7 Commits

Author SHA1 Message Date
d2bd022094 An enum and an integer convert, both ways, when you say so 2026-09-12 09:11:34 +07:00
96ab4c9cf0 Retire the per-type printers, since print says all of it
print-str, print-i64, print-f64, print-bytes, print-line and newline leave
the prelude. print and println are the whole printing surface now, and print
is the better call at every one of the sites that used them: it is the same
structural walk without the newline, so the no-newline case the family was
kept for is covered, and it takes the value as it is. The old print-i64
forced an explicit (i64 x) at every call site, because this language widens
nothing implicitly; that cast is gone from 127 places.

Dropping it moves one answer. hash-grid returns u64, and the cast through
the signed printer showed sand-headless's hash as -2851001042534928384.
print routes a u64 through flan_u64_to_bytes, so it now prints
15595743031174623232 — the same 64 bits, read as the unsigned number they
are. The pinned expectation follows the correction.

test-flan-dev.el and test_session.ml both reached for print-line as "a name
the prelude has"; they reach for rand-seed instead.
2026-09-12 05:32:25 +07:00
386d9e0372 Call every collision binding at least once
Six of them were bound, linked, and had never been called by anything. That is
the state a wrong argument order survives indefinitely: the link succeeds, the
program runs, and the answer is nonsense that nobody has looked at. An audit for
wrappers with no caller is worth doing after any binding lane.

All six turned out to be correct, which is worth recording either way - the
point of the audit is not that it finds bugs but that it converts "probably
fine" into "called, and the answer checked".

Each has a case that must come out the other way, because a predicate that
always said yes would pass a single one.

The one that earns the most is the polygon, the only binding here that crosses a
slice, so the only place ptr+len has to arrive as raylib's pointer and count.
Everything else about it would pass with a hardcoded count or with the pointer
alone; the same point against the same array with three corners instead of four
is what pins the length. Verified by hardcoding the count in the shim and
watching it go the wrong way.
2026-09-11 19:20:13 +07:00
27172d260f Collision bindings, and what a headless FFI test cannot pin
Finishing the 2D lane's unfinished work: the collision family was written and
had no tests when the session ended. It is the best material a headless table
gets, since every one of these is pure and needs no GL context.

Two plausible tests in a row turned out to check nothing, and that is the part
worth keeping. A struct round trip is symmetric and passes for any field order -
the texture lane found that one. The second is subtler: no axis-aligned geometry
can pin Vector2's fields, because exchanging x and y is a reflection that is
applied on the way in and undone on the way out. Swapping the shim's own typedef
leaves every collision case passing. Distances never even see it.

What does pin Vector2 is the rotated camera, because a rotation is not
axis-aligned and does not commute with the reflection. That case is load-bearing
and the comment now says so, because the collision cases look like they cover
the same ground and do not.

What the new cases do pin is Rectangle, completely: swapping width and height
turns three of the four predicates the wrong way. Verified by doing it.

collision-lines answers (Option Vector2) rather than a bool and an
out-parameter, because raylib leaves the out-parameter untouched when the
segments do not meet and a caller who forgets reads whatever was there.
2026-09-11 19:01:32 +07:00
856f7dad7b A camera whose layout a round trip could not have pinned
GetScreenToWorld2D and GetWorldToScreen2D are pure arithmetic over every
field of a Camera2D, so they run with no window at all — the best headless
material the package has had. Both directions are asserted as absolute
answers rather than as a round trip, because an inverse cancels a permuted
layout exactly the way store-and-return does.

The rotated case earns its awkwardness: exchanging x and y in Vector2
mirrors every component-wise formula and the answer comes back mirrored
too, so nothing until now could tell the two floats apart. A rotation mixes
them. It reports ok/bad against a tolerance because 90 degrees goes through
sinf and the answer is 27.9999981, and the table compares stdout byte for
byte at -O0 and -O2.
2026-09-11 18:48:57 +07:00
07d068d297 A struct that comes back unchanged proves nothing
Texture2D and Rectangle are the two structs the texture calls need, and they
are the ones whose layout can be silently wrong: five 4-byte fields in a row,
and four floats in a row, so a permutation still reads as plausible numbers
everywhere.

The obvious test — hand raylib a struct, read it back, compare — is worthless
here, and I only found that out by trying it. Storing and returning is
symmetric: swap two fields in the Flan defstruct and the round trip still
agrees with itself, because C writes and reads the same wrong slots. That test
passes whatever the layout is, which is the kind of test this project would
rather not have at all.

So the headless case uses the two things raylib computes from the fields
without a GPU. GetCollisionRec turns (0,0,10,4) and (6,1,10,10) into
(6,1,4,3), four different numbers each derived from a different pair of
fields, and no permutation of Rectangle survives it. SetShapesTexture keeps a
Texture2D without touching GL and substitutes 1 1 1 1 7 when the id is zero,
so a zero id pins the first field, the 7 pins the last, and a zero width
stored rather than substituted is what stops that pair from passing with id
and width swapped. Each of those was checked by permuting the defstruct and
watching the case fail.

What is left unpinned is width, height and mipmaps against each other; nothing
raylib does without a GL context reads them. That is stated in the program
rather than papered over, because the alternative is a case that looks like it
covers them.

set-shapes-texture, get-shapes-texture, get-shapes-texture-rectangle and
get-collision-rec are real bindings, not test scaffolding — they are bound
here because they are also the only pure consumers of these two structs.
2026-09-11 17:52:04 +07:00
60a1928ee3 Raylib runs, Heckin yeah 2026-09-10 18:55:55 +07:00