(map-remove! m k) answers the value that was there, or None, which is the
answer get already gives and for the same reason: a key that is not in the map
is an answer, not a failure. Handing the value back rather than dropping it
makes "take this out and use it" one call instead of two that hash the key
twice.
The removal shifts the probe run back over the hole. A Robin Hood lookup stops
at the first empty slot, so a hole left in the middle of a run hides every
entry after it — and the hidden ones are precisely what a test that only asks
after what it removed never looks at, which is why the program removes a
thousand of two thousand keys and then asks for the other thousand.
Odin was read rather than recalled here, and it does the opposite: its erase
marks a tombstone and its insert carries the repair loop. Staying tombstone-
free keeps the shape the rest of the file already assumed, and the lookups —
which outnumber the removals — pay nothing for it. The note in the runtime and
the two in BUILT.md that said Odin deletes by backward shift were describing
Odin's insert, and now say which is which.
It allocates nothing and releases nothing, so there is no guard around it and
it means the same thing on a map in an arena as on one in the heap: a key and a
value live inside the one block the map allocated, and there was never anything
per entry to hand back.