444 lines
23 KiB
Markdown
444 lines
23 KiB
Markdown
# Spec 1 — Ownership, containers, and copies
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Status: **frozen**. Closes plan.org open decisions #6 and #10, and resolves the
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contradiction between "value structs copy on assignment" and owning containers.
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The Allocators section additionally settles the four things that had to be
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decided before `Vec` and `Map` are written: when storage is released, the `drop`
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hook, alignment, and allocation failure. One question there is left open on
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purpose and says so.
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Everything else in the design references this vocabulary. It governs plain
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fixed-layout `struct` values, not the separately planned managed `class`
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facility (see plan.org, "Managed classes").
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## The four container types
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| Notation | Layout | Assignment | Owns storage | Allocator |
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|-----------|-------------------|------------|--------------|-----------|
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| `[n T]` | n contiguous `T` | copies | no (inline) | — |
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| `[T]` | ptr + len | copies the *view* | no | — |
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| `(Vec T)` | ptr + len + cap | **moves** | yes | stored |
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| `(Map K V)` | open-addressed, flat key/value arrays | **moves** | yes | stored |
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- `[n T]` is a value. It lives wherever it is declared, copies on assignment and
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on pass-by-value, and is what `defconst colors [4 u32] ...` and
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`(defvar grid [rows [cols u32]] ...)` are.
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- `[T]` is a **non-owning slice**: a borrowed window into a `[n T]`, a `(Vec T)`,
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or a literal in read-only memory. Copying a slice copies ptr+len, never the
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elements. A slice may be `const`-qualified; freeing through one is not possible
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because a slice has no allocator and no `cap`.
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- `(Vec T)` and `(Map K V)` are **move-only**. Binding, passing, or returning one
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transfers ownership; the source binding is dead afterwards and using it is a
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compile error. There is no shallow copy, so there is no double free.
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## Maps — first implementation
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Every map is homogeneous: `(Map K V)` has one key type and one value type. The
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first implementation accepts only built-in structural key types: integers,
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enums, strings, fixed arrays, and value structs composed recursively from those
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types. Tuples and triples join that set when they are introduced. `Ptr`, slices,
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`Vec`, and `Map` are not map keys yet.
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Equality and hashing for those keys are compiler-provided structural operations,
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not type classes and not operations available to an unconstrained type variable.
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An empty map takes its type from its context:
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```
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(defvar enemies (Map string Enemy) (map-new))
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```
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`(get m k)` returns `(Option V)`: absence is `None`, not an untyped `nil`.
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`(put m k v)` is the upsert operation and returns `Unit`; it either inserts or
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replaces. `(set (get m k) v)` is not map syntax.
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The first Map implementation admits copyable keys and values only, so `get`
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returns a copy. Move-aware lookup, removal, and owned entries are deferred until
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`Vec`/`Map` values are supported in maps; the map itself remains an owning,
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move-only container.
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## Copying is always explicit
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`(clone x)` produces an independent deep copy of a `Vec`/`Map` using the current
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allocator; `(clone x alloc)` names one. Value types (`[n T]`, structs of value
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types, primitives) need no `clone` — assignment already copies them.
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A struct containing a `Vec` field is itself move-only. Ownership is structural,
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not declared: a type is a value type iff all of its fields are **and it declares
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no `drop` hook** (see Allocators). A `drop` hook makes a type move-only for the
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same reason a `Vec` field does — exactly one owner, so the hook fires exactly
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once — and a type with one cannot be `clone`d.
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## Borrowing
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- `(as-slice v)` / `(as-slice v lo hi)` view a `Vec` or fixed array as `[T]`.
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- **The first implementation follows Zig/Odin's explicit model, not Rust's
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borrow checker.** A slice is invalidated by any operation that may reallocate
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its owner (`push`, `put`, `reserve`); its user is responsible for respecting
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that contract. Dev builds carry a generation word on `Vec` and trap on use of
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a stale slice. `Ptr` is the explicit lower-level escape hatch and has the
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same lifetime contract.
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- A future lightweight provenance pass may reject the obvious mistakes (a
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borrow of a local escaping, use after an owner moves, and reallocation with a
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live borrow). It must not require Rust-style lifetime annotations or dictate
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an ECS-shaped object model. Long-lived graph links use `(Handle a)`; temporary
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graphs may use explicitly managed, stable region storage.
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- Cross-referencing long-lived objects uses `(Handle a)` into a pool, never a
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raw pointer or slice. A stale handle is detectable.
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## Taking an address
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`(addr x)` yields `(Ptr T)` for any assignable place `x` — a local, a global, a
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field, an element. The pointer is non-owning and does not extend anything's
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lifetime, so `addr` of a local is only valid while that frame lives. This is the
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same escape question as case 3 below. The first implementation leaves it as an
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explicit lifetime contract; a future provenance pass can check it.
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`addr` is how a value struct is shared mutably without an allocator — recursive
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descent over a cursor, an entity passed down a call chain — and it is why
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milestone 2 needs no heap at all. In the first implementation its non-escape
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rule is an explicit programmer contract, aided by dev checks; the future
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provenance pass above may enforce it.
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## Places — what `set` accepts
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A fixed set of assignable forms, not a `setf`-style extensible place mechanism:
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```
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(set x v) ; a local or a defvar
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(set (.field x) v) ; struct field; x may be a struct, (Ptr S) or (Handle S)
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(set (at a i ...) v) ; fixed array, slice, or Vec element
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(set (deref p) v) ; whole-object store through a pointer
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```
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`.field` and `at` auto-deref exactly one pointer or handle level, which is what
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makes `(set (.hp e) ...)` legal when `e : (Ptr Enemy)` and illegal when
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`e : Enemy` bound by value.
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**Mutating something you matched.** Pattern bindings bind *values*, so a matched
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struct is a copy. To mutate in place, obtain a pointer first — the pointer is
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visible in the type:
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```
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(match (resolve w h) ; (Option (Ptr Enemy))
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(Some e) (set (.hp e) ...) ; e : (Ptr Enemy), field access derefs
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None ...)
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```
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`deref` yields a value; `resolve` yields a pointer. Both are overloaded on
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`(Ptr a)` and `(Handle a)` and resolve at compile time.
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## Generics
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Parametric polymorphism is monomorphisation, with **no type classes and no
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constraints**. The consequence is a hard rule:
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> A type variable `a` supports only what every type supports: move, `clone`,
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> field-free storage. It does **not** support `=`, `<`, `+`, or `hash`.
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Anything else is passed in explicitly as a function value:
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```
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(defn largest [xs [a] gt (Fn [a a] bool)] (Option a) ...)
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```
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Ordered/arithmetic operators over `a` are therefore rejected, not silently
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instantiated. The alternatives — compile-time interfaces, or intrinsics
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restricted to primitives — are deliberately deferred until the base checker is
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stable (build sequence milestone 4).
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`println` is the deliberate exception. It is a compiler-provided,
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type-directed intrinsic: monomorphisation selects or emits a structural printer
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for each concrete instantiation, so `(println x)` is legal for `x : a` without
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introducing a `Printable` type class. Structs, fixed arrays, options and,
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eventually, Vecs and Maps print structurally. `Ptr` and `Handle` print their
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address or identity rather than recursively dereferencing, and collection
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printers impose depth and length limits. `any` and `Error` use their runtime type
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metadata. User generic code still passes an explicit function for every other
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operation that depends on a type's structure.
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Type arguments are **inferred at call sites** from the argument types; there is
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no explicit instantiation syntax in the first implementation. A type variable
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that appears only in the return type is therefore an error.
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## Function values
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Three cases, split by whether the value escapes the frame that made it.
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**1. `(Fn [T1 T2] R)` — a plain, stable function pointer.** No captured
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environment or allocation. In a dev build, a reference to a top-level `defn`
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is the address of a stable trampoline that loads that function version's
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indirection cell and calls its current body; it is never the address of a
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particular body. Thus stored callbacks and ordinary calls observe a later
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*body* redefinition, as in Common Lisp. Release builds may call the body
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directly because it cannot be redefined.
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A signature-changing redefinition makes a new internal function version and a
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new trampoline ABI. Newly compiled code resolves the source name to that new
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version. Existing callers and stored `Fn` values keep their old trampoline and
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therefore safely call the old version. The session immediately warns at every
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tracked caller source location that still targets the old signature; recompiling
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one either retargets it successfully or reports an ordinary type error. This is
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what raylib callbacks, hot-reload cells, and function parameters use. A
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top-level `defn` is one, so `(largest hps >)` passes `>` at `i32` directly. This
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is the only function type that may cross an FFI boundary or sit in a reload
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cell.
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**2. Non-escaping `fn` — captures by value into a stack environment.** A `fn`
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whose value provably does not outlive the frame that created it gets an
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environment allocated in that frame and captures the named locals **by value**
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at the point of creation. No heap, no allocator, no lifetime question. This
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covers essentially every lambda in practice:
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- callbacks to `reduce` / `filter` / `each` / `map`, which consume them and return
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- comparators passed to a function that does not store them
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- `handler-bind` handler bodies
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That last one is not a convenience. A handler must be able to see the enclosing
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locals — `(fn [c] (push errors c) (invoke-restart 'skip-form))` capturing a local
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`(Vec ParseError)` *is* the accumulation pattern, and conditions are not worth
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building without it. Handlers are strictly non-escaping: the `handler-bind` frame
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outlives every call to them.
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Captured `Vec`/`Map` are captured **by pointer**, not moved, since the capture
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does not outlive the owner. A non-escaping `fn` is therefore not itself an owner.
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**3. Escaping closures — deferred.** A `fn` stored in a struct, pushed into a
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container, or returned needs a heap environment and an answer to "which allocator
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owns it, and what happens when the frame arena resets". Do not settle this until
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a concrete use case requires it; revisit it with the optional lightweight
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provenance work.
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**Early exit inside a `fn`.** `try`, `some`, and `return` in a `fn` body exit the
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`fn`, not the enclosing function — a `fn` is a function. Code that wants to
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propagate out of a loop uses an imperative loop form, not a callback.
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## Allocators
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The allocator is part of the calling convention (`context/allocator`,
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`context/temp`). `Vec` and `Map` record the allocator they were created with, so
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`free` and `clone` never need it named again. Allocation uses the current
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implicit allocator by default, as in Odin; an operation never falls back to a
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hidden global allocator, and an explicit allocator can override the context.
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### The allocator is one type-erased procedure
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As in Odin (`base/runtime/core.odin:422`, `Allocator_Proc`), an allocator is a
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procedure plus an opaque data pointer, and every operation takes `size` and
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`align` as parameters:
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| Operation | Meaning |
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|------------------------------------|----------------------------------------|
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| `alloc size align` | new block |
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| `resize p old-size new-size align` | grow or shrink |
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| `free p` | release one block |
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| `free-all` | release everything the allocator holds |
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It is type-erased on purpose. `Vec` and `Map` are one runtime over `(size,
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align)` and, for `Map`, a compiler-emitted hash and equality pair passed as
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arguments — Odin's `Map_Info` (`base/runtime/core.odin:369`). No generics are
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involved, and none are needed.
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An allocator declares which operations it implements. Odin's arena answers
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`.Free` with `.Mode_Not_Implemented` (`core/mem/allocators.odin:307`); Flan's
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equivalent is a **capability set** on the allocator value, readable at run time.
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The one that is load-bearing below is `can-free`.
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### When storage is released
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There are exactly two release points, and neither of them is a scope.
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1. **`(free v)`** — explicit. `v` is any move-only value: a `Vec`, a `Map`, a
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struct that owns one, or a struct that owns a resource rather than storage
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(a `Texture2D`, a socket, a file handle — see `drop` below). For a value that
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holds a resource and no storage, `free` runs `drop` and nothing else; it is
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still the release operation, and it is how a `Texture2D` in a local is
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released. `free` consumes its argument exactly as any other move does: the source
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binding is dead afterwards and using it is a compile error. That rule is
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already what makes a double free unrepresentable, so `free` needs no new
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analysis.
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2. **Region release** — `(free-all a)` on an allocator, which releases
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everything made from it at once, including storage reachable from bindings
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that are still in scope. The per-frame `(free-all context/temp)` at the top
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of a game loop *is* the frame arena, and it is the normal way arena-tier
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storage dies.
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**Nothing is released at scope exit.** Not at the end of a `let`, not at the end
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of a function, not at the end of a `with-allocator` body. `with-allocator`
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rebinds the current allocator for its dynamic extent and releases nothing; the
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region it names is released, if ever, by an explicit `free-all` somewhere else.
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This is deliberate, and it is the point on which the two obvious precedents were
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rejected:
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- **Odin's `defer delete`** cannot be written here. `defer` is function-scoped
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(`check.ml:505` refuses it in a `let`, a loop or a branch) and, because `let`
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is a block, a top-level `defer` is checked in a scope containing only the
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parameters and globals (`check.ml:1670`). `(defer (free v))` for a `let`-bound
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`v` is **not expressible today**. It becomes expressible with either
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block-scoped `defer` or a sequential top-of-body binder; until one of those
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exists, no idiom in this spec may depend on it.
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- **Carp's scope-end frees** are a whole-program linear analysis that inserts a
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teardown call at every binding's last use (`Memory.hs`, and `Info.hs`'s
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`Deleter`). Carp could not reconcile that with an arena and therefore has no
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allocator abstraction at all. A release point the programmer cannot see is
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exactly what makes a frame arena unstateable.
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**Leaking is defined behaviour.** Storage that is never freed and whose
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allocator is never released is leaked, and for the permanent arena (symbols,
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code) and the dev/REPL tier that is the correct program. "Did you forget to
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free" is not a type question here; it is an allocator-tier question, and dev
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builds answer it by reporting a general-purpose allocator's outstanding blocks
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when it is destroyed.
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**`free` applies to a whole owner.** It recurses structurally into owning
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fields. A field is never freed on its own: `(free (.textures e))` is refused,
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because it would leave `e` partly dead with no way to say so.
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### Dev builds detect a released region
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A `Vec` or `Map` records its allocator (see above). In a dev build it also
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records that allocator's **epoch** — a counter the allocator bumps on every
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`free-all`. Any operation on a container whose recorded epoch has moved traps,
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naming the allocation site and the release site. This is a second and separate
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counter from the per-`Vec` generation word that catches stale slices; the two
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answer different questions and must not be conflated. Both are dev-only: the
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release layout of a `Vec` is `ptr + len + cap + allocator` and nothing more.
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### `drop` — owning something that is not memory
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A type may name one hook:
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```
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(drop Texture [t (Ptr Texture)] ...)
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```
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It takes a **pointer, not the value**, which is Carp's shape and for Carp's
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reason. Carp shipped `delete` — auto-generated per type, consuming, and
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responsible for the recursive teardown of every field — and then had to add
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`drop` separately, because a user who redefined `delete` to close a file had to
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re-implement that whole teardown by hand. Carp's `drop` is looked up per
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teardown site (`Memory.hs:806`, `getDropFunc`, at `RefTy t` where `delete` is
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`FuncTy [t]`) and emitted immediately before the teardown call
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(`Emit.hs:1042`), so the hook *composes with* compiler-generated teardown rather
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than replacing it. Flan takes that arrangement unchanged.
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- `(free v)` runs `drop` on `v` first, then tears down `v`'s owning fields in
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declaration order, each by the same rule.
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- A `drop` hook may read and mutate through its pointer. It may **not** move out
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of the value, and it may not `free` it.
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- A type has a `drop` hook transitively: a struct any of whose fields has one,
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has one.
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- **A type with a `drop` hook is move-only and cannot be `clone`d.** Move-only,
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because a value type copies on assignment and two copies of one socket would
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each run `drop`; the same argument that makes a `Vec` field move-only. Not
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`clone`able, because duplicating a texture id or a file descriptor is not the
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compiler's decision to make — Carp needed a separate `copy` interface for
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exactly this. A type that *can* be duplicated says so with an ordinary named
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function.
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**Nothing runs `drop` when an arena resets — because such a value cannot be in
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an arena.** Constructing a container whose element type transitively has a
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`drop` hook, or allocating such a value, against an allocator that lacks
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`can-free` is **refused at the point of construction**: one branch per
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container, not per element. `free-all` therefore never has to walk a list of
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registered destructors, which is what keeps the frame tier's reset genuinely
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free (plan.org's memory table) and keeps a destructor list — an allocation
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nobody wrote — out of the core.
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The consequence, stated plainly because a reader will assume otherwise:
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> **`drop` is not a destructor.** A `Texture2D` held in a local, a parameter, or
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> a plain stack struct never has `drop` run, because Flan has no scope-end
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> anything. `drop` fires at exactly one place — inside `free` — and resources in
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> locals are released explicitly, exactly as memory is. Carp's `drop` fires at
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> scope end only because Carp has scope-end frees, which the section above
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> rejects.
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### Alignment
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Alignment is a property of the **type**, computed at the **call site**, and
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passed as a **parameter** to the type-erased allocator. All three, and they are
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not alternatives.
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Odin arranges it exactly this way: `elem_align` is threaded through every
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type-erased dynamic-array entry point (`base/runtime/dynamic_array_internal.odin`
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— `__dynamic_array_reserve`, `__dynamic_array_resize`, `__dynamic_array_append`),
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and `align_of_type` sits in `Map_Cell_Info` (`base/runtime/core.odin:350`). The
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monomorphised wrapper is the only place the concrete type is known, so it is the
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only place that can produce the number.
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Alignment is **not stored** in the `Vec` or `Map` header. That is safe because of
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a condition worth writing down: every operation that needs it — `push`,
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`reserve`, `resize`, `clone`, `free` — is compiler-emitted at a site where the
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concrete element type is known. Any future type-erased teardown path would break
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that condition; there is not to be one. (This is the second reason the `drop`
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registry above was rejected: it would have been exactly such a path.)
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The natural alignment of `T` is `align-of T`. Raising it above natural — 16
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bytes for `#soa` and for component-wise fixed arrays — is declared **on the
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type**, so that every site computing `align-of T` gets the raised number with no
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further plumbing. The surface syntax for that declaration is deliberately not
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fixed here; nothing is built that needs it yet.
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### Allocation failure
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**No allocating operation returns an error, and none can fail silently.** When
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the allocator cannot satisfy a request, the operation signals
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```
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(StorageExhausted {:bytes n :align a :allocator id})
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```
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with `error`, whose type is `Never` (spec-conditions.md §2), inside a
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`restart-case` offering `retry`. This is one rule over *every* allocating
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operation — `vec-new`, `map-new`, `push`, `put`, `reserve`, `clone` — so their
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result types stay `(Vec T)`, `Unit`, `Unit` and so on, with no `Result` and no
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out-parameter anywhere.
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What that buys, against the alternative: Odin's `append` returns an ignorable
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`Allocator_Error` (`base/runtime/core_builtin.odin:767`,
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`#optional_allocator_error`), and the type-erased path underneath returns the old
|
|
length on a failed reserve, marked
|
|
`// TODO(bill): Better error handling for failed reservation`
|
|
(`base/runtime/dynamic_array_internal.odin`). An `append` that appends nothing
|
|
and says nothing is the outcome this rule exists to make impossible.
|
|
|
|
- The condition is a value struct on the signalling frame's stack, with fixed
|
|
numeric fields and **no rendered message**, because formatting would allocate
|
|
and this is the one path that must not. Rendering happens in the handler or the
|
|
break loop, where a working allocator is known.
|
|
- Unhandled, `error` enters the dev break loop or aborts in release
|
|
(spec-conditions.md §2). It is never a no-op; `signal` is not used here.
|
|
- A handler that frees something, releases a scratch region, or grows the arena
|
|
and then invokes `retry` re-attempts the same request. A handler that wants a
|
|
*different* allocator needs a restart taking an argument, which does not exist
|
|
yet; until it does, such a handler rebinds the context allocator and retries.
|
|
- Because an allocating operation can transfer, every caller of one checks the
|
|
transfer channel after the call (spec-conditions.md §6). `push` is not a leaf
|
|
call, and that per-call-site check is the price of not being Odin.
|
|
|
|
**This is the named exception to plan.org's "restarts go at the resync point,
|
|
once".** That rule is right for program-level errors and wrong here: a restart
|
|
established at a parser's top-level loop cannot re-attempt an allocation, and
|
|
only the allocation site can. Compiler-emitted restarts at the point of failure
|
|
are the exception, in the same way Common Lisp's runtime establishes
|
|
`store-value` at an unbound-variable error rather than at a resync point. No
|
|
*user* code establishes restarts below a resync point.
|
|
|
|
### Open: catching a use-after-release statically
|
|
|
|
Both release points above are dynamic, and the frame arena is the reason. A
|
|
static rule — "a move-only value constructed under a given allocator may not
|
|
outlive it" — needs to know statically which allocator a construction used, and
|
|
`with-allocator` plus `context/allocator` are precisely the mechanisms that deny
|
|
that knowledge. The lexical subset (a value made inside a `with-allocator` body
|
|
and returned out of it) is checkable; the general case is not; and shipping only
|
|
the subset would teach a rule that silently stops applying at the loop where it
|
|
matters most.
|
|
|
|
Until a provenance pass exists (plan.org open decision #3), the answer is the
|
|
dev-build epoch trap above: detection, loud and immediate, rather than
|
|
prevention. Settling this needs one thing that does not exist yet — real Flan
|
|
programs using arenas, to say whether the escapes that actually occur are
|
|
lexical. It is not settleable from the design alone, and it is not papered over
|
|
here.
|