Sprite class so we can more easily generalize drawing them and eventually y-sorting
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game.lisp
50
game.lisp
@ -18,14 +18,21 @@
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((current-amount :initform 100.0 :accessor current-amount)
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(max-amount :initform 100.0 :accessor max-amount)))
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(defclass sprite ()
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((src-rect :initarg :src-rect :initform (rl:make-rectangle :x 0 :y 0 :width 0 :height 0) :accessor src-rect)
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(texture-key :initarg :texture-key :accessor texture-key)
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(origin :initarg :origin :initform (vec 0 0) :accessor origin)))
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(defclass knight ()
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((pos :initform (vec 270 360) :accessor pos)
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((pos :initarg :pos :initform (vec 0 0) :accessor pos)
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(anim-state :initform 0 :accessor anim-state)
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(sprite :initarg :sprite :initform (make-instance 'sprite) :accessor sprite)
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(velocity :initform (vec 0 0) :accessor velocity)
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(health :initform 100.0 :accessor health)))
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(defclass archer ()
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((pos :initform (vec 145.0 253.0) :accessor pos)
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(sprite :initarg :sprite :initform (make-instance 'sprite) :accessor sprite)
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(velocity :initform (vec 0 0) :accessor velocity)
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(health :initform 100.0 :accessor health)))
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@ -33,9 +40,16 @@
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((health :initform 100.0 :accessor health)))
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(defclass tower ()
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((health :initform 100.0 :accessor health)))
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((sprite :initarg :sprite :initform (make-instance 'sprite) :accessor sprite)
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(health :initform 100.0 :accessor health)))
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(defparameter knight1 (make-instance 'knight
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:pos (vec 270 360)
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:sprite (make-instance 'sprite
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:texture-key 'knight
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:src-rect (rl:make-rectangle :x 0.0 :y 0.0 :width 192.0 :height 192.0)
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:origin (vec 95.0 128.0))))
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(defparameter knight1 (make-instance 'knight))
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(defparameter archer1 (make-instance 'archer))
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(defparameter goblin1 (make-instance 'goblin))
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@ -83,13 +97,14 @@
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(mag (vsqrlength dist)))
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(if (<= mag 10.0)
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(progn
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(setf (anim-state knight1) 0)
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;; (setf (anim-state knight1) 0)
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(setf kpos click-pos)
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;; (setf (velocity knight1) (vec 0 0))
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(setf click-pos nil))
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(let ((vel (v* (* (rl:get-frame-time) 150.0) (vunit* dist))))
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(setf (velocity knight1) vel)
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(setf kpos (v+ kpos vel)))))))))
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(setf kpos (v+ kpos vel))))))))
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(animate-sprite2 (sprite knight1)))
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(defun get-tile-wrapped (n wrap-count) (if (> n 0) (1+ (mod (1- n) (- wrap-count 2))) 0))
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@ -100,7 +115,7 @@
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(rl:make-rectangle :x (* size (get-tile-wrapped col tile-count))
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:y (* size (get-tile-wrapped row tile-count))
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:width size :height size)
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(v+ (vec 15 150) (vec (* col size) (* row size)))
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(v+ (vec -15 150) (vec (* col size) (* row size)))
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:white)))
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(defun draw-ground ()
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@ -122,11 +137,30 @@
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0.0
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:white)))
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(defun update-sprite-anim (sprite &key (row 0 row-p) (col 0 col-p))
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(with-slots (src-rect) sprite
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(when row-p
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(setf (rl:rectangle-y src-rect) (* row (rl:rectangle-height src-rect))))
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(when col-p
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(setf (rl:rectangle-x src-rect) (* col (rl:rectangle-width src-rect))))))
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(defun animate-sprite2 (sprite)
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(with-slots (src-rect) sprite
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(update-sprite-anim sprite :col (coerce (mod (truncate (/ (rl:get-time) 0.1)) 6) 'single-float))))
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(defun draw-sprite (sprite pos)
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(with-slots (texture-key src-rect origin) sprite
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(let ((dst-rec (rl:make-rectangle :x (vx pos) :y (vy pos)
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:width (rl:rectangle-width src-rect)
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:height (rl:rectangle-height src-rect))))
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(rl:draw-texture-pro (gethash texture-key *textures*) src-rect dst-rec origin 0.0 :white))))
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(defun game-draw ()
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(rl:clear-background (rl:make-rgba 71 171 169 1))
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(draw-ground)
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(rl:draw-texture-v (gethash 'tower *textures*) (vec 80 150) :white)
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(animate-sprite 'knight (anim-state knight1) (pos knight1) (velocity knight1))
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;; (animate-sprite 'knight 0 (pos knight1) (velocity knight1))
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(draw-sprite (sprite knight1) (pos knight1))
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(animate-sprite 'archer 0 (pos archer1) (velocity archer1))
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(rl:draw-fps 10 5))
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@ -143,3 +177,5 @@
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(game-draw)))
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(loop for value being the hash-values of *textures*
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do (rl:unload-texture value)))))
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(game)
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