flan/test/programs/raylib-image.flan
Joseph Ferano 9700eeafb4 Images, because pixels in RAM are what a headless test can argue with
Every other struct in the package is handed to raylib and handed back, and
that proves nothing: store-and-return is symmetric, so C writes and reads the
same wrong slots for any field order. An Image is different. raylib computes
with it, and two computations answer differently per axis.

gen-image-color takes two scalars and returns a struct reading 4, 2, 1, 7 —
four distinct values in four adjacent i32 slots, with no input struct for a
permutation to cancel against. Texture2D never got that: nothing without a GPU
reads its width, height or mipmaps at all.

And get-image-color indexes y*width + x, so on a 4-wide, 2-tall image (3,0)
exists and its transpose does not. That is the axis discriminator the
collision family could not be — exchange x and y in the wrapper and the read
goes out of bounds. The two flips say it twice more: on two rows, one moves a
mark the other leaves alone.

The PNG round trip is not the symmetric trap either. stb's encoder and decoder
are external ground truth; they agree with each other, not with whatever field
order Flan believes in.

Verified to fail, each restored after: width against height, mipmaps against
format, x against y in the shim, the two flips bound to each other, and the
crop rectangle's width against its height.
2026-09-11 19:35:19 +07:00

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(import rl "vendor:raylib")
;; raylib's Image family, headless. An Image is pixels in RAM: no window, no
;; GL context, and — unlike every other struct in the package — raylib will
;; *compute* with it. That is what makes this the strongest FFI case in the
;; project rather than another link check.
;;
;; Two things are being pinned here and they are different things:
;;
;; 1. **Flan's Image layout.** gen-image-color is handed two scalars and
;; answers with a struct whose four ints are 4, 2, 1 and 7 — all
;; distinct, so exchanging any two of width/height/mipmaps/format shows
;; up immediately. Scalars in, fields out: a permuted layout cannot
;; cancel itself the way store-and-return does, which is why this pins
;; more than the shapes texture ever could. It also pins `data`: drop it
;; from the defstruct and `width` reads the low half of raylib's pointer.
;;
;; 2. **The shim's argument order and raylib's own index arithmetic.**
;; get-image-color reads pixel y*width + x out of the buffer, so on a
;; 4-wide, 2-tall image the pixel at (3,0) exists and (0,3) does not.
;; Exchange x and y in the wrapper and the answer is transparent black.
;; This is the axis discriminator that no axis-aligned geometry can be:
;; the image is not square, so a reflection has nowhere to hide.
;;
;; The image is deliberately 4 x 2 throughout. A square one would let a
;; transposed read pass, and that is exactly the trap the collision cases fell
;; into.
(defconst bg (rl/Color {:r 10 :g 20 :b 30 :a 255}))
(defconst mark-a (rl/Color {:r 200 :g 0 :b 0 :a 255}))
(defconst mark-b (rl/Color {:r 0 :g 200 :b 0 :a 255}))
;; Where the export goes and comes back from. The two optimisation levels
;; write identical bytes, so sharing one path between runs is harmless.
(defconst png-path "/tmp/flan-raylib-image.png")
(defn show-image [name string i rl/Image]
(print-str name)
(print-str " ") (print-i64 (i64 (.width i)))
(print-str " ") (print-i64 (i64 (.height i)))
(print-str " ") (print-i64 (i64 (.mipmaps i)))
(print-str " ") (print-i64 (i64 (.format i)))
(newline))
(defn show-color [name string c rl/Color]
(print-str name)
(print-str " ") (print-i64 (i64 (.r c)))
(print-str " ") (print-i64 (i64 (.g c)))
(print-str " ") (print-i64 (i64 (.b c)))
(print-str " ") (print-i64 (i64 (.a c)))
(newline))
(defn show-bool [name string b bool]
(print-str name) (print-str " ")
(print-line (if b "yes" "no")))
;; Every pixel read names its coordinates in the label, so a failure says
;; which one moved rather than only that something did.
(defn show-pixel [name string i rl/Image x i32 y i32]
(show-color name (rl/get-image-color i x y)))
(defn main [] i32
(rl/set-trace-log-level :warning)
;; ── The layout, from a struct raylib built ──────────────────────────
;;
;; 4 wide, 2 tall, 1 mipmap level, format 7 (uncompressed R8G8B8A8). Four
;; different numbers in four adjacent i32 slots is the case Texture2D never
;; got: there, nothing without a GPU read width, height or mipmaps at all.
(let [img (rl/gen-image-color 4 2 bg)]
(show-image "generated" img)
;; ── The axes, from raylib's own indexing ───────────────────────────
;;
;; (3,0) is the last pixel of the first row and (0,1) the first of the
;; second. On a 4 x 2 image neither coordinate pair is valid with x and y
;; exchanged, so a wrapper with its arguments the wrong way round reads out
;; of bounds and answers 0 0 0 0.
(rl/image-draw-pixel (addr img) 3 0 mark-a)
(rl/image-draw-pixel (addr img) 0 1 mark-b)
(show-pixel "at 3,0" img 3 0)
(show-pixel "at 0,1" img 0 1)
;; And the two corners nothing was written to, because a get that ignored
;; its coordinates and returned the last-written colour would pass above.
(show-pixel "at 0,0" img 0 0)
(show-pixel "at 3,1" img 3 1)
;; ── Flip horizontal, then vertical ─────────────────────────────────
;;
;; Horizontal moves x and leaves y: (3,0) becomes (0,0) and (0,1) becomes
;; (3,1). Bind the two flips to each other's wrappers and this reads
;; unchanged at (3,0) instead, because a vertical flip of a 2-row image
;; would put the marks on the other rows entirely.
(rl/image-flip-horizontal (addr img))
(show-pixel "flipped-h at 0,0" img 0 0)
(show-pixel "flipped-h at 3,1" img 3 1)
(show-pixel "flipped-h at 3,0" img 3 0)
;; Vertical moves y and leaves x, so the two marks swap rows: (0,0) goes to
;; (0,1) and (3,1) to (3,0).
(rl/image-flip-vertical (addr img))
(show-pixel "flipped-v at 0,1" img 0 1)
(show-pixel "flipped-v at 3,0" img 3 0)
(show-pixel "flipped-v at 0,0" img 0 0)
;; ── Out to a PNG and back ──────────────────────────────────────────
;;
;; The file is external ground truth, which is what stops this being the
;; symmetric round trip the rest of the package has to avoid: the encoder
;; and the decoder are stb's, they agree with each other and not with
;; whatever field order Flan believes in. A path crosses as ptr+len and
;; the shim NUL-terminates a copy, so this exercises the string half of
;; the boundary too.
(show-bool "exported" (rl/export-image img png-path))
(let [back (rl/load-image png-path)]
(show-bool "loaded valid" (rl/image-valid? back))
(show-image "loaded" back)
(show-pixel "loaded at 0,1" back 0 1)
(show-pixel "loaded at 3,0" back 3 0)
(show-pixel "loaded at 0,0" back 0 0)
;; ── Nearest-neighbour resize ─────────────────────────────────────
;;
;; 4 x 2 to 8 x 2 doubles each pixel across, and leaves the rows alone.
;; The colours survive exactly, which bicubic's would not, so this is
;; the resize that can be asserted on content: the mark at (0,1) spreads
;; to (0,1) and (1,1), the one at (3,0) to (6,0) and (7,0), and (2,1) is
;; background between them. New width and height are 8 and 2 — distinct,
;; so a wrapper that swapped them answers 2 and 8.
(rl/image-resize-nn (addr back) 8 2)
(show-image "resized-nn" back)
(show-pixel "nn at 0,1" back 0 1)
(show-pixel "nn at 1,1" back 1 1)
(show-pixel "nn at 6,0" back 6 0)
(show-pixel "nn at 7,0" back 7 0)
(show-pixel "nn at 2,1" back 2 1)
;; Bicubic. Its pixels are interpolated and not worth asserting, but the
;; dimensions are, and 2 x 6 is asymmetric in both directions at once.
(rl/image-resize (addr back) 2 6)
(show-image "resized" back)
(rl/unload-image back))
(rl/unload-image img))
;; ── Crop, which is where Rectangle meets Image ──────────────────────
;;
;; A 6 x 3 image with one mark at (5,0), cropped to (x 4, y 0, w 2, h 1).
;; The result is 2 x 1 and the mark has moved to (1,0) — it survived, so the
;; crop's x really is 4 and not its width, and the region really is two wide
;; and one tall and not the other way about. Exchange width and height in
;; the Rectangle and the result is 1 x 2 with the mark gone.
(let [img (rl/gen-image-color 6 3 bg)]
(rl/image-draw-pixel (addr img) 5 0 mark-a)
(rl/image-crop (addr img) (rl/Rectangle {:x 4.0 :y 0.0 :width 2.0 :height 1.0}))
(show-image "cropped" img)
(show-pixel "cropped at 1,0" img 1 0)
(show-pixel "cropped at 0,0" img 0 0)
(rl/unload-image img))
0)