The path was ceremony. Under [flan dev] the daemon already decides where it
wants to talk to the program and writes it into FLAN_AGENT_SOCKET, which the
C side has always honoured over whatever the source named — so the argument
was a value nothing read. Outside the daemon any path will do as long as the
program says which one it picked.
So [start] becomes a macro over two functions: no argument picks the
daemon's socket if there is one and otherwise /tmp/flan-agent-<pid>-<clock>.sock,
announced on stderr because a socket nobody can name is a socket nobody can
connect to. The explicit form stays for a program that wants a fixed path.
Extra arguments are spliced into [start-at] rather than dropped, so the arity
refusal is still the checker's, at the call site.
And the socket is removed on the way out. The bind stashes the path it bound
and registers an atexit; the two paths that leave by _exit — the break loop's
[abort] and the orphan handler — unlink it by hand, as the orphan handler
already did for its own copy of the path. Nothing else takes it away: under
the daemon it sits in a temp directory that is still never removed (FIX.org),
and outside there is no daemon at all.
test/programs/dev-loop.flan now names no socket, which puts the whole daemon
block in test_dev.ml behind the zero-argument form; agent-auto.flan is the
standalone half, reached only through the line the program printed, and it
pins the second (agent/start) as a no-op and the socket as gone at exit.
vendor/agent/ is a package like any other - agent.flan declares three calls,
flan_agent.c implements them, link asks for -lpthread. start listens on a unix
socket, poll installs whatever arrived and says how many, wait does the same
after waiting for something.
The split between poll and the listener is the whole design. dlopen relocates a
module and takes the loader lock, which is milliseconds and unbounded, so it
happens on the listener thread. flan_reload_install is one store per function
and must not land while a redefined function is on the stack, so it happens on
the game thread at the top of the frame, when the program asks. A ring and two
atomics connect them; the game thread never blocks on the loader.
wait exists for tests. A test that races the frame rate fails on a loaded
machine, so test/programs/agent.flan waits for the reload rather than sleeping
past it. It also sends a junk path first: the daemon is a separate process and
can send anything, and a bad path must be refused rather than take down the
program it was sent to.
Two things came out of running it. The reply goes out before the module is
queued, because the other way round the game thread can install and the program
can exit between the two, and the answer reaches the sender as a connection
reset instead of as ok. And ok means queued, not installed - the sender does
not get to know when the swap happened, since only the program knows when it is
between frames.
sand.flan now polls at the top of its loop, which is what this step was for.
Under Xvfb, one line on the socket and 455 consecutive frames drew from a
game-draw that did not exist when the process started. Building without --dev
still works: there are no cells, so a module is refused on the listener thread
and the loop never notices.
flan reload builds one module the way the daemon will. --new names what the
host was not built with, which is the one thing the command cannot work out for
itself and exactly what the session will track.