Extract and render mesh
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@ -43,10 +43,6 @@
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(throw (RuntimeException. (str "Program link error: " (GL20/glGetProgramInfoLog program)))))
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program))
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(defn load-model [path]
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(Assimp/aiImportFile path (bit-or Assimp/aiProcess_Triangulate
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Assimp/aiProcess_FlipUVs)))
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(def vertices (float-array [0.0 1.0 0.0
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-1.0 -1.0 0.0
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1.0 -1.0 0.0]))
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@ -62,6 +58,18 @@
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(GL11/glClear GL11/GL_COLOR_BUFFER_BIT)
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(swap! state assoc :last-time t)
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(do
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(GL20/glUseProgram program)
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(let [color-loc (GL20/glGetUniformLocation program "uColor")]
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(GL20/glUniform4f color-loc 1.0 0.5 0.2 1.0))
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(doseq [m meshes]
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(GL30/glBindVertexArray (:vao m))
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(GL11/glDrawElements GL11/GL_TRIANGLES (:indices-count m) GL11/GL_UNSIGNED_INT 0))
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(GL30/glBindVertexArray 0)
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(GL20/glUseProgram 0))
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(GLFW/glfwSwapBuffers window)))
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@ -78,7 +86,7 @@
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(GLFW/glfwWindowHint GLFW/GLFW_CONTEXT_VERSION_MINOR 5)
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(GLFW/glfwWindowHint GLFW/GLFW_OPENGL_PROFILE GLFW/GLFW_OPENGL_CORE_PROFILE)
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(let [window (GLFW/glfwCreateWindow 960 300 #_592 "NOL" MemoryUtil/NULL MemoryUtil/NULL)]
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(let [window (GLFW/glfwCreateWindow 1900 #_300 1100 "NOL" MemoryUtil/NULL MemoryUtil/NULL)]
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(when (= window MemoryUtil/NULL)
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(GLFW/glfwTerminate)
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(throw (RuntimeException. "Failed to create window")))
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@ -126,12 +134,54 @@
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(.setDaemon true)
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(.start))))
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(defn extract-mesh [^AIScene scene idx]
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(let [meshes (.mMeshes scene)]
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(let [mesh (AIMesh/create (.get meshes idx))
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verts (.mVertices mesh)
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n (.mNumVertices mesh)
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vert-arr (float-array (* 3 n))
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faces (.mFaces mesh)
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nf (.mNumFaces mesh)
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idx-arr (int-array (* 3 nf))]
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(dotimes [i n]
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(let [v (.get verts i)]
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(aset vert-arr (+ (* i 3) 0) (.x v))
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(aset vert-arr (+ (* i 3) 1) (.y v))
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(aset vert-arr (+ (* i 3) 2) (.z v))))
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(dotimes [i nf]
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(let [face (.get faces i)
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idxs (.mIndices face)]
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(aset idx-arr (+ (* i 3) 0) (.get idxs 0))
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(aset idx-arr (+ (* i 3) 1) (.get idxs 1))
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(aset idx-arr (+ (* i 3) 2) (.get idxs 2))))
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{:verts vert-arr :indices idx-arr :mat-idx (.mMaterialIndex mesh)})))
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(defn load-model [path]
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(let [flags (bit-or Assimp/aiProcess_Triangulate
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Assimp/aiProcess_FlipUVs)]
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(Assimp/aiImportFile path flags)))
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(comment
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(start!)
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(stop!)
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(def ^AIScene scene (load-model "assets/model.glb"))
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(.mNumMeshes scene) ;; 54
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(.mNumMaterials scene) ;; 17
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(def meshes (with-gl
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(doall
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(for [i (range (.mNumMeshes scene))]
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(let [mesh (extract-mesh scene i)
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vbo (GL45/glCreateBuffers)
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ebo (GL45/glCreateBuffers)
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vao (GL45/glCreateVertexArrays)]
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(GL45/glNamedBufferStorage vbo (:verts mesh) GL45/GL_DYNAMIC_STORAGE_BIT)
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(GL45/glNamedBufferStorage ebo (:indices mesh) GL45/GL_DYNAMIC_STORAGE_BIT)
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(GL45/glVertexArrayElementBuffer vao ebo)
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(GL45/glVertexArrayVertexBuffer vao 0 vbo 0 (* 3 Float/BYTES))
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(GL45/glVertexArrayAttribFormat vao 0 3 GL11/GL_FLOAT false 0)
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(GL45/glVertexArrayAttribBinding vao 0 0)
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(GL45/glEnableVertexArrayAttrib vao 0)
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{:vbo vbo :vao vao :ebo ebo
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:indices-count (alength (:indices mesh))})))))
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(with-gl
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(GL11/glClearColor 0.392 0.584 0.929 1.0))
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