top-down-shooter/assetsviewer.odin
2024-08-31 17:18:26 +07:00

55 lines
1.1 KiB
Odin

package assetviewer
import rl "vendor:raylib"
import "core:os"
import "core:fmt"
import fp "core:path/filepath"
SCREEN_WIDTH : i32 = 1000
SCREEN_HEIGHT : i32 = 800
BW := f32(SCREEN_WIDTH)
BH := f32(SCREEN_HEIGHT)
AppState :: struct {
dt: f32,
test: string,
}
check_dir :: proc(info: os.File_Info, in_err: os.Error, user_data: rawptr) -> (err: os.Error, skip_dir: bool) {
state := transmute(^AppState) user_data
fmt.println(state^);
return nil, false
}
init_state :: proc() -> ^AppState {
state := AppState {dt = 5.0, test="Test String"}
return new_clone(state)
}
main :: proc() {
rl.SetTraceLogLevel(.ERROR)
rl.InitWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "Asset Browser")
rl.SetTargetFPS(60)
state := init_state()
fp.walk("./Assets", check_dir, state)
for !rl.WindowShouldClose() {
state.dt = rl.GetFrameTime()
// player_input(state)
// update(state)
rl.BeginDrawing()
rl.ClearBackground(rl.WHITE)
// draw2d(state)
rl.EndDrawing()
}
rl.CloseWindow()
}