JosephFerano
  • Joined on 2023-04-20
JosephFerano pushed to master at JosephFerano/performance-aware 2024-01-12 22:33:00 +07:00
3a803b5c23 License
JosephFerano pushed to master at JosephFerano/performance-aware 2024-01-12 22:28:28 +07:00
a0157a0759 Part01-01: Project setup and basic decoding
JosephFerano created branch master in JosephFerano/performance-aware 2024-01-12 22:28:28 +07:00
JosephFerano created repository JosephFerano/performance-aware 2024-01-12 22:27:59 +07:00
JosephFerano pushed to master at JosephFerano/tinyswords 2024-01-11 10:46:24 +07:00
d260da4c25 WindowShouldClose() was moved to function in lib to call from main
JosephFerano pushed to master at JosephFerano/tinyswords 2024-01-10 15:16:24 +07:00
089c4598f8 WindowShouldClose() was moved to function in lib to call from main
JosephFerano pushed to master at JosephFerano/tinyswords 2024-01-10 11:42:27 +07:00
4b63f91494 Hot reloading: Finally got it working with the stat syscall
JosephFerano pushed to master at JosephFerano/tinyswords 2024-01-10 09:13:38 +07:00
93972ba1d4 Hot reloading: Current configuration seems to hot reload correctly
JosephFerano pushed to master at JosephFerano/tinyswords 2024-01-09 22:46:51 +07:00
517df72ec3 Hot reloading: WIP Got something working
JosephFerano pushed to master at JosephFerano/tinyswords 2024-01-09 20:33:13 +07:00
a5c6569162 Hot reloading: Makefile, inotify, epoll, and splitting .c/.h files
44dc3ccd48 Boid velocity and acceleration when clicking on the screen
50deef7c3d Boids simulation to test things out
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JosephFerano pushed to master at JosephFerano/tinyswords 2024-01-06 10:43:07 +07:00
05c86f8284 Knight made to move independently, relative screen dimensions
1ff06abdd4 Select knights by dragging rect over them
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JosephFerano pushed to master at JosephFerano/tinyswords 2024-01-05 17:18:09 +07:00
070f23a467 Multiple Knights with y-depth sorting using insertion sort, texture ids
JosephFerano pushed to master at JosephFerano/tinyswords 2024-01-05 12:42:49 +07:00
ba44c72d09 IsAnimationFinished function rather than a bool
JosephFerano pushed to master at JosephFerano/tinyswords 2024-01-05 12:11:05 +07:00
1dda2f9315 WIP: Multiple knights after refactoring data structures and creating loops
JosephFerano pushed to master at JosephFerano/tinyswords 2024-01-03 09:03:34 +07:00
9dd7727c92 Drawing Debug functions moved to lib.h to clean things up
JosephFerano pushed to master at JosephFerano/tinyswords 2024-01-01 21:03:28 +07:00
631940a6eb Unit movement by clicking on the ground, debug stuff
JosephFerano pushed to master at JosephFerano/tinyswords 2024-01-01 16:39:19 +07:00
ceca65fb46 Add origin point to sprites, WASD controls camera, debug draw rects, todo list
380361431f Sprite anim looping, knight state management, attacking anim, direction flip
ff49e7d2b3 Separate sprites into .c/.h files
a0126529de Rename config.h to game_data.h
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JosephFerano pushed to master at JosephFerano/dotfiles 2023-12-04 18:49:46 +07:00
eadf75cbe8 Emacs: Add functions for ascii/digit conv and full month calendar
285f2e92cc QTile: A few keybindings
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JosephFerano pushed to master at JosephFerano/99-problems 2023-11-21 15:21:44 +07:00
f4496a8648 Haskell: Exercise #9
JosephFerano pushed to master at JosephFerano/fide 2023-11-17 19:11:18 +07:00
56f3048d2d Highlight string literals green with treesitter