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Author SHA1 Message Date
Joseph Ferano
1dda2f9315 WIP: Multiple knights after refactoring data structures and creating loops 2024-01-05 12:10:44 +07:00
Joseph Ferano
9dd7727c92 Drawing Debug functions moved to lib.h to clean things up 2024-01-03 09:03:03 +07:00
Joseph Ferano
631940a6eb Unit movement by clicking on the ground, debug stuff 2024-01-01 21:01:46 +07:00
Joseph Ferano
ceca65fb46 Add origin point to sprites, WASD controls camera, debug draw rects, todo list 2024-01-01 16:38:41 +07:00
Joseph Ferano
380361431f Sprite anim looping, knight state management, attacking anim, direction flip 2024-01-01 13:01:35 +07:00
Joseph Ferano
ff49e7d2b3 Separate sprites into .c/.h files 2024-01-01 09:58:51 +07:00
Joseph Ferano
a0126529de Rename config.h to game_data.h 2023-12-31 23:02:19 +07:00
Joseph Ferano
b3cd3e65f7 Got generalized animation system working. Sort of. 2023-12-31 16:31:17 +07:00
Joseph Ferano
882e6bf7a0 Get some animations working, refactor init/update/draw, bring in sprite code 2023-12-30 23:14:31 +07:00
Joseph Ferano
57a609228d Draw tiled map and a blue knight with basic movement keys 2023-12-29 23:47:32 +07:00
Joseph Ferano
0f9ed29a01 First commit 2023-12-29 00:43:35 +07:00
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