tinyswords/game_data.h

38 lines
1.3 KiB
C

#pragma once
#define TEX_GROUND 0
#define TEX_KNIGHT 1
#define TEX_MOUSE_CURSOR 2
#define TEX_TARGET_RETICLE 3
#define ANIM_KNIGHT_IDLE 0
#define ANIM_KNIGHT_RUN 1
#define ANIM_KNIGHT_ATTACK_SIDE1 2
#define ANIM_KNIGHT_ATTACK_SIDE2 3
#define ANIM_KNIGHT_ATTACK_TOP1 4
#define ANIM_KNIGHT_ATTACK_TOP2 5
#define ANIM_KNIGHT_ATTACK_BACK1 6
#define ANIM_KNIGHT_ATTACK_BACK2 7
const u16 knight_sprite_size = 192;
const Vector2 knight_origin = {knight_sprite_size / 2, knight_sprite_size / 2 + 35};
const Size knight_col_size = {50, 75};
// TODO: We probably want this as a helper function somewhere
const Rectangle knight_colrect_select = {
-knight_col_size.width / 2,
-knight_col_size.height / 2 - 35,
knight_col_size.width,
knight_col_size.height,
};
SpriteAnimation knight_anims[8] = {
{.loop = true, .total_frames = 6}, // ANIM_KNIGHT_IDLE
{.loop = true, .total_frames = 6}, // ANIM_KNIGHT_RUN
{.loop = false, .total_frames = 6}, // ANIM_KNIGHT_ATTACK_SIDE1
{.loop = false, .total_frames = 6}, // ANIM_KNIGHT_ATTACK_SIDE2
{.loop = false, .total_frames = 6}, // ANIM_KNIGHT_ATTACK_TOP1
{.loop = false, .total_frames = 6}, // ANIM_KNIGHT_ATTACK_TOP2
{.loop = false, .total_frames = 6}, // ANIM_KNIGHT_ATTACK_BACK1
{.loop = false, .total_frames = 6}, // ANIM_KNIGHT_ATTACK_BACK2
};