13 lines
288 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;
out vec3 vertexPos;
out vec3 vertexColor;
uniform float offset;
void main() {
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
vertexPos = vec3(abs(aPos.x), abs(aPos.y), abs(aPos.z));
}