Starter: Update starter code

This commit is contained in:
Joseph Ferano 2024-08-06 12:29:58 +07:00
parent aa1091c4d3
commit 74b52cb8c2

View File

@ -1,5 +1,5 @@
import pyray as RL
from pyray import (Rectangle as Rect)
from pyray import (Rectangle as Rect, Vector2 as Vec2, Vector3 as Vec3, Camera3D)
import math
import pdb
import random
@ -11,29 +11,44 @@ screen_height = 1024
@dataclass
class World:
cam: Camera3D
frame_count: int = 0
def init() -> World:
pass
def init():
def player_input(w: World):
pass
def player_input():
def update(w: World):
pass
def update():
def draw_3d(w: World):
pass
def draw():
RL.begin_drawing()
RL.clear_background(RL.WHITE)
RL.end_drawing()
def draw_2d(w: World):
pass
RL.init_window(screen_width, screen_height, "Starter");
RL.set_target_fps(60)
init()
cam = Camera3D(Vec3(0, 0, 10), RL.vector3_zero(), Vec3(0, 1, 0), 60, 1)
w = World(cam)
while not RL.window_should_close():
player_input()
update()
draw()
player_input(w)
update(w)
# Drawing
RL.begin_drawing()
RL.clear_background(RL.WHITE)
RL.begin_mode_3d(w.cam)
draw_3d(w)
RL.end_mode_3d()
draw_2d(w)
RL.end_drawing()
w.frame_count += 1