Every defenum member had to carry a literal integer, so an enum of twenty keys was twenty numbers typed by hand and renumbered by hand the first time a member was inserted in the middle. A value may now be left out, and then it is the one above it plus one, starting at 0 -- C's rule, because the enums written here are as often a transcription of a header as they are original. Autoincrement brings its own silent failure with it. Renumber a member, or slip one into the middle, and the member below can land on a value some other member already holds: two names for one number, the program still compiles, and one of the two is now unreachable through a match on the other, with nothing in the source saying so. So a duplicate that was *written* is kept -- a Count or a Last pointing at an existing value is a real idiom and is somebody's decision -- and a duplicate autoincrement walked into is refused, naming both members and the number they collide on, and saying that writing the value out is how the alias is declared to be intended. The rule lives in the parser rather than beside the duplicate-name check in the checker because it is a question about the source text. Ast.Defenum holds resolved numbers and no per-member locations, so by the time the checker has an enum in hand it can no longer tell which of the values were typed, nor point at the other member. All members are resolved before any of them is checked: the value collided with is as often below as above, and (defenum E [A B 0]) has to refuse A.
Flan is an experimental, ahead-of-time compiled Lisp for programs that need predictable memory use and a fast edit–run loop. It combines S-expressions, static types, explicit ownership, and a development session that can replace a function in a running program without resetting its state.
It is being built around games, but the interesting part is broader: a compiled language where the running program remains available for inspection, experimentation, and small changes.
In practical terms: you get parentheses, a debugger that would like to have a conversation, and no garbage collector quietly choosing the dramatic moment to join your frame loop.
What it has
- Native compilation through LLVM, plus an in-progress direct x86-64 backend.
- C-like data layout: structs, fixed arrays, pointers, slices, and explicit allocation. There is no garbage collector.
- Owned
VecandMapcontainers, plus checked moves and borrowing-oriented slice operations. - Generics, algebraic unions, enums, macros, packages,
defer, and a C FFI. - Conditions and restarts for recoverable failures and interactive debugging.
- A raylib package and a collection of ported raylib examples.
- Native, WASI, and web build targets. The cross targets are useful but less complete than the native development workflow.
The project is exploratory software, not a stable language release. Some features are deliberately refused while their semantics are still undecided; the compiler aims to say why rather than quietly accepting a partial version. It has opinions, but at least they arrive as error messages.
Quick start
Building requires a current OCaml/Dune toolchain, LLVM/Clang, and the native C toolchain. Raylib is only needed for programs that use the bundled graphics package.
dune build
dune exec ./bin/main.exe -- run web/examples/hello.flan
To build a standalone native executable:
dune exec ./bin/main.exe -- build web/examples/hello.flan -o hello
./hello
The falling-sand demo uses raylib:
dune exec ./bin/main.exe -- run sand.flan
Once you are iterating regularly, put the built executable on your PATH if
you want to use the shorter flan commands shown below.
The live development loop
Start a long-lived development session:
flan dev sand.flan
The program runs normally and publishes a local socket beside the source file. The bundled Emacs mode can attach to it, evaluate expressions in the live process, inspect a stopped program, and recompile a top-level function from the buffer. A body change takes effect on the next call; changing a function's signature is intentionally rejected. The program keeps its state, which is especially nice when you have finally arranged the sand into something almost worth saving.
To set up the mode:
(add-to-list 'load-path "~/path/to/flan/emacs")
(require 'flan-mode)
Then use M-x flan-dev to start and attach, or C-c C-z to attach to a
session started in a terminal. The editor workflow is documented in
emacs/MANUAL.md.
A small example
(defstruct AssetMissing [id i32])
(defn load-asset [id i32] i32
(signal (AssetMissing {.id id}))
100)
(defn asset-or-placeholder [id i32] i32
(restart-case (load-asset id)
(use-placeholder [] -1)))
(defn main [] ()
(handler-bind [(AssetMissing [_] (invoke-restart 'use-placeholder))]
(println (asset-or-placeholder 7))))
Here a missing asset signals a typed condition. The handler chooses a restart, so execution continues with a placeholder instead of requiring error values to be threaded through every caller. See web/examples/restart.flan for a runnable version.
Commands
flan check <file.flan> type-check a program
flan run <file.flan> [args...] build and run it
flan build <file.flan> [-o out] [options] build a native executable
flan dev <file.flan> [-s socket] start a live development session
Useful build options include --debug, --sanitize, --no-bounds-checks,
--x86, and --target=wasm32-wasi|web. run is native-only; cross-built
output should be run with an appropriate WASI runtime or browser. A .wasm
file is not a tiny native executable in a trench coat.
Project map
- web/index.html — language reference and fuller examples.
- spec-memory.md — ownership, containers, and generics.
- spec-conditions.md — conditions, handlers, and restarts.
- emacs/MANUAL.md — the interactive editor workflow.
- docs/BUILT.md — implementation rationale.
- NEXT.md — current work and known limits.
License
Flan is released under the MIT License. Third-party material under
vendor/ is distributed under its own licenses.