tinyswords/game.lisp

90 lines
3.3 KiB
Common Lisp

(eval-when (:compile-toplevel :load-toplevel :execute)
(load "~/.local/share/quicklisp/setup.lisp")
(ql:quickload :cl-raylib))
(defpackage :raylib-user
(:use :cl :3d-vectors)
(:local-nicknames (:rl :raylib)))
(in-package :raylib-user)
(defparameter *move-speed* 5.0)
(defstruct game-state
(textures (make-hash-table))
(knight-pos (vec 150.0 250.0))
(archer-pos (vec 50.0 122.0)))
(defparameter *game-state* nil)
(defun bind-texture (key path)
(setf (gethash key (game-state-textures *game-state*)) (rl:load-texture (uiop:native-namestring path))))
(defun game-init ()
(setf *game-state* (make-game-state))
(bind-texture 'terrain "~/Development/tinyswords/assets/Terrain/Ground/Tilemap_Flat.png")
(bind-texture 'knight "~/Development/tinyswords/assets/Factions/Knights/Troops/Warrior/Blue/Warrior_Blue.png")
(bind-texture 'archer "~/Development/tinyswords/assets/Factions/Knights/Troops/Archer/Blue/Archer_Blue.png")
(bind-texture 'tower "~/Development/tinyswords/assets/Factions/Knights/Buildings/Tower/Tower_Blue.png"))
(defun game-input ()
(with-slots ((pos archer-pos)) *game-state*
(let ((dx 0.0) (dy 0.0))
(when (rl:is-key-down :key-right) (incf dx 1))
(when (rl:is-key-down :key-left) (decf dx 1))
(when (rl:is-key-down :key-up) (decf dy 1))
(when (rl:is-key-down :key-down) (incf dy 1))
(setf pos (v+ pos (v* (vunit* (vec dx dy)) *move-speed*))))))
(defun game-update () '())
(defun get-tile-wrapped (n wrap-count) (if (> n 0) (1+ (mod (1- n) (- wrap-count 2))) 0))
(defun draw-tile (tilemap size col row)
(let* ((tile-count 6))
(rl:draw-texture-rec
tilemap
(rl:make-rectangle :x (* size (get-tile-wrapped col tile-count))
:y (* size (get-tile-wrapped row tile-count))
:width size :height size)
(v+ (vec 15 150) (vec (* col size) (* row size)))
:white)))
(defun draw-ground ()
(let ((size 32)
(terrain-tex (gethash 'terrain (game-state-textures *game-state*))))
(loop for row from 0 to 16
do (loop for col from 0 to 32
do (draw-tile terrain-tex size col row)))))
(defun animate-sprite (tex-key row pos)
(let ((time-interval (coerce (mod (truncate (/ (rl:get-time) 0.1)) 6) 'single-float)))
(rl:draw-texture-rec (gethash tex-key (game-state-textures *game-state*))
(rl:make-rectangle :x (* time-interval 192.0) :y (* row 192)
:width 192.0 :height 192.0)
pos :white)))
(defun game-draw ()
(rl:clear-background (rl:make-rgba 71 171 169 1))
(draw-ground)
(rl:draw-texture-v (gethash 'tower (game-state-textures *game-state*)) (vec 80 150) :white)
(animate-sprite 'knight 0 (game-state-knight-pos *game-state*))
(animate-sprite 'archer 0 (game-state-archer-pos *game-state*))
(rl:draw-fps 10 5))
(defun game ()
(let* ((screen-width 900)
(screen-height 500))
(rl:with-window (screen-width screen-height "RTS")
(rl:set-target-fps 60)
(game-init)
(loop :until (rl:window-should-close)
:do (game-input)
(game-update)
(rl:with-drawing
(game-draw)))
(loop for value being the hash-values of (game-state-textures *game-state*)
do (rl:unload-texture value)))))
(game)