Audio, render textures, fonts, gamepads, touch and gestures were all absent, and a game cannot ship without the first of them. Fonts were refused by name last time because a Font drags in two more aggregates and two owned arrays with nothing headless to check them against; the generator takes all of it unchanged now, and the check turned out to exist — raylib measures text with pure CPU arithmetic over every field. SetGamepadVibration stays unbound for two reasons at once: its arity differs between the 5.1 and 6.1 headers with no 5.5 header to settle it, and the symbol in libraylib.so.550 disassembles to a TraceLog stub that touches no motor.
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