Switch to cl-raylib and get it working
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.gitignore
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/game.fasl
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game.lisp
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game.lisp
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(ql:quickload :claw-raylib)
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(ql:quickload :cffi)
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(eval-when (:compile-toplevel :load-toplevel :execute)
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(ql:quickload :cl-raylib))
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(in-package :cffi)
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(defpackage :raylib-user
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(:use :cl :3d-vectors)
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(:local-nicknames (:rl :raylib)))
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(rename-package (find-package :raylib) :rl)
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(in-package :raylib-user)
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(defparameter *move-speed* 2.0)
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(defmacro is-key-down (key)
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`(rl:is-key-down (foreign-enum-value 'rl:keyboard-key ,key)))
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(defun v2+ (v1 v2) (rl:vector2-add v1 v2))
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(defun v2- (v1 v2) (rl:vector2-subtract v1 v2))
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(defun v2* (v1 n) (rl:vector2-scale v1 n))
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(defstruct game-state
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(player-pos (rl:make-vector2 :x 100.0 :y 100.0)))
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(player-pos (vec 100 100)))
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(defun game-input (state)
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(with-slots ((pos player-pos)) state
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(let ((dx 0.0) (dy 0.0))
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(when (is-key-down :right) (incf dx 1))
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(when (is-key-down :left) (decf dx 1))
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(when (is-key-down :up) (decf dy 1))
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(when (is-key-down :down) (incf dy 1))
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(setf pos (v2+ pos (v2* (rl:vector2-normalize (rl:make-vector2 :x dx :y dy))
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*move-speed*))))))
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(when (rl:is-key-down :key-right) (incf dx 1))
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(when (rl:is-key-down :key-left) (decf dx 1))
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(when (rl:is-key-down :key-up) (decf dy 1))
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(when (rl:is-key-down :key-down) (incf dy 1))
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(setf pos (v+ pos (v* (vunit* (vec dx dy)) *move-speed*)))
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)))
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(defun game-update (state)
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(defun game-update (state) ())
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(defun game-draw (state)
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(rl:draw-rectangle-v (game-state-player-pos state)
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(rl:make-vector2 :x 100.0 :y 100.0)
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rl:+skyblue+)
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(vec 100 100)
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:skyblue)
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(rl:draw-fps 10 5))
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(defun basic-window ()
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(let ((screen-width 800)
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(screen-height 450)
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(game-state (make-game-state)))
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(rl:with-window ("CL Game" (screen-width screen-height))
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(defun main ()
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(let* ((screen-width 800)
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(screen-height 450)
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(game-state (make-game-state)))
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(rl:with-window (screen-width screen-height "CL Game")
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(rl:set-target-fps 60)
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(loop :until (rl:window-should-close)
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:do (rl:with-drawing
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(rl:clear-background rl:+raywhite+)
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(game-input game-state)
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(game-update game-state))))))
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:do (game-input game-state)
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(game-update game-state)
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(rl:with-drawing
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(rl:clear-background :raywhite)
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(game-draw game-state))))))
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(basic-window)
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(main)
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