Every other struct in the package is handed to raylib and handed back, and that proves nothing: store-and-return is symmetric, so C writes and reads the same wrong slots for any field order. An Image is different. raylib computes with it, and two computations answer differently per axis. gen-image-color takes two scalars and returns a struct reading 4, 2, 1, 7 — four distinct values in four adjacent i32 slots, with no input struct for a permutation to cancel against. Texture2D never got that: nothing without a GPU reads its width, height or mipmaps at all. And get-image-color indexes y*width + x, so on a 4-wide, 2-tall image (3,0) exists and its transpose does not. That is the axis discriminator the collision family could not be — exchange x and y in the wrapper and the read goes out of bounds. The two flips say it twice more: on two rows, one moves a mark the other leaves alone. The PNG round trip is not the symmetric trap either. stb's encoder and decoder are external ground truth; they agree with each other, not with whatever field order Flan believes in. Verified to fail, each restored after: width against height, mipmaps against format, x against y in the shim, the two flips bound to each other, and the crop rectangle's width against its height.
161 lines
7.7 KiB
Plaintext
161 lines
7.7 KiB
Plaintext
(import rl "vendor:raylib")
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;; raylib's Image family, headless. An Image is pixels in RAM: no window, no
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;; GL context, and — unlike every other struct in the package — raylib will
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;; *compute* with it. That is what makes this the strongest FFI case in the
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;; project rather than another link check.
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;;
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;; Two things are being pinned here and they are different things:
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;;
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;; 1. **Flan's Image layout.** gen-image-color is handed two scalars and
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;; answers with a struct whose four ints are 4, 2, 1 and 7 — all
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;; distinct, so exchanging any two of width/height/mipmaps/format shows
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;; up immediately. Scalars in, fields out: a permuted layout cannot
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;; cancel itself the way store-and-return does, which is why this pins
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;; more than the shapes texture ever could. It also pins `data`: drop it
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;; from the defstruct and `width` reads the low half of raylib's pointer.
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;;
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;; 2. **The shim's argument order and raylib's own index arithmetic.**
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;; get-image-color reads pixel y*width + x out of the buffer, so on a
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;; 4-wide, 2-tall image the pixel at (3,0) exists and (0,3) does not.
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;; Exchange x and y in the wrapper and the answer is transparent black.
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;; This is the axis discriminator that no axis-aligned geometry can be:
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;; the image is not square, so a reflection has nowhere to hide.
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;;
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;; The image is deliberately 4 x 2 throughout. A square one would let a
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;; transposed read pass, and that is exactly the trap the collision cases fell
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;; into.
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(defconst bg (rl/Color {:r 10 :g 20 :b 30 :a 255}))
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(defconst mark-a (rl/Color {:r 200 :g 0 :b 0 :a 255}))
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(defconst mark-b (rl/Color {:r 0 :g 200 :b 0 :a 255}))
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;; Where the export goes and comes back from. The two optimisation levels
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;; write identical bytes, so sharing one path between runs is harmless.
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(defconst png-path "/tmp/flan-raylib-image.png")
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(defn show-image [name string i rl/Image]
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(print-str name)
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(print-str " ") (print-i64 (i64 (.width i)))
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(print-str " ") (print-i64 (i64 (.height i)))
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(print-str " ") (print-i64 (i64 (.mipmaps i)))
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(print-str " ") (print-i64 (i64 (.format i)))
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(newline))
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(defn show-color [name string c rl/Color]
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(print-str name)
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(print-str " ") (print-i64 (i64 (.r c)))
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(print-str " ") (print-i64 (i64 (.g c)))
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(print-str " ") (print-i64 (i64 (.b c)))
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(print-str " ") (print-i64 (i64 (.a c)))
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(newline))
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(defn show-bool [name string b bool]
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(print-str name) (print-str " ")
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(print-line (if b "yes" "no")))
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;; Every pixel read names its coordinates in the label, so a failure says
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;; which one moved rather than only that something did.
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(defn show-pixel [name string i rl/Image x i32 y i32]
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(show-color name (rl/get-image-color i x y)))
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(defn main [] i32
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(rl/set-trace-log-level :warning)
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;; ── The layout, from a struct raylib built ──────────────────────────
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;;
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;; 4 wide, 2 tall, 1 mipmap level, format 7 (uncompressed R8G8B8A8). Four
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;; different numbers in four adjacent i32 slots is the case Texture2D never
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;; got: there, nothing without a GPU read width, height or mipmaps at all.
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(let [img (rl/gen-image-color 4 2 bg)]
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(show-image "generated" img)
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;; ── The axes, from raylib's own indexing ───────────────────────────
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;;
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;; (3,0) is the last pixel of the first row and (0,1) the first of the
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;; second. On a 4 x 2 image neither coordinate pair is valid with x and y
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;; exchanged, so a wrapper with its arguments the wrong way round reads out
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;; of bounds and answers 0 0 0 0.
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(rl/image-draw-pixel (addr img) 3 0 mark-a)
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(rl/image-draw-pixel (addr img) 0 1 mark-b)
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(show-pixel "at 3,0" img 3 0)
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(show-pixel "at 0,1" img 0 1)
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;; And the two corners nothing was written to, because a get that ignored
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;; its coordinates and returned the last-written colour would pass above.
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(show-pixel "at 0,0" img 0 0)
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(show-pixel "at 3,1" img 3 1)
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;; ── Flip horizontal, then vertical ─────────────────────────────────
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;;
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;; Horizontal moves x and leaves y: (3,0) becomes (0,0) and (0,1) becomes
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;; (3,1). Bind the two flips to each other's wrappers and this reads
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;; unchanged at (3,0) instead, because a vertical flip of a 2-row image
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;; would put the marks on the other rows entirely.
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(rl/image-flip-horizontal (addr img))
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(show-pixel "flipped-h at 0,0" img 0 0)
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(show-pixel "flipped-h at 3,1" img 3 1)
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(show-pixel "flipped-h at 3,0" img 3 0)
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;; Vertical moves y and leaves x, so the two marks swap rows: (0,0) goes to
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;; (0,1) and (3,1) to (3,0).
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(rl/image-flip-vertical (addr img))
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(show-pixel "flipped-v at 0,1" img 0 1)
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(show-pixel "flipped-v at 3,0" img 3 0)
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(show-pixel "flipped-v at 0,0" img 0 0)
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;; ── Out to a PNG and back ──────────────────────────────────────────
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;;
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;; The file is external ground truth, which is what stops this being the
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;; symmetric round trip the rest of the package has to avoid: the encoder
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;; and the decoder are stb's, they agree with each other and not with
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;; whatever field order Flan believes in. A path crosses as ptr+len and
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;; the shim NUL-terminates a copy, so this exercises the string half of
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;; the boundary too.
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(show-bool "exported" (rl/export-image img png-path))
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(let [back (rl/load-image png-path)]
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(show-bool "loaded valid" (rl/image-valid? back))
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(show-image "loaded" back)
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(show-pixel "loaded at 0,1" back 0 1)
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(show-pixel "loaded at 3,0" back 3 0)
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(show-pixel "loaded at 0,0" back 0 0)
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;; ── Nearest-neighbour resize ─────────────────────────────────────
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;;
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;; 4 x 2 to 8 x 2 doubles each pixel across, and leaves the rows alone.
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;; The colours survive exactly, which bicubic's would not, so this is
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;; the resize that can be asserted on content: the mark at (0,1) spreads
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;; to (0,1) and (1,1), the one at (3,0) to (6,0) and (7,0), and (2,1) is
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;; background between them. New width and height are 8 and 2 — distinct,
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;; so a wrapper that swapped them answers 2 and 8.
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(rl/image-resize-nn (addr back) 8 2)
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(show-image "resized-nn" back)
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(show-pixel "nn at 0,1" back 0 1)
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(show-pixel "nn at 1,1" back 1 1)
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(show-pixel "nn at 6,0" back 6 0)
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(show-pixel "nn at 7,0" back 7 0)
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(show-pixel "nn at 2,1" back 2 1)
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;; Bicubic. Its pixels are interpolated and not worth asserting, but the
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;; dimensions are, and 2 x 6 is asymmetric in both directions at once.
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(rl/image-resize (addr back) 2 6)
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(show-image "resized" back)
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(rl/unload-image back))
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(rl/unload-image img))
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;; ── Crop, which is where Rectangle meets Image ──────────────────────
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;;
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;; A 6 x 3 image with one mark at (5,0), cropped to (x 4, y 0, w 2, h 1).
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;; The result is 2 x 1 and the mark has moved to (1,0) — it survived, so the
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;; crop's x really is 4 and not its width, and the region really is two wide
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;; and one tall and not the other way about. Exchange width and height in
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;; the Rectangle and the result is 1 x 2 with the mark gone.
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(let [img (rl/gen-image-color 6 3 bg)]
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(rl/image-draw-pixel (addr img) 5 0 mark-a)
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(rl/image-crop (addr img) (rl/Rectangle {:x 4.0 :y 0.0 :width 2.0 :height 1.0}))
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(show-image "cropped" img)
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(show-pixel "cropped at 1,0" img 1 0)
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(show-pixel "cropped at 0,0" img 0 0)
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(rl/unload-image img))
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0)
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