23 KiB
Spec 1 — Ownership, containers, and copies
Status: frozen. Closes plan.org open decisions #6 and #10, and resolves the
contradiction between "value structs copy on assignment" and owning containers.
The Allocators section additionally settles the four things that had to be
decided before Vec and Map are written: when storage is released, the drop
hook, alignment, and allocation failure. One question there is left open on
purpose and says so.
Everything else in the design references this vocabulary. It governs plain
fixed-layout struct values, not the separately planned managed class
facility (see plan.org, "Managed classes").
The four container types
| Notation | Layout | Assignment | Owns storage | Allocator |
|---|---|---|---|---|
[n T] |
n contiguous T |
copies | no (inline) | — |
[T] |
ptr + len | copies the view | no | — |
(Vec T) |
ptr + len + cap | moves | yes | stored |
(Map K V) |
open-addressed, flat key/value arrays | moves | yes | stored |
[n T]is a value. It lives wherever it is declared, copies on assignment and on pass-by-value, and is whatdefconst colors [4 u32] ...and(defvar grid [rows [cols u32]] ...)are.[T]is a non-owning slice: a borrowed window into a[n T], a(Vec T), or a literal in read-only memory. Copying a slice copies ptr+len, never the elements. A slice may beconst-qualified; freeing through one is not possible because a slice has no allocator and nocap.(Vec T)and(Map K V)are move-only. Binding, passing, or returning one transfers ownership; the source binding is dead afterwards and using it is a compile error. There is no shallow copy, so there is no double free.
Maps — first implementation
Every map is homogeneous: (Map K V) has one key type and one value type. The
first implementation accepts only built-in structural key types: integers,
enums, strings, fixed arrays, and value structs composed recursively from those
types. Tuples and triples join that set when they are introduced. Ptr, slices,
Vec, and Map are not map keys yet.
Equality and hashing for those keys are compiler-provided structural operations, not type classes and not operations available to an unconstrained type variable. An empty map takes its type from its context:
(defvar enemies (Map string Enemy) (map-new))
(get m k) returns (Option V): absence is None, not an untyped nil.
(put m k v) is the upsert operation and returns Unit; it either inserts or
replaces. (set (get m k) v) is not map syntax.
The first Map implementation admits copyable keys and values only, so get
returns a copy. Move-aware lookup, removal, and owned entries are deferred until
Vec/Map values are supported in maps; the map itself remains an owning,
move-only container.
Copying is always explicit
(clone x) produces an independent deep copy of a Vec/Map using the current
allocator; (clone x alloc) names one. Value types ([n T], structs of value
types, primitives) need no clone — assignment already copies them.
A struct containing a Vec field is itself move-only. Ownership is structural,
not declared: a type is a value type iff all of its fields are and it declares
no drop hook (see Allocators). A drop hook makes a type move-only for the
same reason a Vec field does — exactly one owner, so the hook fires exactly
once — and a type with one cannot be cloned.
Borrowing
(as-slice v)/(as-slice v lo hi)view aVecor fixed array as[T].- The first implementation follows Zig/Odin's explicit model, not Rust's
borrow checker. A slice is invalidated by any operation that may reallocate
its owner (
push,put,reserve); its user is responsible for respecting that contract. Dev builds carry a generation word onVecand trap on use of a stale slice.Ptris the explicit lower-level escape hatch and has the same lifetime contract. - A future lightweight provenance pass may reject the obvious mistakes (a
borrow of a local escaping, use after an owner moves, and reallocation with a
live borrow). It must not require Rust-style lifetime annotations or dictate
an ECS-shaped object model. Long-lived graph links use
(Handle a); temporary graphs may use explicitly managed, stable region storage. - Cross-referencing long-lived objects uses
(Handle a)into a pool, never a raw pointer or slice. A stale handle is detectable.
Taking an address
(addr x) yields (Ptr T) for any assignable place x — a local, a global, a
field, an element. The pointer is non-owning and does not extend anything's
lifetime, so addr of a local is only valid while that frame lives. This is the
same escape question as case 3 below. The first implementation leaves it as an
explicit lifetime contract; a future provenance pass can check it.
addr is how a value struct is shared mutably without an allocator — recursive
descent over a cursor, an entity passed down a call chain — and it is why
milestone 2 needs no heap at all. In the first implementation its non-escape
rule is an explicit programmer contract, aided by dev checks; the future
provenance pass above may enforce it.
Places — what set accepts
A fixed set of assignable forms, not a setf-style extensible place mechanism:
(set x v) ; a local or a defvar
(set (.field x) v) ; struct field; x may be a struct, (Ptr S) or (Handle S)
(set (at a i ...) v) ; fixed array, slice, or Vec element
(set (deref p) v) ; whole-object store through a pointer
.field and at auto-deref exactly one pointer or handle level, which is what
makes (set (.hp e) ...) legal when e : (Ptr Enemy) and illegal when
e : Enemy bound by value.
Mutating something you matched. Pattern bindings bind values, so a matched struct is a copy. To mutate in place, obtain a pointer first — the pointer is visible in the type:
(match (resolve w h) ; (Option (Ptr Enemy))
(Some e) (set (.hp e) ...) ; e : (Ptr Enemy), field access derefs
None ...)
deref yields a value; resolve yields a pointer. Both are overloaded on
(Ptr a) and (Handle a) and resolve at compile time.
Generics
Parametric polymorphism is monomorphisation, with no type classes and no constraints. The consequence is a hard rule:
A type variable
asupports only what every type supports: move,clone, field-free storage. It does not support=,<,+, orhash.
Anything else is passed in explicitly as a function value:
(defn largest [xs [a] gt (Fn [a a] bool)] (Option a) ...)
Ordered/arithmetic operators over a are therefore rejected, not silently
instantiated. The alternatives — compile-time interfaces, or intrinsics
restricted to primitives — are deliberately deferred until the base checker is
stable (build sequence milestone 4).
println is the deliberate exception. It is a compiler-provided,
type-directed intrinsic: monomorphisation selects or emits a structural printer
for each concrete instantiation, so (println x) is legal for x : a without
introducing a Printable type class. Structs, fixed arrays, options and,
eventually, Vecs and Maps print structurally. Ptr and Handle print their
address or identity rather than recursively dereferencing, and collection
printers impose depth and length limits. any and Error use their runtime type
metadata. User generic code still passes an explicit function for every other
operation that depends on a type's structure.
Type arguments are inferred at call sites from the argument types; there is no explicit instantiation syntax in the first implementation. A type variable that appears only in the return type is therefore an error.
Function values
Three cases, split by whether the value escapes the frame that made it.
1. (Fn [T1 T2] R) — a plain, stable function pointer. No captured
environment or allocation. In a dev build, a reference to a top-level defn
is the address of a stable trampoline that loads that function version's
indirection cell and calls its current body; it is never the address of a
particular body. Thus stored callbacks and ordinary calls observe a later
body redefinition, as in Common Lisp. Release builds may call the body
directly because it cannot be redefined.
A signature-changing redefinition makes a new internal function version and a
new trampoline ABI. Newly compiled code resolves the source name to that new
version. Existing callers and stored Fn values keep their old trampoline and
therefore safely call the old version. The session immediately warns at every
tracked caller source location that still targets the old signature; recompiling
one either retargets it successfully or reports an ordinary type error. This is
what raylib callbacks, hot-reload cells, and function parameters use. A
top-level defn is one, so (largest hps >) passes > at i32 directly. This
is the only function type that may cross an FFI boundary or sit in a reload
cell.
2. Non-escaping fn — captures by value into a stack environment. A fn
whose value provably does not outlive the frame that created it gets an
environment allocated in that frame and captures the named locals by value
at the point of creation. No heap, no allocator, no lifetime question. This
covers essentially every lambda in practice:
- callbacks to
reduce/filter/each/map, which consume them and return - comparators passed to a function that does not store them
handler-bindhandler bodies
That last one is not a convenience. A handler must be able to see the enclosing
locals — (fn [c] (push errors c) (invoke-restart 'skip-form)) capturing a local
(Vec ParseError) is the accumulation pattern, and conditions are not worth
building without it. Handlers are strictly non-escaping: the handler-bind frame
outlives every call to them.
Captured Vec/Map are captured by pointer, not moved, since the capture
does not outlive the owner. A non-escaping fn is therefore not itself an owner.
3. Escaping closures — deferred. A fn stored in a struct, pushed into a
container, or returned needs a heap environment and an answer to "which allocator
owns it, and what happens when the frame arena resets". Do not settle this until
a concrete use case requires it; revisit it with the optional lightweight
provenance work.
Early exit inside a fn. try, some, and return in a fn body exit the
fn, not the enclosing function — a fn is a function. Code that wants to
propagate out of a loop uses an imperative loop form, not a callback.
Allocators
The allocator is part of the calling convention (context/allocator,
context/temp). Vec and Map record the allocator they were created with, so
free and clone never need it named again. Allocation uses the current
implicit allocator by default, as in Odin; an operation never falls back to a
hidden global allocator, and an explicit allocator can override the context.
The allocator is one type-erased procedure
As in Odin (base/runtime/core.odin:422, Allocator_Proc), an allocator is a
procedure plus an opaque data pointer, and every operation takes size and
align as parameters:
| Operation | Meaning |
|---|---|
alloc size align |
new block |
resize p old-size new-size align |
grow or shrink |
free p |
release one block |
free-all |
release everything the allocator holds |
It is type-erased on purpose. Vec and Map are one runtime over (size, align) and, for Map, a compiler-emitted hash and equality pair passed as
arguments — Odin's Map_Info (base/runtime/core.odin:369). No generics are
involved, and none are needed.
An allocator declares which operations it implements. Odin's arena answers
.Free with .Mode_Not_Implemented (core/mem/allocators.odin:307); Flan's
equivalent is a capability set on the allocator value, readable at run time.
The one that is load-bearing below is can-free.
When storage is released
There are exactly two release points, and neither of them is a scope.
(free v)— explicit.vis any move-only value: aVec, aMap, a struct that owns one, or a struct that owns a resource rather than storage (aTexture2D, a socket, a file handle — seedropbelow). For a value that holds a resource and no storage,freerunsdropand nothing else; it is still the release operation, and it is how aTexture2Din a local is released.freeconsumes its argument exactly as any other move does: the source binding is dead afterwards and using it is a compile error. That rule is already what makes a double free unrepresentable, sofreeneeds no new analysis.- Region release —
(free-all a)on an allocator, which releases everything made from it at once, including storage reachable from bindings that are still in scope. The per-frame(free-all context/temp)at the top of a game loop is the frame arena, and it is the normal way arena-tier storage dies.
Nothing is released at scope exit. Not at the end of a let, not at the end
of a function, not at the end of a with-allocator body. with-allocator
rebinds the current allocator for its dynamic extent and releases nothing; the
region it names is released, if ever, by an explicit free-all somewhere else.
This is deliberate, and it is the point on which the two obvious precedents were rejected:
- Odin's
defer deletecannot be written here.deferis function-scoped (check.ml:505refuses it in alet, a loop or a branch) and, becauseletis a block, a top-leveldeferis checked in a scope containing only the parameters and globals (check.ml:1670).(defer (free v))for alet-boundvis not expressible today. It becomes expressible with either block-scopeddeferor a sequential top-of-body binder; until one of those exists, no idiom in this spec may depend on it. - Carp's scope-end frees are a whole-program linear analysis that inserts a
teardown call at every binding's last use (
Memory.hs, andInfo.hs'sDeleter). Carp could not reconcile that with an arena and therefore has no allocator abstraction at all. A release point the programmer cannot see is exactly what makes a frame arena unstateable.
Leaking is defined behaviour. Storage that is never freed and whose allocator is never released is leaked, and for the permanent arena (symbols, code) and the dev/REPL tier that is the correct program. "Did you forget to free" is not a type question here; it is an allocator-tier question, and dev builds answer it by reporting a general-purpose allocator's outstanding blocks when it is destroyed.
free applies to a whole owner. It recurses structurally into owning
fields. A field is never freed on its own: (free (.textures e)) is refused,
because it would leave e partly dead with no way to say so.
Dev builds detect a released region
A Vec or Map records its allocator (see above). In a dev build it also
records that allocator's epoch — a counter the allocator bumps on every
free-all. Any operation on a container whose recorded epoch has moved traps,
naming the allocation site and the release site. This is a second and separate
counter from the per-Vec generation word that catches stale slices; the two
answer different questions and must not be conflated. Both are dev-only: the
release layout of a Vec is ptr + len + cap + allocator and nothing more.
drop — owning something that is not memory
A type may name one hook:
(drop Texture [t (Ptr Texture)] ...)
It takes a pointer, not the value, which is Carp's shape and for Carp's
reason. Carp shipped delete — auto-generated per type, consuming, and
responsible for the recursive teardown of every field — and then had to add
drop separately, because a user who redefined delete to close a file had to
re-implement that whole teardown by hand. Carp's drop is looked up per
teardown site (Memory.hs:806, getDropFunc, at RefTy t where delete is
FuncTy [t]) and emitted immediately before the teardown call
(Emit.hs:1042), so the hook composes with compiler-generated teardown rather
than replacing it. Flan takes that arrangement unchanged.
(free v)runsdroponvfirst, then tears downv's owning fields in declaration order, each by the same rule.- A
drophook may read and mutate through its pointer. It may not move out of the value, and it may notfreeit. - A type has a
drophook transitively: a struct any of whose fields has one, has one. - A type with a
drophook is move-only and cannot becloned. Move-only, because a value type copies on assignment and two copies of one socket would each rundrop; the same argument that makes aVecfield move-only. Notcloneable, because duplicating a texture id or a file descriptor is not the compiler's decision to make — Carp needed a separatecopyinterface for exactly this. A type that can be duplicated says so with an ordinary named function.
Nothing runs drop when an arena resets — because such a value cannot be in
an arena. Constructing a container whose element type transitively has a
drop hook, or allocating such a value, against an allocator that lacks
can-free is refused at the point of construction: one branch per
container, not per element. free-all therefore never has to walk a list of
registered destructors, which is what keeps the frame tier's reset genuinely
free (plan.org's memory table) and keeps a destructor list — an allocation
nobody wrote — out of the core.
The consequence, stated plainly because a reader will assume otherwise:
dropis not a destructor. ATexture2Dheld in a local, a parameter, or a plain stack struct never hasdroprun, because Flan has no scope-end anything.dropfires at exactly one place — insidefree— and resources in locals are released explicitly, exactly as memory is. Carp'sdropfires at scope end only because Carp has scope-end frees, which the section above rejects.
Alignment
Alignment is a property of the type, computed at the call site, and passed as a parameter to the type-erased allocator. All three, and they are not alternatives.
Odin arranges it exactly this way: elem_align is threaded through every
type-erased dynamic-array entry point (base/runtime/dynamic_array_internal.odin
— __dynamic_array_reserve, __dynamic_array_resize, __dynamic_array_append),
and align_of_type sits in Map_Cell_Info (base/runtime/core.odin:350). The
monomorphised wrapper is the only place the concrete type is known, so it is the
only place that can produce the number.
Alignment is not stored in the Vec or Map header. That is safe because of
a condition worth writing down: every operation that needs it — push,
reserve, resize, clone, free — is compiler-emitted at a site where the
concrete element type is known. Any future type-erased teardown path would break
that condition; there is not to be one. (This is the second reason the drop
registry above was rejected: it would have been exactly such a path.)
The natural alignment of T is align-of T. Raising it above natural — 16
bytes for #soa and for component-wise fixed arrays — is declared on the
type, so that every site computing align-of T gets the raised number with no
further plumbing. The surface syntax for that declaration is deliberately not
fixed here; nothing is built that needs it yet.
Allocation failure
No allocating operation returns an error, and none can fail silently. When the allocator cannot satisfy a request, the operation signals
(StorageExhausted {:bytes n :align a :allocator id})
with error, whose type is Never (spec-conditions.md §2), inside a
restart-case offering retry. This is one rule over every allocating
operation — vec-new, map-new, push, put, reserve, clone — so their
result types stay (Vec T), Unit, Unit and so on, with no Result and no
out-parameter anywhere.
What that buys, against the alternative: Odin's append returns an ignorable
Allocator_Error (base/runtime/core_builtin.odin:767,
#optional_allocator_error), and the type-erased path underneath returns the old
length on a failed reserve, marked
// TODO(bill): Better error handling for failed reservation
(base/runtime/dynamic_array_internal.odin). An append that appends nothing
and says nothing is the outcome this rule exists to make impossible.
- The condition is a value struct on the signalling frame's stack, with fixed numeric fields and no rendered message, because formatting would allocate and this is the one path that must not. Rendering happens in the handler or the break loop, where a working allocator is known.
- Unhandled,
errorenters the dev break loop or aborts in release (spec-conditions.md §2). It is never a no-op;signalis not used here. - A handler that frees something, releases a scratch region, or grows the arena
and then invokes
retryre-attempts the same request. A handler that wants a different allocator needs a restart taking an argument, which does not exist yet; until it does, such a handler rebinds the context allocator and retries. - Because an allocating operation can transfer, every caller of one checks the
transfer channel after the call (spec-conditions.md §6).
pushis not a leaf call, and that per-call-site check is the price of not being Odin.
This is the named exception to plan.org's "restarts go at the resync point,
once". That rule is right for program-level errors and wrong here: a restart
established at a parser's top-level loop cannot re-attempt an allocation, and
only the allocation site can. Compiler-emitted restarts at the point of failure
are the exception, in the same way Common Lisp's runtime establishes
store-value at an unbound-variable error rather than at a resync point. No
user code establishes restarts below a resync point.
Open: catching a use-after-release statically
Both release points above are dynamic, and the frame arena is the reason. A
static rule — "a move-only value constructed under a given allocator may not
outlive it" — needs to know statically which allocator a construction used, and
with-allocator plus context/allocator are precisely the mechanisms that deny
that knowledge. The lexical subset (a value made inside a with-allocator body
and returned out of it) is checkable; the general case is not; and shipping only
the subset would teach a rule that silently stops applying at the loop where it
matters most.
Until a provenance pass exists (plan.org open decision #3), the answer is the dev-build epoch trap above: detection, loud and immediate, rather than prevention. Settling this needs one thing that does not exist yet — real Flan programs using arenas, to say whether the escapes that actually occur are lexical. It is not settleable from the design alone, and it is not papered over here.