gaming-pads/Diagrams.org

40 lines
3.0 KiB
Org Mode

# -*- mode: Org; eval: (olivetti-mode 0) -*- #
* The topics
#+begin_src syntree
("Game Programming Fundamentals"
("Math" "_:Data Structures" "_:Algorithms" "_:Linear Algebra" "_:Geometry")
("Engineering"
("Machine Architecture" "_:CPU Design" "_:Memory Hierarchy" "_:Processes" "_:Concurrency")
"_:Networking"
"_:Compilers"
("Operating Systems" "_:Scheduling" "_:File Systems" "_:Virtual Memory")))
#+end_src
#+RESULTS:
#+begin_example
Game Programming Fundamentals
.___________________________________________|___________________________________________.
| |
Math Engineering
.______________._____|_______.____________. .________________________________._|________._________________________.
| | | | | | | |
.______|______. .____|___. .______|_____. .___|__. Machine Architecture .____|___. .___|___. Operating Systems
|_____________| |________| |____________| |______| .______________._____|_______.___________. |________| |_______| .____________.|_____________.
Data Structures Algorithms Linear Algebra Geometry | | | | Networking Compilers | | |
.____|___. ._______|______. .___|___. .____|____. .____|___. ._____|____. .______|_____.
|________| |______________| |_______| |_________| |________| |__________| |____________|
CPU Design Memory Hierarchy Processes Concurrency Scheduling File Systems Virtual Memory
#+end_example
#+begin_src syntree
("Graphics"
("Math" "_:Data Structures" "_:Algorithms" "_:Linear Algebra")
("Engineering"
("Machine Architecture" "_:CPU Design" "_:Memory Hierarchy" "_:Processes" "_:Concurrency")
"_:Networking"
"_:Compilers"
("Operating Systems" "_:Scheduling" "_:File Systems" "_:Virtual Memory")))
#+end_src