Sprite class so we can more easily generalize drawing them and eventually y-sorting

This commit is contained in:
Joseph Ferano 2024-11-18 23:06:59 +07:00
parent ebf769eeb7
commit bdfe86438f

View File

@ -18,14 +18,21 @@
((current-amount :initform 100.0 :accessor current-amount)
(max-amount :initform 100.0 :accessor max-amount)))
(defclass sprite ()
((src-rect :initarg :src-rect :initform (rl:make-rectangle :x 0 :y 0 :width 0 :height 0) :accessor src-rect)
(texture-key :initarg :texture-key :accessor texture-key)
(origin :initarg :origin :initform (vec 0 0) :accessor origin)))
(defclass knight ()
((pos :initform (vec 270 360) :accessor pos)
((pos :initarg :pos :initform (vec 0 0) :accessor pos)
(anim-state :initform 0 :accessor anim-state)
(sprite :initarg :sprite :initform (make-instance 'sprite) :accessor sprite)
(velocity :initform (vec 0 0) :accessor velocity)
(health :initform 100.0 :accessor health)))
(defclass archer ()
((pos :initform (vec 145.0 253.0) :accessor pos)
(sprite :initarg :sprite :initform (make-instance 'sprite) :accessor sprite)
(velocity :initform (vec 0 0) :accessor velocity)
(health :initform 100.0 :accessor health)))
@ -33,9 +40,16 @@
((health :initform 100.0 :accessor health)))
(defclass tower ()
((health :initform 100.0 :accessor health)))
((sprite :initarg :sprite :initform (make-instance 'sprite) :accessor sprite)
(health :initform 100.0 :accessor health)))
(defparameter knight1 (make-instance 'knight
:pos (vec 270 360)
:sprite (make-instance 'sprite
:texture-key 'knight
:src-rect (rl:make-rectangle :x 0.0 :y 0.0 :width 192.0 :height 192.0)
:origin (vec 95.0 128.0))))
(defparameter knight1 (make-instance 'knight))
(defparameter archer1 (make-instance 'archer))
(defparameter goblin1 (make-instance 'goblin))
@ -83,13 +97,14 @@
(mag (vsqrlength dist)))
(if (<= mag 10.0)
(progn
(setf (anim-state knight1) 0)
;; (setf (anim-state knight1) 0)
(setf kpos click-pos)
;; (setf (velocity knight1) (vec 0 0))
(setf click-pos nil))
(let ((vel (v* (* (rl:get-frame-time) 150.0) (vunit* dist))))
(setf (velocity knight1) vel)
(setf kpos (v+ kpos vel)))))))))
(setf kpos (v+ kpos vel))))))))
(animate-sprite2 (sprite knight1)))
(defun get-tile-wrapped (n wrap-count) (if (> n 0) (1+ (mod (1- n) (- wrap-count 2))) 0))
@ -100,7 +115,7 @@
(rl:make-rectangle :x (* size (get-tile-wrapped col tile-count))
:y (* size (get-tile-wrapped row tile-count))
:width size :height size)
(v+ (vec 15 150) (vec (* col size) (* row size)))
(v+ (vec -15 150) (vec (* col size) (* row size)))
:white)))
(defun draw-ground ()
@ -122,11 +137,30 @@
0.0
:white)))
(defun update-sprite-anim (sprite &key (row 0 row-p) (col 0 col-p))
(with-slots (src-rect) sprite
(when row-p
(setf (rl:rectangle-y src-rect) (* row (rl:rectangle-height src-rect))))
(when col-p
(setf (rl:rectangle-x src-rect) (* col (rl:rectangle-width src-rect))))))
(defun animate-sprite2 (sprite)
(with-slots (src-rect) sprite
(update-sprite-anim sprite :col (coerce (mod (truncate (/ (rl:get-time) 0.1)) 6) 'single-float))))
(defun draw-sprite (sprite pos)
(with-slots (texture-key src-rect origin) sprite
(let ((dst-rec (rl:make-rectangle :x (vx pos) :y (vy pos)
:width (rl:rectangle-width src-rect)
:height (rl:rectangle-height src-rect))))
(rl:draw-texture-pro (gethash texture-key *textures*) src-rect dst-rec origin 0.0 :white))))
(defun game-draw ()
(rl:clear-background (rl:make-rgba 71 171 169 1))
(draw-ground)
(rl:draw-texture-v (gethash 'tower *textures*) (vec 80 150) :white)
(animate-sprite 'knight (anim-state knight1) (pos knight1) (velocity knight1))
;; (animate-sprite 'knight 0 (pos knight1) (velocity knight1))
(draw-sprite (sprite knight1) (pos knight1))
(animate-sprite 'archer 0 (pos archer1) (velocity archer1))
(rl:draw-fps 10 5))
@ -143,3 +177,5 @@
(game-draw)))
(loop for value being the hash-values of *textures*
do (rl:unload-texture value)))))
(game)