cannot divide by zero.
test-flan-watch.el asserts both halves with no daemon: a running tick carries
:reset, a stopped one does not, both still read the table and both leave a
reply in flight. Verified by mutation. What it cannot reach is the daemon
honouring the absent field; test_dev.ml drives a real program for that.
PORTING.md Tier 1 item 5. The spy half of the watch was already built — the
pushed table, the buffer, the inline ghost text. What was missing is spy-num,
which is the part that item calls least obvious and most valuable, and it is
what this is.
A slot keeps count, min, max, last and mean. Each answers a question you can
ask without building a query: n is the first thing wrong when a loop is wrong,
the range is what one sample can never show you, last is what the scalar watch
would have given you, and the mean is a running sum divided at read time
because a mean accumulated as a mean drifts. A small ring of the last N
samples was the other candidate and loses — N out of 91,200 is a sample of the
tail of the loop rather than of the loop, and past five numbers every richer
answer is a UI for building a query.
The write path does no formatting, which is the feature rather than an
optimisation: a snprintf per sample at thousands a frame is a HUD that costs
more than the game. A sample is a load, five compares and the slot's seqlock;
the listener thread renders once per editor tick.
The window is since the editor's last tick, and that is a deliberate
divergence from watch.clj, where the stats are cumulative until reset-spies!.
Cumulative min and max reach the session's extremes within seconds of play and
then never move again, so the two most useful of the five go dead exactly when
you start interacting with the thing you are debugging — and this tool exists
to show you a number while you drag the mouse. Reset is its own message and
never a side effect of reading, because a destructive read makes looking
change what is there and anything that polls would shorten the window under
the editor that owns it. It bumps one epoch counter and clears no slot; a slot
clears itself on its next sample, so the reader never writes the table.
Ghost text needed one character. The call regexp allowed one hyphenated
segment, so watch-num-i64 backtracked to failure and a numeric watch got no
inline value while appearing normally in the buffer.
dune test is green, run twice. HANDOFF-f3.md carries the reasoning, the two
small gaps left behind it, and what did not work on the way.
flan-watch-ghost-mode paints each watched value inline, after the line holding
the call that wrote it. An addition to the watch buffer and not a replacement:
both can be on at once, and turning either off leaves the other running.
The earlier note said ghost text was gated on a (watch ...) form in check.ml,
because nothing in the table carries a source location. That is true of the
table and the conclusion did not follow. The call site is in the buffer, and
the name in the table is the string literal in it, so the anchor is searched
for rather than reported. Nothing new is asked of the daemon. The head of the
call is a defcustom regexp, because watch-i64 is a name the program's author
chose in their own declare-c and only the C symbol behind it is fixed.
Both pictures are painted from one reply in flan-watch--absorb, so they cannot
disagree and there is no second watch request in flight. That meant the watch
buffer could no longer be the subscription: arming and the timer now hang off
flan-watch--consumers, and only the last consumer out disarms the table.
Overlays are replaced wholesale on every repaint rather than followed through
edits, which is the whole answer to invalidating one whose line moved. Only
buffers shown in a window are scanned.
Settled and written down: two sites of one name both show it and say so,
because the table has one slot and the last writer wins; a watch in a loop
shows the last value written, as the buffer does, because every better answer
is the query UI this design exists to avoid; a stopped program's values say
"last frame" and change face, since inline they sit in code that looks live;
a site with no row is annotated only when the table reports overflow.
syntax-ppss moves point and clobbers the match data, so calling it inside a
re-search-forward loop and then reading match-string restarts the scan and the
loop never ends. Everything is read out before the check now.
emacs/test-flan-watch.el covers it, loaded from test-flan-cider.el the way
test-flan-mode.el is, so no build change is needed. 203 checks, 0 failures.
Ported from the author's Clojure watch.el. Three of its decisions survive
unchanged — the program decides what is shown, the request is async, and the
paint is replace-buffer-contents so point survives every tick. The transport
is the part that had to turn round.
An eval here compiles a module and dlopens it, so the planned fix of
compiling the render thunk once and re-invoking it per tick was still a poll,
and a poll has a defect caching does not touch: a thunk runs at a frame
boundary and a stopped program has no more of those. So the program writes
into a table in flan_dev.c from its own loop and Emacs reads the table, which
is memory. The values are then as fresh as the last frame whatever the
repaint interval is, and they are still there while the program is stopped.
The frame thread's constraints decide the storage: no allocation, so names
are fixed arrays rather than strdup'd; no lock, because the reader is the
listener thread; and not the result buffer, which is written once per C-x C-e
and would be overwritten sixty times a second by watch traffic. One seqlock
per slot rather than one for the table, so a reader retries one slot instead
of having to catch the gap between two frames' writes; a snapshot from
adjacent frames is what a HUD looks like anyway.
Sixty-four slots, and past that a name is dropped rather than fatal — killing
the program because somebody watched a 65th value is the diagnostic shooting
the patient. Reported as a flag and not a count: the only number the write
path could keep is of write attempts, which at frame rate says "3847 names"
about one name.
Nothing writes the table until a watch buffer is open, so a watch call in a
program nobody is debugging is a load and a branch that is not taken — the
same number in a release build, since flan_dev.c is linked into both.
Scalars work today through declare-c against four runtime entry points, which
is why this needed no compiler change. A struct or a slice needs a walk over
its type, which is one arm in check.ml beside print; BUILT.md writes it out
rather than reaching into a file another lane holds. Ghost text turns out to
be gated on the same arm, for a different reason: nothing in the table
carries a source location, and a hand-written declare-c call cannot supply
one that does not drift when the line moves.