Render the archer, animation function
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parent
3b0ee06adc
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38
game.lisp
38
game.lisp
@ -1,6 +1,5 @@
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(load "~/quicklisp/setup.lisp")
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(eval-when (:compile-toplevel :load-toplevel :execute)
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(eval-when (:compile-toplevel :load-toplevel :execute)
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(load "~/.local/share/quicklisp/setup.lisp")
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(ql:quickload :cl-raylib))
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(ql:quickload :cl-raylib))
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(defpackage :raylib-user
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(defpackage :raylib-user
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@ -9,11 +8,12 @@
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(in-package :raylib-user)
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(in-package :raylib-user)
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(defparameter *move-speed* 2.0)
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(defparameter *move-speed* 5.0)
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(defstruct game-state
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(defstruct game-state
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(textures (make-hash-table))
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(textures (make-hash-table))
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(player-pos (vec 100 100)))
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(knight-pos (vec 150.0 250.0))
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(archer-pos (vec 50.0 122.0)))
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(defparameter *game-state* nil)
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(defparameter *game-state* nil)
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@ -24,10 +24,11 @@
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(setf *game-state* (make-game-state))
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(setf *game-state* (make-game-state))
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(bind-texture 'terrain "~/Development/tinyswords/assets/Terrain/Ground/Tilemap_Flat.png")
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(bind-texture 'terrain "~/Development/tinyswords/assets/Terrain/Ground/Tilemap_Flat.png")
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(bind-texture 'knight "~/Development/tinyswords/assets/Factions/Knights/Troops/Warrior/Blue/Warrior_Blue.png")
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(bind-texture 'knight "~/Development/tinyswords/assets/Factions/Knights/Troops/Warrior/Blue/Warrior_Blue.png")
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(bind-texture 'archer "~/Development/tinyswords/assets/Factions/Knights/Troops/Archer/Blue/Archer_Blue.png")
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(bind-texture 'tower "~/Development/tinyswords/assets/Factions/Knights/Buildings/Tower/Tower_Blue.png"))
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(bind-texture 'tower "~/Development/tinyswords/assets/Factions/Knights/Buildings/Tower/Tower_Blue.png"))
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(defun game-input (state)
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(defun game-input ()
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(with-slots ((pos player-pos)) state
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(with-slots ((pos archer-pos)) *game-state*
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(let ((dx 0.0) (dy 0.0))
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(let ((dx 0.0) (dy 0.0))
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(when (rl:is-key-down :key-right) (incf dx 1))
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(when (rl:is-key-down :key-right) (incf dx 1))
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(when (rl:is-key-down :key-left) (decf dx 1))
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(when (rl:is-key-down :key-left) (decf dx 1))
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@ -35,7 +36,7 @@
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(when (rl:is-key-down :key-down) (incf dy 1))
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(when (rl:is-key-down :key-down) (incf dy 1))
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(setf pos (v+ pos (v* (vunit* (vec dx dy)) *move-speed*))))))
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(setf pos (v+ pos (v* (vunit* (vec dx dy)) *move-speed*))))))
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(defun game-update (state) '())
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(defun game-update () '())
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(defun get-tile-wrapped (n wrap-count) (if (> n 0) (1+ (mod (1- n) (- wrap-count 2))) 0))
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(defun get-tile-wrapped (n wrap-count) (if (> n 0) (1+ (mod (1- n) (- wrap-count 2))) 0))
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@ -56,16 +57,19 @@
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do (loop for col from 0 to 32
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do (loop for col from 0 to 32
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do (draw-tile terrain-tex size col row)))))
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do (draw-tile terrain-tex size col row)))))
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(defun animate-sprite ())
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(defun animate-sprite (tex-key row pos)
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(let ((time-interval (coerce (mod (truncate (/ (rl:get-time) 0.1)) 6) 'single-float)))
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(rl:draw-texture-rec (gethash tex-key (game-state-textures *game-state*))
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(rl:make-rectangle :x (* time-interval 192.0) :y (* row 192)
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:width 192.0 :height 192.0)
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pos :white)))
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(defun game-draw (state)
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(defun game-draw ()
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(rl:clear-background (rl:make-rgba 71 171 169 1))
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(rl:clear-background (rl:make-rgba 71 171 169 1))
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(draw-ground)
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(draw-ground)
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(rl:draw-texture-v (gethash 'tower (game-state-textures state)) (vec 80 150) :white)
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(rl:draw-texture-v (gethash 'tower (game-state-textures *game-state*)) (vec 80 150) :white)
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(rl:draw-texture-rec (gethash 'knight (game-state-textures state))
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(animate-sprite 'knight 0 (game-state-knight-pos *game-state*))
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(rl:make-rectangle :x 0.0 :y 0.0 :width 192.0 :height 192.0)
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(animate-sprite 'archer 0 (game-state-archer-pos *game-state*))
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(vec 0 0)
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:white)
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(rl:draw-fps 10 5))
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(rl:draw-fps 10 5))
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(defun game ()
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(defun game ()
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@ -75,10 +79,10 @@
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(rl:set-target-fps 60)
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(rl:set-target-fps 60)
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(game-init)
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(game-init)
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(loop :until (rl:window-should-close)
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(loop :until (rl:window-should-close)
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:do (game-input *game-state*)
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:do (game-input)
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(game-update *game-state*)
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(game-update)
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(rl:with-drawing
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(rl:with-drawing
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(game-draw *game-state*)))
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(game-draw)))
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(loop for value being the hash-values of (game-state-textures *game-state*)
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(loop for value being the hash-values of (game-state-textures *game-state*)
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do (rl:unload-texture value)))))
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do (rl:unload-texture value)))))
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