Bring in new sprite animations
This commit is contained in:
parent
3a7f46a831
commit
55ed2fadbe
BIN
Godot/Import/Sprites/Player Crouch-Idle 48x48.png
Normal file
BIN
Godot/Import/Sprites/Player Crouch-Idle 48x48.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
34
Godot/Import/Sprites/Player Crouch-Idle 48x48.png.import
Normal file
34
Godot/Import/Sprites/Player Crouch-Idle 48x48.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://coqu2kyq778rq"
|
||||
path="res://.godot/imported/Player Crouch-Idle 48x48.png-3965d75ed99417c1c7ee89a2ad756ee3.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Import/Sprites/Player Crouch-Idle 48x48.png"
|
||||
dest_files=["res://.godot/imported/Player Crouch-Idle 48x48.png-3965d75ed99417c1c7ee89a2ad756ee3.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
Godot/Import/Sprites/Player Roll 48x48.png
Normal file
BIN
Godot/Import/Sprites/Player Roll 48x48.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 3.5 KiB |
34
Godot/Import/Sprites/Player Roll 48x48.png.import
Normal file
34
Godot/Import/Sprites/Player Roll 48x48.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://clx88ivnf6id6"
|
||||
path="res://.godot/imported/Player Roll 48x48.png-077344654d0ef2d34058b0fb8245ee57.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Import/Sprites/Player Roll 48x48.png"
|
||||
dest_files=["res://.godot/imported/Player Roll 48x48.png-077344654d0ef2d34058b0fb8245ee57.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
Godot/Import/Sprites/player air spin 48x48.png
Normal file
BIN
Godot/Import/Sprites/player air spin 48x48.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.5 KiB |
34
Godot/Import/Sprites/player air spin 48x48.png.import
Normal file
34
Godot/Import/Sprites/player air spin 48x48.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c87b08n23v0kx"
|
||||
path="res://.godot/imported/player air spin 48x48.png-a84d40370ad8a89e404f209abdd36be2.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Import/Sprites/player air spin 48x48.png"
|
||||
dest_files=["res://.godot/imported/player air spin 48x48.png-a84d40370ad8a89e404f209abdd36be2.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
Godot/Import/Sprites/player crouch-walk 48x48.png
Normal file
BIN
Godot/Import/Sprites/player crouch-walk 48x48.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.4 KiB |
34
Godot/Import/Sprites/player crouch-walk 48x48.png.import
Normal file
34
Godot/Import/Sprites/player crouch-walk 48x48.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://qqn8cr3vl7nn"
|
||||
path="res://.godot/imported/player crouch-walk 48x48.png-1d8a359eb708302558e09df61ebddff4.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Import/Sprites/player crouch-walk 48x48.png"
|
||||
dest_files=["res://.godot/imported/player crouch-walk 48x48.png-1d8a359eb708302558e09df61ebddff4.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
Loading…
x
Reference in New Issue
Block a user