38 lines
1.3 KiB
C
38 lines
1.3 KiB
C
#pragma once
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#define TEX_GROUND 0
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#define TEX_KNIGHT 1
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#define TEX_MOUSE_CURSOR 2
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#define TEX_TARGET_RETICLE 3
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#define ANIM_KNIGHT_IDLE 0
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#define ANIM_KNIGHT_RUN 1
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#define ANIM_KNIGHT_ATTACK_SIDE1 2
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#define ANIM_KNIGHT_ATTACK_SIDE2 3
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#define ANIM_KNIGHT_ATTACK_TOP1 4
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#define ANIM_KNIGHT_ATTACK_TOP2 5
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#define ANIM_KNIGHT_ATTACK_BACK1 6
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#define ANIM_KNIGHT_ATTACK_BACK2 7
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const u16 knight_sprite_size = 192;
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const Vector2 knight_origin = {knight_sprite_size / 2, knight_sprite_size / 2 + 35};
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const Size knight_col_size = {50, 75};
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// TODO: We probably want this as a helper function somewhere
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const Rectangle knight_colrect_select = {
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-knight_col_size.width / 2,
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-knight_col_size.height / 2 - 35,
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knight_col_size.width,
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knight_col_size.height,
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};
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SpriteAnimation knight_anims[8] = {
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{.loop = true, .total_frames = 6}, // ANIM_KNIGHT_IDLE
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{.loop = true, .total_frames = 6}, // ANIM_KNIGHT_RUN
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{.loop = false, .total_frames = 6}, // ANIM_KNIGHT_ATTACK_SIDE1
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{.loop = false, .total_frames = 6}, // ANIM_KNIGHT_ATTACK_SIDE2
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{.loop = false, .total_frames = 6}, // ANIM_KNIGHT_ATTACK_TOP1
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{.loop = false, .total_frames = 6}, // ANIM_KNIGHT_ATTACK_TOP2
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{.loop = false, .total_frames = 6}, // ANIM_KNIGHT_ATTACK_BACK1
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{.loop = false, .total_frames = 6}, // ANIM_KNIGHT_ATTACK_BACK2
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};
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