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JosephFerano
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2023-04-20
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JosephFerano
pushed to
master
at
JosephFerano/performance-aware
2024-01-12 22:33:00 +07:00
3a803b5c23
License
JosephFerano
pushed to
master
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JosephFerano/performance-aware
2024-01-12 22:28:28 +07:00
a0157a0759
Part01-01: Project setup and basic decoding
JosephFerano
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master
in
JosephFerano/performance-aware
2024-01-12 22:28:28 +07:00
JosephFerano
created repository
JosephFerano/performance-aware
2024-01-12 22:27:59 +07:00
JosephFerano
pushed to
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JosephFerano/tinyswords
2024-01-11 10:46:24 +07:00
d260da4c25
WindowShouldClose() was moved to function in lib to call from main
JosephFerano
pushed to
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JosephFerano/tinyswords
2024-01-10 15:16:24 +07:00
089c4598f8
WindowShouldClose() was moved to function in lib to call from main
JosephFerano
pushed to
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JosephFerano/tinyswords
2024-01-10 11:42:27 +07:00
4b63f91494
Hot reloading: Finally got it working with the
stat
syscall
JosephFerano
pushed to
master
at
JosephFerano/tinyswords
2024-01-10 09:13:38 +07:00
93972ba1d4
Hot reloading: Current configuration seems to hot reload correctly
JosephFerano
pushed to
master
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JosephFerano/tinyswords
2024-01-09 22:46:51 +07:00
517df72ec3
Hot reloading: WIP Got something working
JosephFerano
pushed to
master
at
JosephFerano/tinyswords
2024-01-09 20:33:13 +07:00
a5c6569162
Hot reloading: Makefile, inotify, epoll, and splitting .c/.h files
44dc3ccd48
Boid velocity and acceleration when clicking on the screen
50deef7c3d
Boids simulation to test things out
Compare 3 commits »
JosephFerano
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JosephFerano/tinyswords
2024-01-06 10:43:07 +07:00
05c86f8284
Knight made to move independently, relative screen dimensions
1ff06abdd4
Select knights by dragging rect over them
Compare 2 commits »
JosephFerano
pushed to
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JosephFerano/tinyswords
2024-01-05 17:18:09 +07:00
070f23a467
Multiple Knights with y-depth sorting using insertion sort, texture ids
JosephFerano
pushed to
master
at
JosephFerano/tinyswords
2024-01-05 12:42:49 +07:00
ba44c72d09
IsAnimationFinished function rather than a bool
JosephFerano
pushed to
master
at
JosephFerano/tinyswords
2024-01-05 12:11:05 +07:00
1dda2f9315
WIP: Multiple knights after refactoring data structures and creating loops
JosephFerano
pushed to
master
at
JosephFerano/tinyswords
2024-01-03 09:03:34 +07:00
9dd7727c92
Drawing Debug functions moved to lib.h to clean things up
JosephFerano
pushed to
master
at
JosephFerano/tinyswords
2024-01-01 21:03:28 +07:00
631940a6eb
Unit movement by clicking on the ground, debug stuff
JosephFerano
pushed to
master
at
JosephFerano/tinyswords
2024-01-01 16:39:19 +07:00
ceca65fb46
Add origin point to sprites, WASD controls camera, debug draw rects, todo list
380361431f
Sprite anim looping, knight state management, attacking anim, direction flip
ff49e7d2b3
Separate sprites into .c/.h files
a0126529de
Rename config.h to game_data.h
Compare 4 commits »
JosephFerano
pushed to
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JosephFerano/dotfiles
2023-12-04 18:49:46 +07:00
eadf75cbe8
Emacs: Add functions for ascii/digit conv and full month calendar
285f2e92cc
QTile: A few keybindings
Compare 2 commits »
JosephFerano
pushed to
master
at
JosephFerano/99-problems
2023-11-21 15:21:44 +07:00
f4496a8648
Haskell: Exercise
#9
JosephFerano
pushed to
master
at
JosephFerano/fide
2023-11-17 19:11:18 +07:00
56f3048d2d
Highlight string literals green with treesitter
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