First commit with character impot and some animations setup
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| extends CharacterBody2D | ||||
| 
 | ||||
| var gravity = 15 | ||||
| 
 | ||||
| func _physics_process(delta): | ||||
| 	if !is_on_floor(): | ||||
| 		velocity.y += 15 | ||||
| 	move_and_slide() | ||||
| 	$AnimationPlayer.play('Idle') | ||||
| 
 | ||||
| # Called when the node enters the scene tree for the first time. | ||||
| func _ready(): | ||||
| 	pass # Replace with function body. | ||||
| 
 | ||||
| 
 | ||||
| # Called every frame. 'delta' is the elapsed time since the previous frame. | ||||
| func _process(delta): | ||||
| 	pass | ||||
							
								
								
									
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| "values": [8] | ||||
| } | ||||
| tracks/2/type = "value" | ||||
| tracks/2/imported = false | ||||
| tracks/2/enabled = true | ||||
| tracks/2/path = NodePath(".:frame") | ||||
| tracks/2/interp = 1 | ||||
| tracks/2/loop_wrap = true | ||||
| tracks/2/keys = { | ||||
| "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7), | ||||
| "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1), | ||||
| "update": 1, | ||||
| "values": [0, 1, 2, 3, 4, 5, 6, 7] | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="AnimationLibrary" id="AnimationLibrary_6srtp"] | ||||
| _data = { | ||||
| "Idle": SubResource("Animation_vrt4p"), | ||||
| "Land": SubResource("Animation_2yfkp"), | ||||
| "RESET": SubResource("Animation_1l7dh"), | ||||
| "Run": SubResource("Animation_oejr4"), | ||||
| "Walk": SubResource("Animation_dl063") | ||||
| } | ||||
| 
 | ||||
| [sub_resource type="RectangleShape2D" id="RectangleShape2D_wc2sw"] | ||||
| size = Vector2(16, 29) | ||||
| 
 | ||||
| [node name="Player" type="CharacterBody2D"] | ||||
| script = ExtResource("1_v1ece") | ||||
| 
 | ||||
| [node name="AnimationPlayer" type="AnimationPlayer" parent="."] | ||||
| root_node = NodePath("../Sprites") | ||||
| autoplay = "Idle" | ||||
| libraries = { | ||||
| "": SubResource("AnimationLibrary_6srtp") | ||||
| } | ||||
| 
 | ||||
| [node name="Sprites" type="Sprite2D" parent="."] | ||||
| texture_filter = 1 | ||||
| position = Vector2(0, -16) | ||||
| texture = ExtResource("1_h6xei") | ||||
| hframes = 10 | ||||
| 
 | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | ||||
| position = Vector2(0, -14.5) | ||||
| shape = SubResource("RectangleShape2D_wc2sw") | ||||
							
								
								
									
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							| @ -0,0 +1,22 @@ | ||||
| ; Engine configuration file. | ||||
| ; It's best edited using the editor UI and not directly, | ||||
| ; since the parameters that go here are not all obvious. | ||||
| ; | ||||
| ; Format: | ||||
| ;   [section] ; section goes between [] | ||||
| ;   param=value ; assign values to parameters | ||||
| 
 | ||||
| config_version=5 | ||||
| 
 | ||||
| [application] | ||||
| 
 | ||||
| config/name="tenchu" | ||||
| run/main_scene="res://Scenes/Main.tscn" | ||||
| config/features=PackedStringArray("4.1", "Forward Plus") | ||||
| config/icon="res://icon.svg" | ||||
| 
 | ||||
| [display] | ||||
| 
 | ||||
| window/size/viewport_width=500 | ||||
| window/size/viewport_height=300 | ||||
| window/stretch/scale=2.0 | ||||
							
								
								
									
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								README.org
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
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								README.org
									
									
									
									
									
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