28 Commits

Author SHA1 Message Date
9d10e7edb0 The allocation registry stops being read out from under its writer
The writer is the game thread, in every allocation and every free; the reader
is the agent's listener, on a program that is running. Nothing stood between
them. The consequence is not a slightly wrong count: a row's type pointer and
its length mean nothing apart, and a reader that takes the new pointer with the
old length reads off the end of a string literal.

Each entry now carries the watch table's seqlock, odd while it is written, and
a reader copies the entry and re-reads the counter before believing it. The
compaction bumps a table-wide counter around itself, because it moves entries
between slots and no per-slot counter can describe that; a scan that sees that
counter move walks again. It clears the table slot by slot rather than with one
memset, since the memset would zero the counters a reader was holding.

The breakdown and the leak report stay answerable while the program runs, which
is the moment they are for. reg at does not: whether one address is still live
is exactly what a running program is changing, so it is refused the way every
break verb is refused, which is what the daemon already did on its own side.
2026-09-17 22:37:19 +07:00
ff2bd1da12 A socket file must not outlive the process that bound it
The merged daemon now unlinks its socket on the ways out it does not
control as well as the one it does: an atexit for exit(3), which is what a
runtime trap takes, and by hand in die_now and in main's fallback, which
are _exit and skip the chain on purpose.

The client says so too. A refusal on a path that exists is a leftover, not
a daemon declining, and the raw 'Connection refused' has now misdirected
two investigations.

Separately, and it is separate: dev-repl.flan gets dev-robust.flan's
24000-tick budget. Twenty seconds of program under a two-minute test is a
second flake waiting its turn, and it is not the one fixed above -- that
one fails honestly, saying the program exited.
2026-09-14 08:11:35 +07:00
fa83056708 A backend mismatch is refused by the loader, and says so 2026-09-14 07:15:13 +07:00
a9c0c3e9bf The listing buffers are malloc'd, and a followed pointer says why it stops
Three follow-ups to the registry reader.

The agent's "reg types" handler held its four row buffers as statics. The lock
argument for that was right — request_lock is held across the whole of
handle_line from both entry points — but the BSS was not: 8KB in every build
this package is linked into, including a release build of a game that imports
the agent and never writes a row. That is flan_dev.c's own argument against a
fixed table at a thirty-second of the size. Malloc'd and freed per request,
like the watch handler beside it.

A followed pointer parses as an opaque node, so the inspector refused it with
"no structure for this type" — false and unhelpful at once. It has structure,
it is drawn, and the reason you cannot step in is that the step would start
from the pointee. Said that way instead.

And the three new commands have elisp tests: the address root's wire, that a
path is refused rather than dropped, the listing's rows and totals, the
overflow warning, and a build with no registry refusing rather than showing an
empty table that reads like a program holding nothing.
2026-09-13 15:33:25 +07:00
fe858811cb An address answers with a type, and a killed program is asked rather than hooked
The allocation registry had a recording side and half a reader. This is the
rest of the reader: point at any heap address, a breakdown by type, what is
still held, and the test that stops dev-ptr.flan's header from being read by
hand.

The recorded name, back to a type. The table records a string and has to —
the note is built where the concrete type exists and what crosses into the
runtime is bytes. What closes it is that the string is Types.to_string, which
is the source spelling, so the round trip is the language's own reader,
Parse.texpr and Check.resolve. No table of spellings is written down, so
nothing can fall behind Types.to_string, and a name that is not a type —
"pool slots" — is refused with the name quoted rather than defaulted.

The address root renders a (Ptr T) and not the pointee, which puts it through
render.ml's pointer arm: permission is asked in one place in the compiler, and
an address root and a slot root reach the same two answers by the same code.
Flan has no integer-to-pointer cast, so flan_dev_reg_addr is an extern beside
flan_agent_frame_slot, for the same reason.

One walk and two questions: a leak report is a breakdown with the dead left
out, so flan_dev_reg_by_type is one function and the agent formats it.

"At exit" is not a hook. A program killed by a signal runs no handler, which
is how a game under the editor ends, so (:op "leaks") is the authoritative
reader and can be asked at any moment including the one before the kill. The
atexit hook is for the program that returns from main, is registered from
inside flan_dev_reg_enable rather than by a file-scope destructor so that a
release build does not grow a third not-free place, and is off unless
FLAN_DEV_LEAKS is set because the acceptance table reads stderr.

The memcheck half of item 6 is deliberately not here.
2026-09-13 15:27:31 +07:00
fc319474b6 A hot loop keeps five numbers, and the window is the editor's
PORTING.md Tier 1 item 5. The spy half of the watch was already built — the
pushed table, the buffer, the inline ghost text. What was missing is spy-num,
which is the part that item calls least obvious and most valuable, and it is
what this is.

A slot keeps count, min, max, last and mean. Each answers a question you can
ask without building a query: n is the first thing wrong when a loop is wrong,
the range is what one sample can never show you, last is what the scalar watch
would have given you, and the mean is a running sum divided at read time
because a mean accumulated as a mean drifts. A small ring of the last N
samples was the other candidate and loses — N out of 91,200 is a sample of the
tail of the loop rather than of the loop, and past five numbers every richer
answer is a UI for building a query.

The write path does no formatting, which is the feature rather than an
optimisation: a snprintf per sample at thousands a frame is a HUD that costs
more than the game. A sample is a load, five compares and the slot's seqlock;
the listener thread renders once per editor tick.

The window is since the editor's last tick, and that is a deliberate
divergence from watch.clj, where the stats are cumulative until reset-spies!.
Cumulative min and max reach the session's extremes within seconds of play and
then never move again, so the two most useful of the five go dead exactly when
you start interacting with the thing you are debugging — and this tool exists
to show you a number while you drag the mouse. Reset is its own message and
never a side effect of reading, because a destructive read makes looking
change what is there and anything that polls would shorten the window under
the editor that owns it. It bumps one epoch counter and clears no slot; a slot
clears itself on its next sample, so the reader never writes the table.

Ghost text needed one character. The call regexp allowed one hyphenated
segment, so watch-num-i64 backtracked to failure and a numeric watch got no
inline value while appearing normally in the buffer.

dune test is green, run twice. HANDOFF-f3.md carries the reasoning, the two
small gaps left behind it, and what did not work on the way.
2026-09-13 10:35:20 +07:00
bdbb6e094c The watch window pushes, because a poll cannot answer a stopped program
Ported from the author's Clojure watch.el. Three of its decisions survive
unchanged — the program decides what is shown, the request is async, and the
paint is replace-buffer-contents so point survives every tick. The transport
is the part that had to turn round.

An eval here compiles a module and dlopens it, so the planned fix of
compiling the render thunk once and re-invoking it per tick was still a poll,
and a poll has a defect caching does not touch: a thunk runs at a frame
boundary and a stopped program has no more of those. So the program writes
into a table in flan_dev.c from its own loop and Emacs reads the table, which
is memory. The values are then as fresh as the last frame whatever the
repaint interval is, and they are still there while the program is stopped.

The frame thread's constraints decide the storage: no allocation, so names
are fixed arrays rather than strdup'd; no lock, because the reader is the
listener thread; and not the result buffer, which is written once per C-x C-e
and would be overwritten sixty times a second by watch traffic. One seqlock
per slot rather than one for the table, so a reader retries one slot instead
of having to catch the gap between two frames' writes; a snapshot from
adjacent frames is what a HUD looks like anyway.

Sixty-four slots, and past that a name is dropped rather than fatal — killing
the program because somebody watched a 65th value is the diagnostic shooting
the patient. Reported as a flag and not a count: the only number the write
path could keep is of write attempts, which at frame rate says "3847 names"
about one name.

Nothing writes the table until a watch buffer is open, so a watch call in a
program nobody is debugging is a load and a branch that is not taken — the
same number in a release build, since flan_dev.c is linked into both.

Scalars work today through declare-c against four runtime entry points, which
is why this needed no compiler change. A struct or a slice needs a walk over
its type, which is one arm in check.ml beside print; BUILT.md writes it out
rather than reaching into a file another lane holds. Ghost text turns out to
be gated on the same arm, for a different reason: nothing in the table
carries a source location, and a hand-written declare-c call cannot supply
one that does not drift when the line moves.
2026-09-12 23:16:44 +07:00
f63974142f The 4K cap was a render budget, and only its second copy was transport
RESULT_MAX was written down twice, once in flan_dev.c and once in the agent,
with a run-time check that the two had not drifted. That second copy was a
buffer sized to be sent through a socket, and it is gone: the agent asks
flan_dev_result_cap() and allocates, which it can do because it is never the
game thread.

The bound itself stays, and the reason is the rule everything else here is
built around. result is what the game thread writes into, from a render thunk
at a frame boundary; a growable one is the frame thread calling realloc, which
is an allocation in the one place this design exists to keep allocation out of.
It would also break the seqlock, which is a protocol about torn contents and
assumes the address it copies from neither moves nor goes away underneath the
reader. Growing on the writer's side is a use-after-free the counter cannot
see.

So it is a render budget and not a wire size, and it only looked like one
because the agent had a copy of it. Removing the bound is a redesign of the
read -- probe, allocate, re-read, validate, retry -- and belongs with moving
the read to a frame boundary.

Also: flan_agent_request answers "err path too long" where the socket does,
instead of nothing. One verb table is only worth having if the two callers
cannot be told apart.

The measurement table in BUILT.md is retaken back to back across all four
shapes, because this machine drifts by more than the thing being measured. The
internal socket was ~41us of a 21ms redefinition; --two-process is unchanged
and is not slower than the merged build in any column.
2026-09-12 22:29:22 +07:00
65a62bbb97 A socket that looped back into its own address space, deleted
flan dev is one process, so the unix socket between the compiler and the
program was a connect, a write and a read that never left the machine's own
memory. A delivery is now a call into the agent's verb table.

flan_agent.c's handlers write into a sink that is either an fd or a growing
buffer, so serve() and the new flan_agent_request() share one verb table rather
than two that would drift -- every answer in there is assembled from several
pieces, so the seam had to be the writing. Dev.deliver, Dev.result and Dev.ask
were three copies of the same socket dance and are now three lines over one
Dev.request.

Which path is taken is the linker's answer, not a flag: flan_agent_request is
weak in dynload_stubs.c, null in every binary that links no flan_agent.o, and
Agent.request is None there. So --two-process, flan reload and every test go on
using the socket with nothing to configure.

Three things the direct path must not quietly change. The ring's room check is
separate from its store, which was safe only while the accept loop was the sole
producer, so handle_line runs under a mutex. A delivery is still only published
-- the install is one store per function on the game thread at a frame
boundary, and doing it on the spot would be a frame running half in the old
code and half in the new. And the OCaml runtime system is released across the
call, because a delivery is a dlopen.

Measured, and the number is the point: the transport was ~50us of a 23ms
redefinition, so end to end did not move. Code generation is 19 of the 22
milliseconds. The merge's prize was never latency.

The test is a deletion, because a reply cannot say which way it came:
test_dev.ml unlinks the agent's socket file once the merged program has bound
it, and every evaluation after that still installs.
2026-09-12 22:22:46 +07:00
36c3e5a56d The globals a frame names, checked the way its slots already were
The globals section attributed a frame by its slot fingerprint, which is the
wrong cut for it: a redefined body can name entirely different globals while
binding identical locals, so the check saw no change and the new body's
reference set went into the union under the old body's frame, with the frame
numbers beside an entry saying so.

So a second fingerprint. Reach.ref_fingerprint hashes the set of globals a body
names — sorted and deduplicated, because a reference set is not ordered, where
slot indices make the slot fingerprint order-sensitive on purpose — and it
travels the path the first one already cut: %fninfo, flan_dev_frame_refsig, the
agent's snapshot, the backtrace line, Dev.globals_op. Different means the frame
is skipped by name with its reason, and the rest of the stack still contributes.

Two numbers rather than one, because they are two facts. A frame whose slots
match and whose globals do not has locals that are perfectly readable and
attribution that is not, and a combined hash would make locals refuse a frame
with nothing wrong with it. locals still checks the slot fingerprint alone.

It lives in reach.ml because expr_refs is already the walk that answers what a
body refers to, and is the walk the union itself is built from. One consequence:
emit now reaches reach, which closes a cycle through Load if cimport calls
Build.cachedir, so the header cache spells the object cache directory itself.

test_dev.ml drives the exact case — a body that binds identical locals and names
untouched where the stopped frame names pressure. With the check disabled it
fails twice: the missing refusal, and untouched appearing under frame 0.
2026-09-12 16:59:44 +07:00
10b736f23e The slot fingerprint was emitted and never read
The refusal for a frame whose body has been redefined underneath it did not
fire because four of its five hand-offs were never written. `Emit.fninfo` has
been storing `slot_fingerprint` in the last `i32` of every `%fninfo` all along;
`flan_dev.c` called that field `spare`, there was no accessor for it, the agent
never snapshotted it, the backtrace line never carried it, and `Dev.locals`
compared slot counts and nothing else. The handoff note's "every piece is
written and the refusal does not happen" was a guess, and the first step it
suggested — printing both sides of the comparison — could not have found it,
because there was no comparison.

So: `spare` becomes `slotsig` and gets `flan_dev_frame_slotsig`; the agent
snapshots it beside the slot count and puts it on the backtrace line *before*
the location, since the name is the one field that can contain a space and has
to stay last; `Dev.backtrace` parses it; `Dev.locals` compares it against
`Emit.slot_fingerprint` of the body this session holds and refuses by name when
they differ. No change to `emit.ml` — the value was already there.

The mechanism itself is right and stays. `slot_fingerprint` hashes every slot's
name together with the spelling of its type, so a rename that keeps the count
and the types — exactly the case this exists for — changes it. The count check
stays in front of it because its message is the more specific one.

The fingerprint stays off the wire. A hash is not something an editor can act
on, and the refusal says the fact in words: this frame's body was redefined
since it was entered, so its names no longer describe its values.

`test_dev.ml` gains the inverse and the control. A body that drops a `let` is
refused on the count, and `main` — untouched by the redefinition of `look` —
must still answer, which is the assertion that would catch a fingerprint that
never matched anything and made the verb useless while turning the suite green.
2026-09-12 14:47:26 +07:00
bdb3f105f2 sand.flan builds for the browser, with its brush baked in 2026-09-12 12:09:54 +07:00
ce346dd972 sand.flan opens in a browser: the sheet is embedded and the agent is a stub
Three things stood between the flagship program and the web target, and each
is answered here rather than worked around.

The brush was a path. (rl/load-texture "brush.png") hands raylib a filename to
open, and a bare relative path means nothing on a target with no filesystem.
It is (embed "brush.png") now, decoded through a new binding —
LoadImageFromMemory, declared (Ptr u8) plus an explicit count because the shim
generator refuses a slice parameter and says so, with a Flan wrapper taking
the slice apart exactly as collision-point-poly? and load-font-ex already do.
One decode now serves both textures: the unflipped upload first, then
ImageFlipHorizontal in place, then the mirrored one. load-texture and
load-image lose their only call site in this repository; that is deliberate,
because a path-based load is the thing that cannot work here.

A package's C may now be addressed to one target, the way a link line already
could. A .c file may carry a tag before its extension — flan_agent.web.c — and
on that target it is compiled and *replaces* the untagged file of the same
base name. Replacement rather than plain tagging, so that teaching a package
about a new target is additive: the file that was right on three targets is
not renamed to say so. Selection is in Build and not in Load, for the reason
select_lflags gives.

The dev agent on the web is a no-op, and the reasoning is written at length in
vendor/agent/flan_agent.web.c. Short version: the agent is a socket server and
a browser has no sockets, so the missing <sys/time.h> was the surface and not
the cause. Refusing vendor:agent on a web target was the other candidate and
is ruled out by arithmetic — Flan has no conditional compilation, sand.flan
calls agent/start unconditionally, Reach cannot prune a package something
reachable calls into, so a refusal means the program does not build for the
browser at all. This does not contradict the `barf` decision made earlier
today. `barf` is asked to make something durable, and a no-op returns success
to a program that now believes bytes are on disk. The agent is asked to accept
redefinitions, and on the web there is no editor, no socket and no session —
--dev is refused by name on every wasm target — so there is nothing to lose.
sand.flan already says the same of a native release build at the call site.

test/test_web.ml builds sand.flan for the browser and reads the module for
brush.png's own bytes, whole. Not "IHDR": stb_image carries that string itself,
linked in from raylib, so it would pass on a build where the embed emitted
nothing. It is not run — node has no DOM, so main reaches InitWindow and dies
inside glfwInit on `window is not defined`, which says the module is live and
nothing about whether the canvas paints.

test/dune gains brush.png, because an embed is read by the checker and the
headless case reaches sand.flan through ../../ from a sandboxed _build.
test_session's C-c C-k case now passes ~origin, which is what both editor
paths already send; omitting it was testing a request nobody makes.

dune test is green. Docs follow in the next commit.
2026-09-12 12:07:16 +07:00
0ff4ce56a5 The locals of a stopped frame, read where they live
The half the shadow stack was built for. A slot's entry in the frame is its
address, null until the binding that fills it has run, so "not bound yet at
this point" is a null and needs no liveness analysis. The daemon compiles a
thunk that renders the types it already knows -- Tast.fn.slots, with snames
beside them -- at the addresses the stopped program supplies, and reads the
text back the way C-x C-e does. Nothing is copied out, because a value with
no header is bytes with no meaning anywhere but in the program that holds
it.

That is render.ml's walk with its root changed, which is the pointer-rooted
thunk NEXT.md said this needed, and one new arm in the backend: a cast from
one pointer type to another, which emits nothing.

Only named slots are recorded. A recorded slot escapes and stops being
promotable, and the slots that would cost most are the ones with nothing to
show -- dotimes' bound, the temporaries min and max use, the walk's own
scratch. They are refused by name rather than shown under an invented one.
Recording every slot was built and timed and is inside the noise, so the
rule stands on what it shows.

Four refusals, each by name and with its reason: a slot nobody named, a
slot the program has not reached, a type the printer has no arm for, and
two whole frames -- an evaluation's thunk, and a frame running a body that
has been redefined since, where every slot index would be a guess.

Measured, minimum of nine runs: +61% on call-heavy code over globals
against +33% for the frames alone, 0.06% of a frame at 60fps.
2026-09-12 12:00:29 +07:00
6ce4282337 A frame per call in a dev build, and a stopped program can say where it is
plan.org has specified a shadow stack in the dev column since the beginning
and nothing had ever built it. A frame is four words on the calling
function's own stack: the one it displaced, a pointer to a static
description of the function, and two words reserved for its locals. The
name and the location travel on the frame, so a backtrace needs no debug
information, no symbol table, and nothing from the platform unwinder that
plan.org deliberately does not use.

The pop is at every ret, the landing block a transfer leaves through
included. That is the half that is easy to get wrong: a pop written only on
the normal path leaves a dead frame behind every handled error, and the
test takes five breaks and resumes all of them by transfer before asking
for two frames.

(:op "backtrace") answers from a snapshot the stopped thread takes, beside
the restarts and for the same reason, and marks which frames belong to the
program and which to the evaluation the break is inside. It is refused
while the program runs.

Measured, interleaved, three pairs of binaries: 29% on 600 frames of sand,
7.6% on a benchmark that is nothing but calls -- 32us per frame of sand, a
fifth of a percent of a frame at 60fps. An array with a stack pointer was
built and timed as the alternative and is worse on both.
2026-09-12 11:49:25 +07:00
e22a8dba82 Two of the four buffers with no evidence now have some
The 4K result cap and condition_name[128] are on the agent's socket path, which
is why the sanitizer corpus cannot reach them: a program in the sweep has no
socket and nobody on the other end of it. test_agent has both.

A 5000-byte string literal evaluated into the running program comes back as
exactly 4096 bytes ending in the ellipsis result_end puts there to say it
clamped — and it comes back through the seqlock's copy, so the cap and the new
reader are pinned by the same case. The header also shows the generation as 1,
which is the count of complete values rather than the raw counter.

A condition class of 198 characters comes back from `status` as 127 and a
terminator. Aborting out of that break is what pins the exit status at 134 now
that the loop leaves with _exit rather than exit.

SNAP_MAX, SNAP_NAMES and the dev registry's overflow guard are still read
rather than tested. Sixty-five nested restart-cases and four thousand interned
names are a lot of program to write for a clamp each, and neither is on a path
this session changed.

flan_dev_result_cap() exists so the size is asked for rather than written down
in two files: "the copy is never truncated" is only true while the agent's
buffer and the runtime's bound agree, and the agent checks that where the copy
happens.

The pipe the queue program blocks on is close-on-exec, or the child inherits
the write end and its own stdin never reaches end of file — it sat in its last
read waiting for a byte only it could send.
2026-09-12 10:47:41 +07:00
b54f24873e The job ring never looked at tail, and the comment described a drop it never did
publish() wrote queue[head % QUEUE] without consulting tail, so the 65th module
queued between two agent/poll calls landed on the slot the game thread was
reading — twenty-four bytes of function pointers copied field by field with no
atomic near them, so the consumer could take half of one job and half of
another and call it. The comment claimed the overflow dropped the oldest
request; nothing did that.

A full ring is refused now, at the sender, before the dlopen. Dropping loses a
reload the sender was told was ok, which is the same lie more quietly; blocking
stalls the accept loop, which serves connections inline, so a program that had
stopped polling would also stop answering status and abort — the dev loop would
have no way to reach a program that had stopped listening to it. The check is
separate from the store because there is one producer: room, once seen, cannot
be taken away.

Two smaller defects in the same file:

A module with no flan_reload_install was refused and its handle dropped on the
floor. Not an exception to "nothing is ever dlclosed" — that rule is about a
module something points into, and this one installed nothing, so no cell names
it. What leaked was the handle value rather than the mapping: dlopen refcounts
by path, so re-sending the same bad file raised a count nothing could lower.

exit(134) from the break loop runs the atexit chain and the ELF destructors,
which want the loader lock the listener thread may be holding inside dlopen. A
program asked to abort would hang instead of dying. _exit, with the streams
flushed by hand at each call site. The deadlock itself is read rather than
tested; what the tests pin is that the exit status is still 134.

programs/agent-queue.flan blocks on stdin so the window is held open by the
test rather than by a timer: it takes 64 modules, refuses the 65th with a
reason, and installs 64 when it finally polls. noinstall.c's destructor prints
while the program is still running, which is the only way to see the close — at
exit the loader runs every destructor whether anything was closed or not. Both
halves fail on the old code.
2026-09-12 10:39:46 +07:00
8ce05087c8 flan_dev_result_get was not the seqlock its comment claimed
It read the generation, then a non-atomic length, then returned the buffer
itself — and the agent sent those bytes down a socket some time later, while
the game thread was free to be a hundred bytes into the next value. A seqlock
cannot validate a read that finishes after it returns, so the pointer was the
bug and not the ordering.

Made into a real one rather than documented down to what it guaranteed,
because what it guaranteed was nothing: the generation told the daemon a new
value had arrived and said nothing about whether the bytes it then read were
that value. Writing the honest comment would have left the daemon's only way of
reading a result unsound with a note beside it.

The counter is odd for exactly as long as a value is being written.
flan_dev_result_read copies into the caller's buffer and checks the counter
either side of the copy, retrying if it moved; a reader that loses the race
reports the last complete generation and no bytes, so a daemon polling for a
new value keeps polling rather than being shown half of one. The count handed
out is the number of complete values, so "has it moved" still means what
lib/dev.ml takes it to mean. The agent's buffer is RESULT_MAX, so the copy is
never truncated.

The race itself has no regression test. Arranging it means landing a socket
read inside a render thunk from outside the process, which is the same hook the
snapshot generation wants. What is tested is that eval still reads back the
value it rendered, through test_dev's existing cases.
2026-09-12 10:39:28 +07:00
0c9f043bb1 Stamp a choice with the break it was chosen from
The snapshot made the listing stand still; it did not make the handoff safe.
A choice is validated against the snapshot on top when the request lands and
resolved against the snapshot on top when the game thread next looks, and
between those the loop runs evaluations — one that errors pushes a break of
its own, whose loop reaches the flag first and takes its own index 2 for the
one somebody picked off the outer list. That is the failure this change exists
to end, arriving by a different door.

So each snapshot carries a generation, a choice carries the generation it was
validated against, and a loop claims only what is addressed to it. A mismatch
is left set rather than dropped: the listener already answered ok, so the break
it was meant for must still be able to take it. Depth could not do this — an
outer break resuming and a new one starting reuses the number. The snapshot is
also popped before the depth comes down now, so the two never describe
different breaks.

The client's own new path gets tested too: the candidate table is pure, so the
shapes a real daemon will not easily produce are checked directly, and the
break-and-resume test now goes through restart-at rather than by name.
flan-dev-unreachable-restarts was dead on arrival — flan-break reads
:unreachable off its own reply — and is gone.
2026-09-12 05:02:14 +07:00
4a6a8fa0f7 Take a restart by its position, off a list that stopped moving
Two frames offering `retry` put both on the break loop's list and only the
inner one within reach: §4's walk takes the first frame offering a name, by
definition, so the outer clause was drawn, offered, and unreachable. The old
prompt showed `retry` twice and sent the string either way. An index is the
only thing that can say which one, which is why SBCL identifies them
positionally too.

An index is worthless against a stack that moves, though, and this one moves:
the break loop is the poll loop, so every restart-case an evaluation enters
pushes and pops the same global list between the listing and the choice. So
the list is read once on entry and copied — names into the agent's own buffer,
frames as the addresses a transfer carries — and every answer comes from that.
The name still travels with the index as a receipt, checked against the
snapshot and refused if the two have drifted, so a bare integer can be wrong
out loud.

And the third state. A restart below the thunk a break is inside was accepted,
announced, and silently not taken: `flan_reload_call` holds its own transfer
channel and drops it on return, so the unwind stops at the thunk. The boundary
is now recorded where it is made, at the call — frames a restart-case inside
the thunk pushes are above it and still work — and such a restart is listed,
marked, and refused with the reason.

`break.flan` grew the shadowed pair, and 900 is a value no by-name lookup in
that file can produce.
2026-09-12 04:56:18 +07:00
fe1237ccea Four ways the break loop lied about the program's state
Found by a concurrency audit that demonstrated three of them against a running
program rather than reasoning about them.

The break state was a flag, not a depth. A C-x C-e thunk may itself error, and
the break loop that catches it nests inside the first - so the inner loop's
resume stored broken = 0 while the outer one was still stopped. Every verb that
could rescue the program then answered "not stopped", status answered "running",
and the outer loop spun forever with no protocol path out. Only kill recovered
it, and Emacs' modeline read live throughout. The audit showed it with ticks
frozen at 0 beside :stopped nil. It is a depth now, capped, and past the cap the
program says so and exits rather than grinding. The condition name is saved and
restored per frame for the same reason.

An idle connection wedged the whole listener. The accept loop is single-threaded
and serves each connection inline on a blocking read, so a client that connected
and sent nothing - an editor killed mid-request - blocked every later request
including the abort that ends a stopped program. Worse, requests the client had
already given up on were served when its socket finally closed, so an abandoned
abort could kill the program minutes later against a state that had moved on.
Two seconds is generous for one line.

chosen_ready was cleared after the resume attempt, so a restart arriving in that
window was answered ok and then erased. It is claimed into a local and cleared
first now, which also keeps strlen off a buffer the listener may be writing.

And aborting was sticky: an abort that passed its check just as the program
resumed stayed armed and would have killed it at the next unhandled error,
minutes later, in unrelated code, giving nobody the chance to choose.
2026-09-11 20:40:57 +07:00
5f4005e61d A stopped program, driven from Emacs
The break loop was reachable from a raw socket. This is the half that makes
it reachable from an editor, and it all follows from one fact: a program
stops at a moment nobody asked about.

So the state is learned twice, on purpose. It rides on every reply, beside
the program's output and for the same reason -- the likeliest instant for a
program to stop is the one just after an evaluation, which is a reply the
client is already reading, and learning it a second later from a poll would
mean learning it after the echo area had said the evaluation was fine. And a
timer asks anyway, once a second with `describe', because a program that
stops in a frame of its own game loop produces no reply at all and folding
state into replies that never come says nothing. The timer never reconnects
-- that would quietly erase the `lost' state that exists to be seen -- and
skips while a request is in flight, since accept-process-output runs timers
and a poll firing inside a read would eat that read's reply.

Three ops: `break' for the restart names, `restart' and `abort'. The
annotation owns :stopped and :condition rather than the ops, so one place in
the daemon decides whether the program is stopped and the poll and the prompt
cannot disagree. "ok" from `restart' means accepted, not resumed: the choice
is validated against the stopped stack and taken when that thread next comes
round, so it says so and the client clears its own flag rather than polling
once, finding it stopped, and re-opening the prompt it just answered.

The agent grew one verb, `status', answered in both states. Everything else
the break loop offers is refused while running, rightly; but the question an
editor asks without already knowing had to have an answer either way or there
would be nothing to poll.

And flan_agent_poll had to become re-entrant, which was a bug rather than an
addition. A C-x C-e thunk may itself error, and the break loop that catches
it polls again from inside that call. The old loop cached both indices and
stored tail at the end, rewinding over everything the nested poll consumed --
re-running the thunk that had just stopped the program, which is an unbounded
recursion of breaks. Each job is now claimed before it is run. test_dev.ml
evaluates an expression that errors and resumes it, which fails against the
old shape.
2026-09-11 19:39:29 +07:00
200aef5b9f A crash stops the program instead of killing it
spec-conditions.md §2, and the reason the transfer was worth building. An
unhandled error runs a hook instead of rt_die(), on the frame that erred with
nothing unwound, lists the restarts between there and the top, and waits.

A hook rather than a direct call because the loop lives in vendor/agent, which
is an optional package, and flan_rt.c is the release runtime - a program with no
agent leaves it null and dies the way it always did. The hook resumes by writing
a restart into the transfer channel, which is the channel an invoke-restart
writes and reaches the same guard, so choosing from the break loop and choosing
from a handler are one act lowered once. §6 needed no change.

The break loop is the poll loop, run from the error rather than from the frame
boundary. That is load-bearing: an expression evaluated while stopped is a
module the listener queues and the game thread runs, so a loop that did not
drain that queue would hang C-x C-e exactly when it is wanted most. Installing
while stopped is allowed, which contradicts the rule that a redefined function
must not be swapped while it is on the stack - that rule is about mid-frame
consistency and there is no frame in progress here. The old body keeps running
and a retry reaches the new one through the cell, which is the whole point.

A restart frame carries its name now, beside the hash. Matching never needs it;
showing someone their choices does, and nothing at run time can turn a hash back
into a name.

A choice is checked on the listener thread against a stack the stopped game
thread is holding still. Answering ok and finding out on the game thread that
nothing offers that name would report success for something that cannot happen.

The test errors twice and takes a different restart each time, so a loop that
always resumed the same way fails it.
2026-09-11 18:47:41 +07:00
44e199186e An expression's module is unloaded; a redefinition's never can be
C-x C-e is the case that repeats - you evaluate expressions constantly and
redefine functions occasionally - and it is also the one case where unloading
is safe. The thunk is called directly by flan_reload_call rather than through a
cell, and it takes no registry slot, so once it has returned nothing points
into its text and the value it produced has been copied out. The module says so
with flan_reload_transient and the agent dlcloses it.

Skipping the registry matters for more than tidiness: the table holds 4096
names and an expression evaluated in a loop would have exhausted it.

A module that publishes a body can never make this claim, since leaving a
pointer behind is its whole purpose. Measured on a running program: sixteen
expression evaluations retain zero mappings, each redefinition retains three,
permanently and correctly.
2026-09-11 07:09:52 +07:00
7ce1d09900 C-x C-e: an expression, evaluated inside the running program
A different primitive from redefining a name. There is no name to install a
body into, so the expression is wrapped in a function with nowhere to be called
from; the module exports flan_reload_call to say "run this once", and the agent
calls it after the install - on the game thread, at a frame boundary, so an
expression that reads the program's state sees a point the program agrees is
consistent.

Nothing is marshalled back because nothing could be. A Flan value carries no
header, so no code at run time can say what it is; the compiler knows the type
and renders it there, in the thunk. That is the layout decision's bill, and it
is why the printer set is the scalars rather than everything.

The rendering does not go through stdout. Stdout belongs to the program, it is
in the hot path for anything that prints, and a dev-only feature must not put a
branch in it - so flan_rt.c is untouched and the value goes to flan_dev_result,
read back over the agent's socket. Safe without a handshake because the
generation counter is bumped last: the daemon waits for it to move rather than
assuming the program has reached a frame boundary.

u64 refuses by name, because i64->bytes is signed and anything past 2^63 would
come back negative. Everything without a derived printer refuses the same way.
A number that is quietly wrong is the failure this whole thing exists to
prevent.

An evaluation is not a declaration: the thunk is built against the program and
never spliced into it, so describe does not fill up with an eval/N for every
expression ever typed.

The test that matters is the same expression twice. The fixture increments
ticks every frame, so two evaluations must disagree - a value computed in the
compiler, or read from a copy of the program's state, would not.
2026-09-11 07:00:58 +07:00
23b440db16 flan dev: a session, the program beside it, and a socket
The piece between an editor and everything else. One long-lived Session, the
program it belongs to launched and owned by the same process, and a socket that
takes forms and installs them. What it adds over flan reload is that the
session persists - a defvar added by one evaluation is part of what the next is
checked against - and that it owns the build, which is what makes its layout
rules describe the process actually running rather than a guess about it.

The protocol is s-expressions rather than bencode, and I changed my mind about
that. The case for nREPL was reusing a designed op set and not re-litigating
session identity, but with the client ours too there is no CIDER to be
compatible with, its eval is string-in/string-out with no slot for which form
from which file, and Emacs already has read and prin1. So: one sexp per
message, length framed because the payload contains newlines. No parsing code
on the editor side, and on this side the parser is the language's own reader,
where :op is already a keyword and Flan source is already a string literal. An
nREPL front end can sit on the same Session later; it should not gate the
editor.

Two silent failures the daemon refuses to have. The agent socket is chosen by
the daemon and forced through FLAN_AGENT_SOCKET before spawning, because a
program's source has to name some path and a daemon that guessed would compile,
build and deliver a module to nobody. And delivery is checked: agent/start
returning 0 means a socket was bound, not that anyone connected, so a failed
connect or a reply that is not ok becomes an error the editor sees.

It waits for the program to bind before accepting an evaluation, since one
arriving first fails for a reason that reads like a compiler bug, and it
accepts with a timeout so a program that has exited takes the daemon with it
instead of leaving an editor waiting on a socket nobody serves.
2026-09-10 22:07:33 +07:00
a420bb1b1d The session: a program as a live thing
lib/session.ml holds the declarations a running process was built from plus
every change accepted since, which is what an editor needs and what a one-shot
compiler cannot have.

Transactionality came for free. Check.program builds a fresh environment from a
declaration list on every call, so a form that fails to check mutates nothing
and the accumulated list is simply not replaced - no scratch-environment
machinery, which is what I was about to build. Re-checking the whole program
each evaluation costs the frontend, under 10ms, less than the llc after it.
There is a test for the case that matters: a typo, then a good form, in the
same session.

Which names the process was built with comes from the checked program, not from
any accumulated AST, because Check.program prepends the prelude and no AST
contains it. Derive it from declarations and print-line reads as new, gets a
registry cell nobody publishes, and the first call jumps to null.

Three changes are refused with a reason rather than loaded. A function's
signature, because a cell is a bare ptr and every call site compiled before the
change still passes the old arguments through it. A global's type, because the
storage exists and has a shape - reusing it reads at the wrong offsets, and
replacing it discards the state the reload exists to preserve. A struct's
fields, because the values the process is holding have the old layout. Note
what the checker already catches on its own: change a parameter type and the
caller fails to type check first, loudly. These rules only get a turn on a
change the checker accepts, which is a name nothing else in the program uses -
exactly where the silent version lives. Hence an unused defvar and a C-called
defn in the fixtures.

The accumulated list is the post-Load one, so an evaluated import is spliced as
its expansion. Otherwise re-evaluating a file that imports something appends a
second import, Load expands it again, and the duplicate-name pass rejects it.
C-c C-k on sand.flan's own text is the test.

flan reload now takes a program and a file of changed forms rather than a list
of function names and a --new list: the session works out which names are new,
which is the thing a bare CLI could not.

Also fixed, found by running the agent test under load: the agent took SIGPIPE
when a sender read part of a reply and closed. Replies go out with
MSG_NOSIGNAL, per call rather than by installing a handler, because the signal
disposition belongs to the program the agent is embedded in.
2026-09-10 21:48:45 +07:00
23a1b6c6fb The agent: a redefinition arriving in a program that is running
vendor/agent/ is a package like any other - agent.flan declares three calls,
flan_agent.c implements them, link asks for -lpthread. start listens on a unix
socket, poll installs whatever arrived and says how many, wait does the same
after waiting for something.

The split between poll and the listener is the whole design. dlopen relocates a
module and takes the loader lock, which is milliseconds and unbounded, so it
happens on the listener thread. flan_reload_install is one store per function
and must not land while a redefined function is on the stack, so it happens on
the game thread at the top of the frame, when the program asks. A ring and two
atomics connect them; the game thread never blocks on the loader.

wait exists for tests. A test that races the frame rate fails on a loaded
machine, so test/programs/agent.flan waits for the reload rather than sleeping
past it. It also sends a junk path first: the daemon is a separate process and
can send anything, and a bad path must be refused rather than take down the
program it was sent to.

Two things came out of running it. The reply goes out before the module is
queued, because the other way round the game thread can install and the program
can exit between the two, and the answer reaches the sender as a connection
reset instead of as ok. And ok means queued, not installed - the sender does
not get to know when the swap happened, since only the program knows when it is
between frames.

sand.flan now polls at the top of its loop, which is what this step was for.
Under Xvfb, one line on the socket and 455 consecutive frames drew from a
game-draw that did not exist when the process started. Building without --dev
still works: there are no cells, so a module is refused on the listener thread
and the loop never notices.

flan reload builds one module the way the daemon will. --new names what the
host was not built with, which is the one thing the command cannot work out for
itself and exactly what the session will track.
2026-09-10 21:41:27 +07:00