flan/emacs/MANUAL.md
Joseph Ferano 64ce9ec05b A manual for the Emacs side, in plain language
The site's Emacs section is a key table and four paragraphs -- a
reference for someone who already knows the shape. This is the other
document: how to set it up, what the loop actually is, what each buffer's
own keys do, and what to do when something is refused.

The three buffer keymaps were never written down anywhere a user would
look; they were only in the define-key calls.
2026-09-12 09:31:27 +07:00

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Flan in Emacs

A manual for the editor side. It assumes you know Emacs and nothing about how Flan's dev loop is built — if you want that, BUILT.md has it.

The short version: you start a program, you keep it running, and you change it while it runs. Everything below is a variation on that.


Setting up

Put emacs/ on your load path and require the mode. Nothing else is needed — flan-mode pulls in the rest as you use it.

(add-to-list 'load-path "~/Development/flan/emacs")
(require 'flan-mode)

.flan files open in flan-mode after that. The client, the REPL, the inspector and the conditions buffer all load on first use, so requiring the mode does not drag them in.

One optional extra: flan-dape.el gives you lldb through dape. It is separate on purpose — flan-mode works without dape installed, and C-c C-g only exists once you load it.

(require 'flan-dape)   ; only if you have dape

You also need the flan binary on your PATH. If it is somewhere else, set flan-dev-command.


Starting a program

Two ways in, and they are different.

M-x flan-dev starts the program for you. It runs flan dev on a file, waits for it to come up, and connects. This is the normal way.

C-c C-z (flan-connect) attaches to a program that is already running — one you started in a terminal, say. It looks for a .flan-dev.sock file in the current directory and upward, so from anywhere in the project it finds the one program you have running.

Either way, when you are connected the modeline says so and Emacs tells you what it found:

flan dev: connected to ~/Development/flan/.flan-dev.sock (47 functions, 2 globals)

C-c C-q disconnects without stopping the program. M-x flan-dev-quit stops the program too — but only one this Emacs started. A daemon you launched in a terminal is not Emacs' to kill, and it will say so rather than do something surprising.


The loop

This is the part the whole project exists for.

C-c C-c — change one function

Put point anywhere in a top-level form and press it. The form is recompiled and installed into the running program, which does not stop, restart, or lose anything. The next time that function is called, the new one runs.

It works on the buffer text, not the saved file, so you do not have to save first.

C-x C-e — evaluate an expression

The expression before point is compiled, run inside the running program, and its value printed in the echo area. Not a copy of the program, not a simulation — the actual process, with its actual state.

So in a game you can type (len enemies) and get the real number.

C-c C-k — the whole buffer

The whole buffer, sent as one module rather than as a form at a time. That matters: a defvar and the function that uses it have to arrive together, or the function refers to storage that does not exist yet.

Use this when you have changed several things at once, or when you have added a new global.

When it lands

Changes install at a frame boundary — the program finishes what it is doing and picks up the new code at a clean point. You do not have to think about this except to know that a change is not necessarily live the same millisecond you press the key.


The REPL

C-c C-r opens *flan-repl*. It is a comint buffer; every line goes through the same machinery C-x C-e uses, so anything you can evaluate there you can evaluate here.

One thing to know: it is program-scoped, not buffer-scoped. Names are the running program's names. In sand you write sim/settle, not settle, because that is what the program calls it.

C-c C-o shows *flan-output* — whatever the program itself has printed. That is separate from the REPL, because the program's stdout belongs to the program.


When the program stops

If the program hits an error nobody handled, it does not die. It stops, on the frame where the error happened, and waits.

The modeline says stopped. Everything else in Emacs behaves normally — a stopped program looks like a running one from anywhere else.

C-c C-b — the conditions buffer

This is where you decide what to do. It shows three things, in this order:

  1. the condition — what went wrong
  2. the restarts — your choices
  3. the stack — the explanation

That order is deliberate. The decision in front of you is which restart to take; the stack is why. A debugger that opens with forty frames has buried the decision under the explanation.

Keys in that buffer:

Key Does
RET take the restart at point
09 take that restart by number
TAB / n next restart
S-TAB / p previous
f fold a stack frame open or closed
i inspect a local variable
a abort
g read the program again
q close the buffer

Why restarts are numbered. A restart is taken by position, not by name. Two frames can offer a restart with the same name — retry is common — and a name resolves to the innermost one. So an outer retry is real, is on the list, and cannot be reached by name. The numbers are how you reach it. Restarts that genuinely cannot be taken are shown and refused with a reason rather than silently omitted.

C-c C-M-b is the same choice as a quick one-key prompt, when you already know which restart you want and do not need the buffer.

After you choose, the program carries on from the restart. It never unwound, so everything it had is still there.


Looking at values

C-c C-i inspects a value. Give it an expression; you get its fields, one per line.

Key Does
RET go into the field at point
l back out one level
g read it again
TAB / n next field
S-TAB / p previous field
q close

Two things worth knowing, because they are unlike other inspectors.

The view is never stale. Every step reads the program as it is now. Most inspectors show you the object as it was when you opened it.

The root expression runs again on every step. Going into a field sends a new expression — (.pos b) where the last one was b. Appending a field name is harmless, but the root need not be: if you inspect (spawn-enemy), you spawn one per keystroke. That is why there is no auto-refresh and why g is a key you press rather than a timer.


When a change is refused

Some changes cannot be made to a running program. Change a struct's layout, or a function's signature, and the daemon refuses and tells you to restart. It is being honest: the session's idea of your types has to describe the memory of the process it is talking to, and after a layout change it no longer does.

C-c C-x (flan-dev-restart-program) is the way out. It stops the program, rebuilds from source, starts it again, and reconnects.

The program's state goes with it. That is the whole cost, and it is why this is a separate key rather than something C-c C-c quietly falls back to — losing your game's state should be something you asked for.


Under the debugger

C-c C-g (flan-debug, needs flan-dape.el) builds the current file with DWARF and stops it at main under lldb.

Breakpoints are ordinary dape breakpoints set in the .flan buffer — the line table names your Flan file, not the generated LLVM IR. dape-breakpoint-toggle on a line, or dape-breakpoint-global to break on a function without hunting for its first line.

lldb needs no plugin to read Flan values. A Flan struct is a C struct, a local is an ordinary stack slot, and there are no tag words or object headers anywhere, so lldb's own C support prints them correctly with nothing taught to it.

Local variables show under their real names. One caveat: if you shadow a name — a let inside a let, both called v — both appear, the inner one as v~2, but plain v still answers with the outer one. Read v~2 when you are inside the inner binding.


Getting around

Key Does
M-. jump to where a name is written
M-, jump back
C-c C-d what the running program currently defines
C-c C-v help on the name at point
C-c C-a disassemble a function; C-u first for its LLVM IR

Completion, eldoc and M-. all read one cached answer rather than asking the program per keystroke. It refreshes at the two moments the answer can have changed: when you connect, and after an evaluation the daemon accepted.


When something is wrong

An error draws an overlay where it happened, with the message. It clears the next time that buffer's evaluation is accepted — so it disappears when you fix the thing rather than when you dismiss it.

"No .flan-dev.sock found above this buffer" — nothing is running, or you are outside the project. Start one with M-x flan-dev.

The modeline says nothing about a program — you are not connected. C-c C-z.

A restart you picked did nothing — it should not happen silently any more, but if a restart is genuinely unreachable the buffer marks it and refuses with a reason. Read the reason.

The stack pane says it cannot show frames — that is a real limit, not a bug. The conditions buffer reaches the program over a socket, and a socket cannot read another process's stack. The program stopped itself; it is not being debugged. Use C-c C-g if you need frames.


Full key reference

Key Does
C-c C-c the top-level form at point, recompiled and installed
C-c C-k the whole buffer, as one module
C-x C-e the expression before point, evaluated in the running program
C-c C-z connect (finds .flan-dev.sock upward)
C-c C-q disconnect
C-c C-o the running program's own output
C-c C-r a prompt on the running program
C-c C-b a stopped program: condition, restarts, stack
C-c C-M-b the same restarts, as a one-key prompt
C-c C-i inspect a value
C-c C-a disassemble; C-u first for LLVM IR
C-c C-g debug under lldb, through dape
C-c C-d what the running program defines
C-c C-v help on the name at point
C-c C-x rebuild, relaunch, reconnect
M-. / M-, where a name is written / back

Commands with no key: M-x flan-dev (start a program), M-x flan-dev-quit (stop it).


Settings

Variable Default What it is
flan-dev-command "flan" the compiler binary
flan-dev-socket-name ".flan-dev.sock" what C-c C-z searches for
flan-dev-echo-result t print C-x C-e's value in the echo area
flan-dev-names-shown 4 how many names to list before summarising
flan-dev-output-buffer "*flan-output*" where the program's output goes
flan-dev-poll-interval 1.0 seconds between checks for whether it stopped
flan-dev-daemon-buffer "*flan-dev*" the daemon's own log
flan-dev-start-timeout 60 seconds to wait for a program to come up

The files

File What it is
flan-mode.el the major mode: syntax, indentation, imenu, the keymap
flan-dev.el the client — the socket, evaluation, xref, eldoc, completion
flan-repl.el the *flan-repl* buffer
flan-cnr.el the conditions-and-restarts buffer
flan-inspect.el the value inspector
flan-dape.el lldb through dape; optional

There is no Flan parser in any of them. The client sends text and the compiler answers; anything that needs to know what a form means asks.