176 lines
11 KiB
Markdown
176 lines
11 KiB
Markdown
# Let's discuss
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Open questions, raised and deliberately not answered yet. Nothing here is a decision or a task. Each entry is the
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question as asked, plus what is already known in this repo that bears on it — so the investigation starts from what
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exists rather than from scratch.
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Settled decisions live in `NEXT.md`. Reasons for what already exists live in `BUILT.md`.
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---
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## 1. Inspecting globals, separately, in the break buffer
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Locals are readable now; globals are not shown anywhere. They are arguably the more useful half in this language today,
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because a Flan game keeps most of its state in top-level `defvar`s — `sand.flan` holds its entire grid that way.
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What already exists: the daemon's `describe` op returns the program's globals by name, and `Session.render` walks a
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concrete type to a printed value. The `eval-expr` path already renders a global by name inside the running program. So
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the machinery is there and the question is mostly one of presentation — its own section in the break buffer, folded like
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the stack, or a separate buffer.
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The real question is **which** globals. A program has hundreds and a listing of all of them is the backtrace problem
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again: the thing you want is buried by the thing you don't.
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**Direction: one Globals section, scoped to the stack.** Per-frame was considered and dropped. The reason is that a
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global is not part of a frame — it is program state the frame happened to touch — so nesting it under one implies an
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ownership that is not there, and the same name then appears once per frame that reads it.
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So: a section of its own, whose contents are the **union of the globals every frame on the current stack references**.
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That keeps the compiler doing the choosing (the reference set per function is already known) without repeating anything,
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and without falling back to listing all of a program's globals, which is the backtrace problem again.
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Two refinements that came out of the same conversation:
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- **Annotate each entry with which frames touch it.** This recovers what per-frame would have told you — "the whole
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chain is reading this" reads differently from "only the innermost one is" — at no cost in duplication.
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- **Order by the innermost frame that touches it.** A deep stack makes the union large again, and proximity to the
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error is the ordering that puts the likely culprit on top.
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What this deliberately does not solve: a global that nothing on the stack names but that you still want visible — the
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sand grid while stopped in a helper that never mentions it. That is watching, and it is item 10 rather than part of
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this.
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## 2. The break buffer should appear by itself
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Today a condition stops the program and the buffer only opens when `C-c C-b` is typed. It should `pop-to-buffer` the
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moment the program stops.
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What already exists: `flan-dev--absorb` inspects every reply for `:stopped`, and there is a poll for the case where no
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reply is pending — the client already *knows* the moment it stops, and already updates the mode line from it. So this is
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a hook at a point that exists, not new plumbing.
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To decide: whether it steals focus or only displays; whether it should also fire for a `(pause)`, which is a deliberate
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stop and arguably always wants the window; and what happens when it stops while point is mid-edit in another buffer.
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## 3. What is `i` supposed to inspect in the stack section?
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Raised as a question about intent, and it deserves one, because the current answer may be wrong rather than merely
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undocumented.
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`i` on a local passes that local's **name** to the inspector, which evaluates it as an expression inside the running
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program. That is correct for the innermost frame, where the name is in scope. **It is not obviously correct for any
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other frame** — evaluating `y` while looking at frame 3 evaluates `y` wherever the evaluator stands, not in frame 3.
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It may resolve to a global, to a different binding, or fail.
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The locals *listing* does not have this problem: it renders from the frame's own slot addresses. So the display is
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frame-accurate and the inspector may not be. Options: root the inspector at the slot's address the way the listing is
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rooted; refuse `i` outside the innermost frame; or make the inspector frame-aware. Worth settling before anyone relies
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on it.
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## 4. Annotating the IR and the disassembly with the source
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The compiler should interleave the originating Flan expression into both the emitted LLVM IR and the disassembly
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listing.
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What already exists: `emit.ml` writes `.ll` as text, so a comment costs nothing and cannot break anything. Every typed IR
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node carries a `Loc.t`. DWARF is emitted under `--debug`, with a line table naming the `.flan` file, and the disassembly
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listing already rebases addresses and annotates cells, calls and branch targets. So both halves have the information
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already; what is missing is the interleaving.
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The IR half is nearly free. The disassembly half is more interesting and more valuable — it is what would let you see
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what one line of Flan actually costs, including the indirection cell a dev build puts on every cross-function call.
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## 5. `def`, `defvar`, `defconst`
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There is no `def`. There is `defvar` (mutable global) and `defconst` (compile-time constant, folded).
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The proposal: a `def` that is mutable, where `defvar` only rewrites the value if the variable is *new* — Common Lisp's
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actual `defvar` semantics, where re-evaluating a `defvar` deliberately does not clobber a value you have been building up
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at runtime. That distinction matters much more here than in most languages, because `C-c C-k` on a whole buffer
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re-evaluates every top-level form against a *running* program, and today that resets state you may have spent a session
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accumulating.
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`defconst` under redefinition is the unclear one, as noted — it is folded into its use sites, so changing one is closer to
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a recompile than to an assignment.
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## 6. Structural typing, row polymorphism, anonymous structs
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Worth noting before this is scoped: `types.ml` already does **structural equality** on resolved types, and a Flan struct
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is exactly its C layout with no header or tag word. So the representation is already structural; what is nominal is the
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*checking*, not the data.
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The questions this opens: whether a function can take "any struct with an `x` and a `y`"; whether anonymous structs get a
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spelling; how this interacts with the FFI, where the shim generates a C typedef per named struct; and how it interacts
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with the planned managed classes, which are explicitly the *opposite* direction — identity and metadata rather than plain
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layout.
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## 7. A performant JS transpiler
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Asked as a feasibility question. Bear in mind the web target already exists and ships real machine code via wasm, so this
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is not the only route to a browser and the case for it needs stating: smaller artifacts, no wasm toolchain, debuggability
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in browser devtools, or something else.
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The hard parts are the ones the wasm target got for free from clang: the memory model (Flan is pointers and explicit
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layout; JS is not), the FFI, and the fact that the whole raylib layer is C. A JS backend that cannot run raylib is a
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different product from the one that can.
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## 8. C interop as seamless as Zig's
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Today: `declare-c` names one C function per line, and the compiler generates the wrapper, the typedefs and the flattened
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declaration. 175 of them for raylib. **No header is ever read, deliberately** — which means nothing can check that a
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declaration matches the real signature, and that is written down as trusted rather than guaranteed.
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The proposal is to read the header, prefix a namespace, and get `rl/InitWindow` for free — plus possibly automatic
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kebab-casing to `rl/init-window`.
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This is a large change in kind, not just in size: it means a C parser or a libclang dependency in the build, and it
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trades an explicit, checkable list for an implicit surface. Worth weighing against what `declare-c` already buys, which
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is that a binding is one line and the wrapper is generated. The auto-kebab-case question is separable and much smaller —
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and note the FFI currently keeps C's own spelling on purpose, so the mapping would need to be reversible.
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## 9. Where `defclass` stands
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Specified in `plan.org` and **deliberately not started** — its own last line says nothing happens until ordinary
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`struct`, `Handle` and reload semantics work. Those have largely landed since that was written, so the gate may be closer
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than the document assumes.
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What it is meant to add: identity, runtime shape metadata, an implementation-defined representation, generic-function
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dispatch, and live schema change with an explicit migration at a frame boundary — which is the answer to the one thing
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redefinition still cannot do, changing a struct's layout while instances exist.
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Three findings from an earlier review, recorded in `NEXT.md` and not yet in `plan.org`:
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- **A generic function is a cell.** Adding a method from a later module is the same problem indirection cells already
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solve, so the expensive half is built and tested.
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- **The pool is not one storage option among three.** `migrate-instances` has to enumerate live instances, which a pool
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behind a generational `Handle` gives by construction and the other two options do not.
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- **Every layout version must stay resolvable** for as long as any instance holds it — the same rule as "nothing is ever
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`dlclose`d".
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Also open and related: whether a *condition* can be a class, which decides whether handler matching has one path or two.
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`NEXT.md` records the argument; decision 4 there took the cheaper parent-link route for now and explicitly left real
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inheritance possible later.
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## 10. Watching variables
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Raised while designing item 1, and deliberately separated from it.
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Item 1 shows globals *per frame*, chosen by what the code in that frame references. That is the right default and it
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cannot cover the case where the thing you care about is not named by the frame you are standing in — stopped deep in a
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helper, still wanting to see the grid.
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So: a way to say "always show me this", surviving a resume and the next break.
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Questions it opens:
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- **What can be watched.** A global is easy — it has a name and an address that does not move. A *local* is harder: it
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belongs to a frame that is gone as soon as you resume, so "watch `y`" either means a different `y` every time or means
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nothing. A watched expression — `(at velocity 40 12)` — is the most useful and the most expensive, since it has to be
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compiled and run in the program each time, which is what `eval-expr` already does.
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- **Where the list lives.** Per project, per session, or in the file. A watch list that vanishes when Emacs restarts is
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one you stop using; one in the repo is one you accidentally commit.
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- **When it updates.** Only on entering a break is cheap and probably enough. Live-updating while the program runs is a
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different feature — closer to a HUD than a debugger — and worth not conflating.
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- **Whether it belongs in the break buffer at all**, or in its own window that is useful while the program is *running*,
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which is arguably where a game developer wants it.
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