55 Commits

Author SHA1 Message Date
2dd13b5ae0 The language can tell the time, and read its environment
Nothing in it could. A game got a clock from raylib and a program without a
window had none at all, so "how long did that take" was unanswerable in the
half of daily use that is a tool rather than a game.

Two clocks, because the mistake a single one invites is using it for the other
job. monotonic-ns measures: it never goes backwards, nothing adjusts it, and
its zero is arbitrary, so it is meaningless alone and correct as a difference.
unix-ns dates: nanoseconds since 1970, which is what goes in a save file, and
which jumps in either direction when somebody sets the system clock. The names
are picked so that reaching for the wrong one reads wrong.

This is Odin's shape, from core/time/time.odin and core/time/time_linux.odin:
Tick against Time, both an i64 of nanoseconds, over MONOTONIC and REALTIME,
with the seconds-valued face derived rather than a second syscall. Three C
functions here and six Flan names over them, which is the rule flan_rt.c's own
header states -- a primitive is the only thing implemented twice.

The monotonic origin is the first read of the clock in the process, not boot,
and that is the one decision worth arguing. CLOCK_MONOTONIC counts from boot,
so on a machine up a hundred days the raw value is past 2^53 nanoseconds and
monotonic-seconds would lose sub-microsecond resolution depending on the
machine's uptime rather than on anything the program did. Latched to first
read it stays integer-exact for a hundred days of process life, and it also
matches what a game already has: raylib's GetTime is seconds since
InitWindow, so the two numbers now mix without a conversion at every site.

sleep-ns loops on EINTR, because otherwise a signal cuts the wait short and a
frame loop wobbles for reasons nothing in the program explains. It is
documented as at-least and not as a frame limiter; the shape that actually
paces a loop is a deadline recomputed from monotonic-ns each turn, and the
comment says so where somebody will read it.

getenv answers an (Option [u8]) viewing the process environment, which needs
no allocator and no free and is safe precisely because nothing in this
language can call setenv or spawn a process. The absent case rides in the
length rather than in the pointer: there is no null test to write, since a
(Ptr T) here always addresses something, so flan_getenv answers -1 and a
pointer at a valid empty string and the Flan side tests arithmetic.

The runtime additions are a single block at the end of flan_rt.c, with
<time.h> inside it for the reason <errno.h> sits beside the file section.

programs/time.flan asserts invariants and never a reading -- t2 >= t1, a sleep
that did not return early, a date after 2020 and before 2100 -- because the
same file is in the corpus @x86 builds twice and diffs, so a timestamp would
fail a correct compiler on its second run.
2026-09-17 22:04:48 +07:00
d57eeb3265 The refusal was about teardown, and a region has none
A (Vec Value) where a Value may itself hold a (Vec Value) — the recursive
dynamic value an EDN reader has to answer with when nobody hands it a target
struct type — was refused five different ways, and every one of the five gave
the same reason: the container runtime is type-erased, so it copies and
releases slots bytewise and cannot reach inside a slot. A free would release
the slots and leave every block they point at stranded.

That reason is about teardown, and it does not hold for a region. free-all
never releases an individual slot; it takes the whole arena, and every block
the elements own is in it, because they came out of it. The refusals were
over-broad, and what they were guarding was never ownership — ownership
tracking is untouched here, moves are still moves, and Types.is_move_only is
the same function it was.

So the question moved rather than disappeared. It could not stay at the type,
because can-free is a capability on an allocator value and with-allocator
rebinds a dynamic variable: which tier a (vec-new) will meet is not a property
of the place its type is written. What is decided at compile time is only
whether to ask, which is a property of the element type; the answer is a
run-time branch on the allocator, one per container and never per element,
because the alternative is a walk at release and a walk at release is the
registry of destructors the frame tier's reset exists to not have. It is
emitted at every growth and not only at the construction, because ZII means a
container can exist without ever passing through (vec-new) — a case field left
out of a literal, a global that starts zeroed — and those adopt the context on
their first push.

free on such a container is refused rather than made quietly shallow. It cannot
recurse, which is the whole premise, and releasing the outer block alone would
be "I freed it" written over a program that stranded everything inside; this
runtime refuses that collapse everywhere else. The message names free-all,
which is reachable by construction. clone stays refused for a reason the region
does not dissolve, and the old message had bundled the two failures under one
sentence: what disqualifies clone is not that it copies a header — so do at and
get, and they are fine, because they promise nothing — it is that clone
allocates a new block and promises independence, and a bytewise copy hands back
elements still pointing into the original's region.

A struct or union field is admitted only where the field's container holds
owning elements, because that container can only have been built against a
region. A field holding a plain (Vec u8) stays refused: nothing would force
that one into a region, and two copies of the aggregate would be two headers
over one heap block. vec-in-struct.flan still pins that.

The epoch already covered use after free-all, including the case this makes
reachable — an inner header copied out of an arena-held element into a local
still traps, because an Allocator is a pointer and a copied-by-value one would
carry its own epoch.

arena-value.flan builds the value by hand; arena-edn.flan reads a real document
through the tokenizer, and its reader takes no allocator and names none,
because spec-memory.md already puts the allocator in the calling convention.
arena-region.flan is the branch itself: run 0 is the (Vec (Vec i32)) control
that must not trap, and runs 1 and 2 are the two ways this dies.
2026-09-17 20:37:08 +07:00
0c523cfe8b The program can be run again, in the process that is already there
You run a program under flan dev, it opens a raylib window, you close the
window, main returns — and there is no way to get another window short of
flan-dev-restart-program, which throws away the build, the session and every
global with it. In Common Lisp or Clojure the image outlives main, so you call
it again. The process here already outlived main: the exit hook flushed, closed
stdout and sat in for (;;) pause(). Nothing could wake it.

So main() is a loop. The hook records the status and longjmps back into a
setjmp in main() — there is no return available, since flan_exit is reached
from wherever the program happened to be — and the thread waits on a condition
variable until the new rerun op signals it. The main thread is the one that
runs main again: a window belongs to the thread that opened it, and on macOS to
the first thread of the process. A longjmp pops no frame, so the park first
empties the handler stack, the restart stack and the shadow frame chain, each
of which was a chain of allocas in stack the next run is about to write over.
Nothing else is reset; the second run reads whatever the first left in the
globals, which is the semantics that was asked for.

Closing stdout had to go with it. That was how the compiler learned the program
was done, but a pipe delivers EOF once, so the signal and the program's output
were the same resource and spending it left the second run with nowhere to
print. The descriptor hazard the old code reopened /dev/null for goes away with
the close that caused it. Liveness is asked for instead, through a weak symbol
in the same style as the agent's, and is now three states rather than two: Live,
Parked and Gone. Every guard branches on that before consulting the break
state, because the agent's listener answers "running" while the program is
parked and telling somebody whose program has finished that it is running is
worse than saying nothing. Only eval accepts a parked program — it queues and
waits for nothing, and the queued module installs at the first frame boundary
of the next run, so a body can be fixed while parked and the re-run executes
it. Everything else needs a frame boundary or a stopped stack, has neither, and
says which, naming the command that gets the program back.

A re-run while the program is running is refused rather than queued: the test
and the signal happen under one mutex, so two mains writing the same globals at
once never starts.

:parked rides on every reply beside :stopped, for the reason :stopped does —
finishing is as unannounced as stopping, more so when the way it happens is a
mouse click on a title bar. Emacs shows flan:parked in the modeline and binds
flan-rerun to C-c C-M-x.
2026-09-17 19:01:01 +07:00
9d5689ffa2 Every citation of a moved document now resolves from where it is written 2026-09-14 07:12:27 +07:00
a431cddd3b A divide by zero names the file and the line, and is answerable
Three arithmetic situations had no defined behaviour and the two backends
disagreed about all three: a divide or remainder by zero, which was a raw
SIGFPE with no message and no location; (/ min -1), whose quotient is one past
the top of the type; and a float to integer cast whose value does not fit,
which LLVM called undefined and would fold to anything.

They now signal ArithError with `error`, exactly as a bad index signals
BoundsError, and die with a sentence naming the file, the line and the operands
only if nothing answered. The guards ride the same --checks flag as the bounds
check and are elided with it.

No restart is established at the failing operation. The sketch this started
from asked for use-value, and the implementation ruled it out: a restart frame
is allocated by the restart-case that offers it, on its own stack, so the
runtime cannot hold one on a program's behalf and use-value here would mean an
alloca and a restart frame at every division in every checked build. That is
the cost already refused for indexing, buying a silently different answer.

The x86 backend is unchanged and is the next commit.
2026-09-13 22:55:26 +07:00
b9f5b5c44c A promise the compiler cannot check gets its own refusal, and a session expands its buffer's macros
Two loose ends from NEXT.md.

slice-from-ptr's run-time refusal borrowed @flan_slice_error and reported a
range and a length the caller never wrote. It has flan_slice_promise_error
now: signals BoundsError, walks the handlers, offers the break loop, falls
through to a message and a status like the two beside it. The sentence names
what was promised and what was passed, and a second line says what is not
checked. The condition fields stay (0, n, 0) — the violated condition as a
range, and not (0, n, n), which reads as in bounds.

And a session now holds the buffer's own defmacros: seeded in Session.create
from the same read that produced decls, and added by Session.eval so a
defmacro typed at the editor joins the set the way a defn does. Not a re-read
of the file, which would put unsaved-versus-saved skew inside expansion. The
commit stays below the checker. Macro.program dedupes the ambient set against
the forms being parsed, left-wins, because unqualified names can now collide.
2026-09-13 20:33:47 +07:00
d1464ee266 Memcheck is told an arena reset happened, and the agentless session is pinned
Two loose ends.

The arena was invisible to memcheck. free-all is retain-capacity, so from
malloc's point of view nothing died and round two of a reset arena could read
a byte it never wrote, print round one's value, and draw no report.
flan_arena_proc now issues memcheck's MAKE_MEM_UNDEFINED over the whole
capacity beside its registry call. Measured on the same machine: the control
produced ERROR SUMMARY 0 before and 6 errors from 4 contexts after, with
--track-origins naming the client request. It is a control in
test_valgrind.ml now rather than a printed note.

The macro is vendored, not included, and the argument is measurement: the
machine that runs the sweep has valgrind and not valgrind-devel, so a guarded
#include would compile to nothing exactly where it matters and the control
would go quiet with no diagnostic. There is also nowhere to put an -I --
flan_rt.c is cat'd into an OCaml string literal and handed to clang in a
scratch directory. The __x86_64__ guard is load-bearing: the same runtime is
built for wasm32-wasi and emscripten.

Cost outside valgrind: 23 instructions on the free-all path only, about 1ns
per reset over fifty million of them, against a run-to-run spread wider than
the effect. Nothing on alloc, resize or free. valgrind.supp still holds no
suppressions; the corpus stayed clean across the change, which is its own
finding.

merged_serve's warning path deserved a test and has one. The discriminating
fact is not the log line but the policy: two_process kills its child and
fails where merged_serve warns and serves anyway, and nothing held that
second answer in place. dev-noagent.flan plus the last block of test_dev.ml
assert the session still answers describe after the wait runs out. Verified
by reverting the policy: the block reports rather than passing. It costs the
full ten seconds and there is no way to spend less. HANDOFF-f1.md is deleted.
2026-09-13 17:55:00 +07:00
fe858811cb An address answers with a type, and a killed program is asked rather than hooked
The allocation registry had a recording side and half a reader. This is the
rest of the reader: point at any heap address, a breakdown by type, what is
still held, and the test that stops dev-ptr.flan's header from being read by
hand.

The recorded name, back to a type. The table records a string and has to —
the note is built where the concrete type exists and what crosses into the
runtime is bytes. What closes it is that the string is Types.to_string, which
is the source spelling, so the round trip is the language's own reader,
Parse.texpr and Check.resolve. No table of spellings is written down, so
nothing can fall behind Types.to_string, and a name that is not a type —
"pool slots" — is refused with the name quoted rather than defaulted.

The address root renders a (Ptr T) and not the pointee, which puts it through
render.ml's pointer arm: permission is asked in one place in the compiler, and
an address root and a slot root reach the same two answers by the same code.
Flan has no integer-to-pointer cast, so flan_dev_reg_addr is an extern beside
flan_agent_frame_slot, for the same reason.

One walk and two questions: a leak report is a breakdown with the dead left
out, so flan_dev_reg_by_type is one function and the agent formats it.

"At exit" is not a hook. A program killed by a signal runs no handler, which
is how a game under the editor ends, so (:op "leaks") is the authoritative
reader and can be asked at any moment including the one before the kill. The
atexit hook is for the program that returns from main, is registered from
inside flan_dev_reg_enable rather than by a file-scope destructor so that a
release build does not grow a third not-free place, and is off unless
FLAN_DEV_LEAKS is set because the acceptance table reads stderr.

The memcheck half of item 6 is deliberately not here.
2026-09-13 15:27:31 +07:00
635f4d30a6 A stopped program does not sample, so the editor stops asking for a new window
The watch accumulator clears a slot lazily, on its next sample, and the reader
never compares epochs. A previous lane read that as a defect and left
watch_render_num's n=0 arm behind as dead code against the day the reader
became epoch-aware.

It should not. A stopped program takes no samples, so an epoch-aware reader
would report every slot as empty for as long as the program sat in a break
loop — and reading the numbers from the moment you stopped is the whole point
of stopping. The lazy clear is the right answer there.

What was wrong was narrower and lives in the editor: flan-watch--tick sent
`:reset t` five times a second at a program that could not answer it. The read
still goes out every tick; only the reset field drops, guarded on
flan-dev--stopped, which flan-dev.el's background poll already keeps current.

The n=0 arm is deleted rather than commented, since the only way to reach it is
the epoch check just rejected and dead code is an invitation to add one. n is
at least 1 whenever watch_render_num runs, so sum/n cannot divide by zero.

test-flan-watch.el asserts both halves with no daemon: a running tick carries
:reset, a stopped one does not, both still read the table and both leave a
reply in flight. Verified by mutation. What it cannot reach is the daemon
honouring the absent field; test_dev.ml drives a real program for that.
2026-09-13 13:57:52 +07:00
fc319474b6 A hot loop keeps five numbers, and the window is the editor's
PORTING.md Tier 1 item 5. The spy half of the watch was already built — the
pushed table, the buffer, the inline ghost text. What was missing is spy-num,
which is the part that item calls least obvious and most valuable, and it is
what this is.

A slot keeps count, min, max, last and mean. Each answers a question you can
ask without building a query: n is the first thing wrong when a loop is wrong,
the range is what one sample can never show you, last is what the scalar watch
would have given you, and the mean is a running sum divided at read time
because a mean accumulated as a mean drifts. A small ring of the last N
samples was the other candidate and loses — N out of 91,200 is a sample of the
tail of the loop rather than of the loop, and past five numbers every richer
answer is a UI for building a query.

The write path does no formatting, which is the feature rather than an
optimisation: a snprintf per sample at thousands a frame is a HUD that costs
more than the game. A sample is a load, five compares and the slot's seqlock;
the listener thread renders once per editor tick.

The window is since the editor's last tick, and that is a deliberate
divergence from watch.clj, where the stats are cumulative until reset-spies!.
Cumulative min and max reach the session's extremes within seconds of play and
then never move again, so the two most useful of the five go dead exactly when
you start interacting with the thing you are debugging — and this tool exists
to show you a number while you drag the mouse. Reset is its own message and
never a side effect of reading, because a destructive read makes looking
change what is there and anything that polls would shorten the window under
the editor that owns it. It bumps one epoch counter and clears no slot; a slot
clears itself on its next sample, so the reader never writes the table.

Ghost text needed one character. The call regexp allowed one hyphenated
segment, so watch-num-i64 backtracked to failure and a numeric watch got no
inline value while appearing normally in the buffer.

dune test is green, run twice. HANDOFF-f3.md carries the reasoning, the two
small gaps left behind it, and what did not work on the way.
2026-09-13 10:35:20 +07:00
6ebcea6d3a The writer's side gets the probe, the reader's side gets the scan
flan_dev_reg_dead was reaching for the containment scan, and it is on the free
path: a dev build would have paid a 4096-entry sweep per free. A free hands back
the base address the allocator gave out, which is what the slot is keyed on, so
the question there is equality and never containment. Only free-all needs the
scan, and that runs once a frame.

The table is allocated when it is armed, not declared. A fixed array was a
quarter of a megabyte of BSS in a shipped game for a table that build never
writes; now a release build carries a null pointer and the not-taken branch.

The pointer arm binds its subject to a slot before naming it three times — the
slice arm's rule, and its reason: an inspect with a path reaches a leaf through
a bounds check, and three of those to render one pointer is the walk paying for
its own shape.

dev-ptr.flan shows both halves on a stopped stack. It was read by hand; the
test_dev.ml case that would drive it is another lane's file, and NEXT.md says so.
2026-09-13 09:24:08 +07:00
c897526e47 Following a pointer was never a type question; it was a permission question
(Ptr Enemy) already says Enemy, at compile time, in the walk. What the renderer
lacked was any way to know whether the storage at the far end is still there —
and an allocation registry is exactly a record of which addresses it is still
true to read. So the inspector follows a live one and renders the pointee by the
same walk as anything else, and names what died at a dead one.

println does not, and the split is not squeamishness: spec-memory.md fixes what
a printed Ptr prints, a printed line belongs to the program and has to read the
same in a release build, and a release build has no registry to ask. The two
callers already differ in an emitter record; they differ in one more.

No address appears in the text. An address is not stable across two runs, so
printing one would make a rendering depend on where the heap landed — the rule
Render already follows for an allocator. What a reader wants from a dangling
pointer is what died.

registry.flan is one program read twice: a dev build answers for an address at
the heap, arena and pool tiers, and a release build answers 0 to all of it. The
arena row is the free-all Valgrind cannot see — this does not make memcheck
report it, it makes the same read answerable.
2026-09-13 09:17:47 +07:00
ac31ebc211 An address can answer with a type, because the allocator's caller knew one
The table, and the half of the wiring that needs no type name. A struct is its
C layout with no header and no tag word, so nothing at run time can say what is
at an address — and adding a tag would break the FFI. The registry sidesteps it:
the compiler knows the type at the moment memory is asked for, so the insert is
emitted, and the dead-marking is not, because an address needs no type.

Entries are blocks rather than values and lookup is containment, which is not an
optimisation: every heap pointer a program can hold is interior. (at v i) is
v->ptr + i*size and (resolve p h) is an item in the middle of a pool. Exact hits
would answer nothing anyone can ask.

Dead entries stay until the allocator hands the address out again, which is when
the old answer stops being true. An arena's free-all marks its whole range dead
— the release memcheck is never told about. That does not make memcheck report
it; it makes the inspector able to.
2026-09-13 09:08:38 +07:00
4789ec0ddb A bad index signals, and the bindings a game's frame path needs are hand-written 2026-09-13 08:17:49 +07:00
542bc6a65c A bad index stops the program where it stands instead of taking the session with it 2026-09-13 08:02:22 +07:00
8f429bcd5d A pool slot that remembers how many times it has been reused
(Handle T) and (Pool T) land as types and as a runtime. A handle is one
int64_t — slot index low, generation high — so it copies, zeroes and
compares like the integer it is and owns nothing. A live slot's generation
is odd, which makes a zeroed handle resolve to nothing rather than to slot
zero, and makes iteration free. Wrapping retires the slot rather than
reissuing it: 2^31 reuses is rare, and rare is not an answer when the
failure is the silent wrong one the type exists to prevent.

No surface yet — the checker still has no names for any of it.
2026-09-13 07:50:06 +07:00
bdbb6e094c The watch window pushes, because a poll cannot answer a stopped program
Ported from the author's Clojure watch.el. Three of its decisions survive
unchanged — the program decides what is shown, the request is async, and the
paint is replace-buffer-contents so point survives every tick. The transport
is the part that had to turn round.

An eval here compiles a module and dlopens it, so the planned fix of
compiling the render thunk once and re-invoking it per tick was still a poll,
and a poll has a defect caching does not touch: a thunk runs at a frame
boundary and a stopped program has no more of those. So the program writes
into a table in flan_dev.c from its own loop and Emacs reads the table, which
is memory. The values are then as fresh as the last frame whatever the
repaint interval is, and they are still there while the program is stopped.

The frame thread's constraints decide the storage: no allocation, so names
are fixed arrays rather than strdup'd; no lock, because the reader is the
listener thread; and not the result buffer, which is written once per C-x C-e
and would be overwritten sixty times a second by watch traffic. One seqlock
per slot rather than one for the table, so a reader retries one slot instead
of having to catch the gap between two frames' writes; a snapshot from
adjacent frames is what a HUD looks like anyway.

Sixty-four slots, and past that a name is dropped rather than fatal — killing
the program because somebody watched a 65th value is the diagnostic shooting
the patient. Reported as a flag and not a count: the only number the write
path could keep is of write attempts, which at frame rate says "3847 names"
about one name.

Nothing writes the table until a watch buffer is open, so a watch call in a
program nobody is debugging is a load and a branch that is not taken — the
same number in a release build, since flan_dev.c is linked into both.

Scalars work today through declare-c against four runtime entry points, which
is why this needed no compiler change. A struct or a slice needs a walk over
its type, which is one arm in check.ml beside print; BUILT.md writes it out
rather than reaching into a file another lane holds. Ghost text turns out to
be gated on the same arm, for a different reason: nothing in the table
carries a source location, and a hand-written declare-c call cannot supply
one that does not drift when the line moves.
2026-09-12 23:16:44 +07:00
8d8346e58a Function values with no capture, map iteration, and the prelude's macro cycle 2026-09-12 22:45:44 +07:00
f63974142f The 4K cap was a render budget, and only its second copy was transport
RESULT_MAX was written down twice, once in flan_dev.c and once in the agent,
with a run-time check that the two had not drifted. That second copy was a
buffer sized to be sent through a socket, and it is gone: the agent asks
flan_dev_result_cap() and allocates, which it can do because it is never the
game thread.

The bound itself stays, and the reason is the rule everything else here is
built around. result is what the game thread writes into, from a render thunk
at a frame boundary; a growable one is the frame thread calling realloc, which
is an allocation in the one place this design exists to keep allocation out of.
It would also break the seqlock, which is a protocol about torn contents and
assumes the address it copies from neither moves nor goes away underneath the
reader. Growing on the writer's side is a use-after-free the counter cannot
see.

So it is a render budget and not a wire size, and it only looked like one
because the agent had a copy of it. Removing the bound is a redesign of the
read -- probe, allocate, re-read, validate, retry -- and belongs with moving
the read to a frame boundary.

Also: flan_agent_request answers "err path too long" where the socket does,
instead of nothing. One verb table is only worth having if the two callers
cannot be told apart.

The measurement table in BUILT.md is retaken back to back across all four
shapes, because this machine drifts by more than the thing being measured. The
internal socket was ~41us of a 21ms redefinition; --two-process is unchanged
and is not slower than the merged build in any column.
2026-09-12 22:29:22 +07:00
772d1d5b18 A cursor over the block, because nothing walked it 2026-09-12 22:24:05 +07:00
1a1486a17b The compiler moves into the program, and the socket does not move at all
`flan dev` now builds one binary that is the compiled Flan program and holds
the whole OCaml compiler, and execs it. The program keeps main() — macOS needs
the window there — and caml_startup happens on a pthread beside it, next to the
listener flan_agent.c already starts. The editor's socket and the wire protocol
are untouched: Emacs cannot tell the difference.

Two rules are written into lib/dev.ml rather than discovered later. The game
thread must never call into OCaml, because a native thread has no safe points
and so can never be stopped by the collector — which is exactly why a frame is
never paused, and exactly what one convenient direct call would undo. And no
OCaml value may be stored in Flan memory without caml_register_global_root,
which is the way the spike's "the GC does not touch the arenas" measurement
stops being true.

The link is spelled in dev.ml out of Build's existing public pieces rather than
as a mode of Build.executable: lib/build.ml belongs to another lane this week.
It should collapse into Build once that lands.

A Flan main does not return — Emit ends it with flan_exit and an unreachable —
so in one process that call would take the compiler down with a program that
merely finished. flan_rt.c grows a hook, null in every other build, that the
merged entry point uses to flush, close stdout and park. The compiler then
learns the program is done the same way the daemon did: the pipe reads EOF.

--two-process keeps the old shape for a machine that cannot build the compiler
object, and nothing has been deleted.
2026-09-12 21:44:57 +07:00
36c3e5a56d The globals a frame names, checked the way its slots already were
The globals section attributed a frame by its slot fingerprint, which is the
wrong cut for it: a redefined body can name entirely different globals while
binding identical locals, so the check saw no change and the new body's
reference set went into the union under the old body's frame, with the frame
numbers beside an entry saying so.

So a second fingerprint. Reach.ref_fingerprint hashes the set of globals a body
names — sorted and deduplicated, because a reference set is not ordered, where
slot indices make the slot fingerprint order-sensitive on purpose — and it
travels the path the first one already cut: %fninfo, flan_dev_frame_refsig, the
agent's snapshot, the backtrace line, Dev.globals_op. Different means the frame
is skipped by name with its reason, and the rest of the stack still contributes.

Two numbers rather than one, because they are two facts. A frame whose slots
match and whose globals do not has locals that are perfectly readable and
attribution that is not, and a combined hash would make locals refuse a frame
with nothing wrong with it. locals still checks the slot fingerprint alone.

It lives in reach.ml because expr_refs is already the walk that answers what a
body refers to, and is the walk the union itself is built from. One consequence:
emit now reaches reach, which closes a cycle through Load if cimport calls
Build.cachedir, so the header cache spells the object cache directory itself.

test_dev.ml drives the exact case — a body that binds identical locals and names
untouched where the stopped frame names pressure. With the check disabled it
fails twice: the missing refusal, and untouched appearing under frame 0.
2026-09-12 16:59:44 +07:00
6b34dc85c8 The lookup was 35ns and is 18ns, and a profile said where every time
Measured rather than guessed, and the guesses were wrong twice: the
per-slot cell division and the block-size divisions were each replaced
first, and neither moved the number. A profile named the four that did.

The hash was FNV one byte at a time, a serial multiply chain per byte
and a quarter of the operation. It is eight bytes at a time now, and a
key that is one machine word — every integer, every enum, every bool,
so very nearly every key — is one load and one mix with no loop at all.
This is where "the hash is compiled concretely per key type" stops
describing the arrangement and starts being the reason it is quick.

Equality on eight bytes was a call into libc's vectorised memcmp, an
eighth of the operation, and copying a value out was a call into
memmove. Both are a load and a compare now for the sizes that are one
word.

The block geometry was recomputed five times over inside one function,
and that function ran twice per lookup — once in the probe and once
again in get. It is one struct built once and handed back. The seed was
a five-multiply avalanche on the critical path of every probe, for
mixing the hasher does again immediately afterwards; one multiply is
all it has to do. And 64/size is a table, which is Odin's Map_Cell_Info
by another route — Odin precomputes it per type because the probe loop
must not divide, and the sizes reach this runtime as plain arguments.

Numbers, on this machine, i64 to i64, against CPython 3.13's dict on
the same workload. Cache-resident, 10k entries, 10M lookups: 21ns
against 132ns, so about six times quicker. That is the answer to "is
this another Python dict", and it is the one the design predicted.

At a million entries it loses, 1.41s to 1.16s, and that is worth
writing down rather than leaving out. Both are waiting on memory there,
and this layout waits longer: keys, values and hashes are three
separate runs, so a lookup that misses everything takes three cache
misses where a compact dict takes two, and the hash run is a full eight
bytes a slot. The layout buys probe locality, which is a win while the
hash run is resident and a loss once nothing is.
2026-09-12 16:26:39 +07:00
008eec0ad5 A Flan program can reach the Map now
The checker half. {K V} and (Map K V) resolve, and map-new, put, get,
has-key?, len, reserve, clone and free are named calls over the
type-erased runtime, with the two sizes and the key's hash and equality
pair produced at the site because the site is where the concrete types
are known. len, reserve, clone and free were extended rather than given
map-shaped names of their own, which is what at and len already did for
Vec: one question, one word.

The key's pair is resolved per key type and mostly is not emitted at
all. Every integer, enum, bool and fixed array of those is compared
bytewise and served by one runtime pair over (pointer, size). A string
is not, because its bytes are elsewhere and two equal strings at
different addresses must hash alike. A struct is not, because its
padding bytes are indeterminate — two structs equal field by field can
differ bytewise — and because it may hold a string. So a struct gets a
pair emitted for it, walking its fields in declaration order and
addressing nothing but fields, and that is the only case that does. Two
maps with the same key type share one pair, and a struct reached twice
through two fields emits one.

get returns (Option V) and builds it here rather than in the runtime,
which has no idea what an Option's layout is — keeping it that way is
what lets one entry point serve every value type. put is upsert
returning Unit. Both bind their arguments to slots before the guard, so
a retry re-attempts the allocation and not the expressions that produced
the key and the value.

Refusals, each by name: a float key has no usable equality at all, which
is not a milestone question; a Ptr, slice, Vec or Map key would hash an
address rather than what it points at; a move-only value would have its
header duplicated by clone, which is the refusal (Vec (Vec T)) already
carries; Unit as a value has no bytes to store, and it is the natural
spelling of a set, so it is refused by name rather than by dividing a
cache line by zero.
2026-09-12 15:59:49 +07:00
66a542277f The Map runtime, and the compiler scaffolding it needs
Work in progress: it builds and the runtime is exercised and green, but
no Flan program can reach it yet — the checker half is not written, so
(Map K V) is still refused where it is resolved.

runtime/flan_rt.c is Odin's map, followed deliberately: open-addressed
Robin Hood hashing at a 75% load factor, cache-line cell packing so no
key or value straddles a line, and the probe loop kept to pointer-width
integers. One type-erased runtime over (key size, value size) plus a
hash and equality pair, the same arrangement the Vec runtime has over
(size, align).

Two departures from Odin, both deliberate and both commented where they
are made. There are no tombstones, because removal is deferred by
spec-memory.md, and that deletes the backward-shift loop entirely — it is
the single largest reason this is shorter than the original. And the
header does not stuff log2cap into the low bits of the data pointer:
Odin does that because Raw_Map must be three words, whereas this header
already carries an allocator, a generation and an epoch, so the tagging
would buy nothing, cost a mask on every access, and make correctness
depend on the block being 64-byte aligned rather than merely faster
when it is.

The scaffolding around it: a Map is 48 bytes and six words like a Vec,
it crosses to the runtime by address because it is move-only and must be
mutated in place, and it has a DWARF type showing all six fields.
Tast.FnAddr is new — the address of a function, either one this compiler
emitted or a runtime C symbol. It is not a function value: nothing in
the surface language can produce one, name its type or call through it.
Odin's Map_Info reaches its hash and equality pair exactly this way.
reach.ml learns that edge, because a function reached only by address is
invisible to the reachability walk otherwise, which is the same hazard
handler-bind clauses already had.

The hash and equality pair carries the transfer channel as its last
parameter, because a pair emitted for a struct key is an ordinary Flan
function and every Flan function's signature ends with one.
2026-09-12 15:59:49 +07:00
10b736f23e The slot fingerprint was emitted and never read
The refusal for a frame whose body has been redefined underneath it did not
fire because four of its five hand-offs were never written. `Emit.fninfo` has
been storing `slot_fingerprint` in the last `i32` of every `%fninfo` all along;
`flan_dev.c` called that field `spare`, there was no accessor for it, the agent
never snapshotted it, the backtrace line never carried it, and `Dev.locals`
compared slot counts and nothing else. The handoff note's "every piece is
written and the refusal does not happen" was a guess, and the first step it
suggested — printing both sides of the comparison — could not have found it,
because there was no comparison.

So: `spare` becomes `slotsig` and gets `flan_dev_frame_slotsig`; the agent
snapshots it beside the slot count and puts it on the backtrace line *before*
the location, since the name is the one field that can contain a space and has
to stay last; `Dev.backtrace` parses it; `Dev.locals` compares it against
`Emit.slot_fingerprint` of the body this session holds and refuses by name when
they differ. No change to `emit.ml` — the value was already there.

The mechanism itself is right and stays. `slot_fingerprint` hashes every slot's
name together with the spelling of its type, so a rename that keeps the count
and the types — exactly the case this exists for — changes it. The count check
stays in front of it because its message is the more specific one.

The fingerprint stays off the wire. A hash is not something an editor can act
on, and the refusal says the fact in words: this frame's body was redefined
since it was entered, so its names no longer describe its values.

`test_dev.ml` gains the inverse and the control. A body that drops a `let` is
refused on the count, and `main` — untouched by the redefinition of `look` —
must still answer, which is the assertion that would catch a fingerprint that
never matched anything and made the verb useless while turning the suite green.
2026-09-12 14:47:26 +07:00
a0e485f5fb A shadow stack, a backtrace, and a stopped frame's locals 2026-09-12 12:08:06 +07:00
0ff4ce56a5 The locals of a stopped frame, read where they live
The half the shadow stack was built for. A slot's entry in the frame is its
address, null until the binding that fills it has run, so "not bound yet at
this point" is a null and needs no liveness analysis. The daemon compiles a
thunk that renders the types it already knows -- Tast.fn.slots, with snames
beside them -- at the addresses the stopped program supplies, and reads the
text back the way C-x C-e does. Nothing is copied out, because a value with
no header is bytes with no meaning anywhere but in the program that holds
it.

That is render.ml's walk with its root changed, which is the pointer-rooted
thunk NEXT.md said this needed, and one new arm in the backend: a cast from
one pointer type to another, which emits nothing.

Only named slots are recorded. A recorded slot escapes and stops being
promotable, and the slots that would cost most are the ones with nothing to
show -- dotimes' bound, the temporaries min and max use, the walk's own
scratch. They are refused by name rather than shown under an invented one.
Recording every slot was built and timed and is inside the noise, so the
rule stands on what it shows.

Four refusals, each by name and with its reason: a slot nobody named, a
slot the program has not reached, a type the printer has no arm for, and
two whole frames -- an evaluation's thunk, and a frame running a body that
has been redefined since, where every slot index would be a guess.

Measured, minimum of nine runs: +61% on call-heavy code over globals
against +33% for the frames alone, 0.06% of a frame at 60fps.
2026-09-12 12:00:29 +07:00
6ce4282337 A frame per call in a dev build, and a stopped program can say where it is
plan.org has specified a shadow stack in the dev column since the beginning
and nothing had ever built it. A frame is four words on the calling
function's own stack: the one it displaced, a pointer to a static
description of the function, and two words reserved for its locals. The
name and the location travel on the frame, so a backtrace needs no debug
information, no symbol table, and nothing from the platform unwinder that
plan.org deliberately does not use.

The pop is at every ret, the landing block a transfer leaves through
included. That is the half that is easy to get wrong: a pop written only on
the normal path leaves a dead frame behind every handled error, and the
test takes five breaks and resumes all of them by transfer before asking
for two frames.

(:op "backtrace") answers from a snapshot the stopped thread takes, beside
the restarts and for the same reason, and marks which frames belong to the
program and which to the evaluation the break is inside. It is refused
while the program runs.

Measured, interleaved, three pairs of binaries: 29% on 600 frames of sand,
7.6% on a benchmark that is nothing but calls -- 32us per frame of sand, a
fifth of a percent of a frame at 60fps. An array with a stack pointer was
built and timed as the alternative and is worse on both.
2026-09-12 11:49:25 +07:00
1d7f5e1c85 Assets are baked in at compile time, one file or one whole directory
Decision 1. Odin's #load and #load_directory are the model, spelled as
ordinary named calls — an s-expression language already has a head
position and does not need Odin's `#`. (embed "p") is a [u8], (embed "p"
string) is a string, and (embed-dir "d") is a [n EmbedFile] sorted by
name.

Two spellings rather than one that changes type with its context. Odin
threads a type_hint everywhere and can afford it; with structural
equality and no implicit widening, the same text meaning two types here
would be a wart. The path is a literal and resolves relative to the file
the form is written in, both of which are Odin's rules and for Odin's
reasons: the bytes must be in hand before any value exists, and a
package's assets must not depend on where flan was invoked from.

The bytes reach the program as a [Str] node typed [u8], not as a [Bytes]
prim over a string. [Bytes] is identity — emit.ml lowers String and
Slice _ to the same %slice — and wrapping the literal in a prim would
make the node non-constant, so an (embed-dir) bound with defconst could
not be an LLVM constant. Both string emitters take the bytes and ignore
the node's type, so it is the same constant either way and one a global
can hold. emit.ml's escape is byte-exact, so a PNG survives the .ll.

The directory lookup is a linear scan in the prelude over a slice of
EmbedFile. A directory embed is tens of entries out of cache-warm
.rodata, and a compile-time perfect hash would be a build-time map with
its own failure modes that nothing has asked for. Sorted because readdir
order is filesystem-dependent and an unsorted embed would make two
builds of identical sources emit different .ll.

The slice points into .rodata, so a store through it segfaults at -O0
and is deleted at -O2 — the same measured trap the prelude's ASCII-case
note describes for (bytes "Hi"). Inherited, not widened; clone into a
Vec for a mutable copy.
2026-09-12 11:36:01 +07:00
ce59f90707 An allocator, an arena, and a Vec that signals when storage runs out 2026-09-12 11:22:57 +07:00
67c9268907 Reach the two paths a new type can die on, and stop println consuming a Vec
The debug-info arm and the structural printer are each a separate path from
everything the suite was exercising: `outputs ~dev:true` goes through the cells,
not through DWARF, and no program printed a Vec or an allocator. That is
NEXT.md's landed item 2 exactly — field_addr took only Types.Named, so the
printer's Option arm had never run and would have died on the first (Option T)
pointed at it. Both arms work; both are now reached, and the DWARF row asserts
the composite's size as well as its name, because an element count that
disagreed with `lay` would print plausible values for the wrong fields.

Printing a Vec did not work: `println` checked its argument as an ordinary read,
so it moved, and every printing of a Vec would have been its last. Printing is a
borrow — the walk goes over the value and keeps nothing.

And `vec-new` with an explicitly named null allocator no longer substitutes the
heap for it. Adopting the context for a *zeroed* Vec is the documented rule;
quietly substituting for an allocator the program named is the same "released
the region / never made one" collapse free-all already traps for, except silent
and found later as a leak. The no-allocator-named case never arrives as null —
the checker passes flan_context_allocator(), which always answers one.
2026-09-12 11:20:56 +07:00
af8d291154 (Vec T) over a type-erased runtime, with StorageExhausted going in beside it
Two element types, one runtime, and the element type appears nowhere below
the call site: size_of and align_of are produced where the concrete type is
known, which without generics is simply the concrete call site. That is
Odin's arrangement and it is what spec-memory.md specifies. `at` and `len`
were already the names for a fixed array and a slice, so a Vec extends them
rather than adding a parallel pair — the asymmetry `nth` was removed for —
and the value form and the place form go through one helper so they cannot
drift apart.

StorageExhausted lands with step 2 rather than after it, because the
signatures depend on it: `push` and `reserve` are Unit, `clone` is the
container, and nothing grows a Result. It is built out of nodes that already
existed — a while, a restart-case and an error — so the backend learned
nothing about allocation. The restart is established at the failing
allocation, which spec-memory.md names as the exception to "restarts go at
the resync point, once", and the element a push was given is bound to a slot
before the loop so a retry re-attempts the allocation and not the expression.

Move-only is a dead set on the checker context, and it is flow-sensitive at
an `if`: both arms start from the same set and the union survives the join,
so `(if c (free v) (free v))` is legal and a one-armed free still kills the
binding. The case a dead set cannot answer is a move inside a loop — merged
once at the end of the body it counts one move, not two — so that is a rule,
refused with its reason.

Four decisions the spec did not settle:

The Vec header is six words in every build, not four in release. A layout
that changes with a build flag can disagree across the reload boundary
silently: a redefinition module is built by llc and ld against a host built
separately, and nothing makes the two agree on a struct size. The 32-byte
release layout is deferred on that.

A zeroed Vec has a null allocator, and the first operation needing storage
adopts the context allocator. Odin's behaviour. The alternative was refusing a
Vec-typed struct field until drop lands; shipping the null was a null deref on
the first push.

A Vec's length and index are i32, like every other length here. Widening
indices is one change across all the containers, not a Vec question.

`let` has no type annotation, so a local Vec has nowhere to say what it holds
and the element type is written at the call: `(vec-new i32)`. This is not the
explicit instantiation syntax the generics section rules out — nothing here is
generic and the name resolves as an ordinary type. Where the context says, it
may be left out.

The allocator grew a budget: a ceiling on live bytes, 0 for none. The retry
restart is only answerable by a handler that can make the *same* request
succeed, and for a fixed backing store the handler that works is the one that
raises the ceiling — releasing the region a container lives in invalidates
the container, which is what the epoch check catches. The spec's "grows the
arena and then invokes retry" needed something to grow.

The generation word is bumped on every reallocation and read by nothing. The
stale-slice trap it is for needs a slice that can carry the Vec's identity,
and a slice is ptr+len. Said plainly rather than implied by the word's
presence.
2026-09-12 11:07:57 +07:00
74c6489020 Allocator is a builtin opaque type, so the arena needs nothing from milestone 5
spec-memory.md defines an allocator as a procedure plus an opaque data
pointer, which reads as a function value, which check.ml refuses four ways.
None of the four is anywhere near this: `Allocator` is a `Types.t` case with
no user-writable constructor, the way `string` is a builtin ptr+len, its
procedure is a C symbol the emitter names, and every operation is an ordinary
named call that `check_call` already routes through `named_call`. The one
thing that really does need milestone 5 is a *user-written* allocator — it
wants a defn's name in value position — and that is refused by name with that
reason rather than left to come back as an unknown function.

An `Allocator` value is a pointer to the runtime's struct and never a copy of
one. That is forced, not chosen: the capability set has to be readable from
wherever a container landed, and `free-all` bumps an epoch every container
made from the allocator has to observe. A copy would give each its own epoch
and the dev trap would never fire.

Two decisions the spec left to be made here, both announced in BUILT.md:

`free-all` is retain-capacity — offset = 0, the pages stay — and handing the
pages back is `arena-destroy`, a separate operation. Zig's reset takes a mode;
Odin's arena_free_all is already retain-capacity in effect. Taking the mode
would have grown the operation table the spec froze at four. The epoch is
bumped either way, because the pages being the same does not make a container
made before the reset valid.

`context/allocator` and `context/temp` are dynamic variables with save and
restore, not extra parameters. The spec calls the allocator part of the
calling convention; the literal reading touches every signature, the FFI shim,
the dev trampolines and the reload ABI for the same observable behaviour.

`with-allocator` is its own IR node rather than a let and two calls, because
the restore has to happen on the transfer path too. A body that errors leaves
through the landing pad, and a context allocator left pointing into a region
nobody outside the body has heard of would be wrong in the break loop, which
is exactly where something is about to allocate to render a condition. The
acceptance program asserts that path by taking a restart out of a body.

The backend grew one prim, `Rt of string`: a call into the runtime's C named
by symbol, with argument and result types read off the expression nodes. The
container runtime is type-erased and therefore *is* a list of C entry points,
so one arm covers all of them rather than one arm each.
2026-09-12 10:55:18 +07:00
e2bafec373 Four runtime defects, and the two buffers that now have evidence 2026-09-12 10:55:15 +07:00
e691512af3 A render thunk that signals never reaches result_end
The thunk calls flan_dev_result_begin before it evaluates anything, so an
expression that signals is stopped inside the seqlock's window — and a restart
taken from that break transfers past the thunk, so the matching end never runs.
An unpaired begin cost nothing while the counter only moved at the end. It
costs everything now: incrementing would leave the count odd for the life of
the process, every later read reporting a write in progress, and C-x C-e dead
until the program restarts.

So begin sets the low bit rather than incrementing, and end clears it by
setting rather than adding. The ordinary sequence is unchanged — 2k, 2k+1,
2k+2 — and an abandoned write is over as soon as the next evaluation starts.

What that does not fix, because one buffer cannot: an evaluation running while
another is stopped mid-render shares the buffer, so the inner value is the one
that survives. That was true before the counter was a seqlock and is not a
regression.

Also noted in NEXT.md: rt_die in flan_rt.c has the same exit-with-the-loader-
lock-held shape the break loop just lost. Not fixed with it, because rt_die is
the non-dev path too, where there is no listener to deadlock against — whether
it should be _exit always or only under --dev is a decision.

And the 4K-cap assertions clamp their own String.sub, so a short body prints a
failure instead of raising out of the test.
2026-09-12 10:53:09 +07:00
e22a8dba82 Two of the four buffers with no evidence now have some
The 4K result cap and condition_name[128] are on the agent's socket path, which
is why the sanitizer corpus cannot reach them: a program in the sweep has no
socket and nobody on the other end of it. test_agent has both.

A 5000-byte string literal evaluated into the running program comes back as
exactly 4096 bytes ending in the ellipsis result_end puts there to say it
clamped — and it comes back through the seqlock's copy, so the cap and the new
reader are pinned by the same case. The header also shows the generation as 1,
which is the count of complete values rather than the raw counter.

A condition class of 198 characters comes back from `status` as 127 and a
terminator. Aborting out of that break is what pins the exit status at 134 now
that the loop leaves with _exit rather than exit.

SNAP_MAX, SNAP_NAMES and the dev registry's overflow guard are still read
rather than tested. Sixty-five nested restart-cases and four thousand interned
names are a lot of program to write for a clamp each, and neither is on a path
this session changed.

flan_dev_result_cap() exists so the size is asked for rather than written down
in two files: "the copy is never truncated" is only true while the agent's
buffer and the runtime's bound agree, and the agent checks that where the copy
happens.

The pipe the queue program blocks on is close-on-exec, or the child inherits
the write end and its own stdin never reaches end of file — it sat in its last
read waiting for a byte only it could send.
2026-09-12 10:47:41 +07:00
468dab6e4c Restarts take parameters, and the check for them is where it has to be
spec-conditions.md §3's remaining half: a clause binds parameters, an
invoke-restart supplies them, and what a restart takes is compared at run
time because a restart is found by name on a dynamic stack — neither end
of the transfer can see the other.

The parameters live in a buffer the restart-case owns, not the invoker's
frame. A clause runs after every frame between the two has returned (§5),
so anything on the invoking side is gone by then; the invoker stores into
the target frame while both are still alive, which is the one moment they
are.

The frame carries the parameter count and a hash of how the types are
spelled, and every frame carries them whether it takes parameters or not:
a clause taking none has to refuse arguments as loudly as one taking two
of the wrong type. The count is not redundant with the hash — it is what
makes a 32-bit collision between two different signatures harmless — and
the spelling itself rides along so that a mismatch can say what was
wanted and what was given, which neither end alone knows.

The arguments are evaluated into slots before the invoke node rather than
hanging off it. An argument that transfers on its own is then guarded
before anything aims the channel, and a call written in an argument is on
the ordinary walk Reach and Load already do — a node they treat as a leaf
would have dropped the function and failed to link.

The other way a transfer starts is the break loop, which chooses by
position and has nothing to fill parameters in with. It reaches a clause
through the same channel, so nothing downstream could tell the two apart:
the frame is pushed with the buffer marked unfilled and a clause with
parameters checks that mark before reading it. Refused with the reason
rather than run on values no one supplied.

runtime/flan_rt.c gains two message functions and nothing else; the
restart frame's first four fields, which are the ones C declares, do not
move.
2026-09-12 10:46:24 +07:00
8ce05087c8 flan_dev_result_get was not the seqlock its comment claimed
It read the generation, then a non-atomic length, then returned the buffer
itself — and the agent sent those bytes down a socket some time later, while
the game thread was free to be a hundred bytes into the next value. A seqlock
cannot validate a read that finishes after it returns, so the pointer was the
bug and not the ordering.

Made into a real one rather than documented down to what it guaranteed,
because what it guaranteed was nothing: the generation told the daemon a new
value had arrived and said nothing about whether the bytes it then read were
that value. Writing the honest comment would have left the daemon's only way of
reading a result unsound with a note beside it.

The counter is odd for exactly as long as a value is being written.
flan_dev_result_read copies into the caller's buffer and checks the counter
either side of the copy, retrying if it moved; a reader that loses the race
reports the last complete generation and no bytes, so a daemon polling for a
new value keeps polling rather than being shown half of one. The count handed
out is the number of complete values, so "has it moved" still means what
lib/dev.ml takes it to mean. The agent's buffer is RESULT_MAX, so the copy is
never truncated.

The race itself has no regression test. Arranging it means landing a socket
read inside a render thunk from outside the process, which is the same hook the
snapshot generation wants. What is tested is that eval still reads back the
value it rendered, through test_dev's existing cases.
2026-09-12 10:39:28 +07:00
5810fa286f A negative slice length read 63 bytes off the end of whatever it pointed at
(slice s 2 1) has length 2 - 1 - 2 = -1. flan_bytes_to_i64 and
flan_bytes_to_f64 both wrote their clamp as (size_t)n < sizeof buf - 1,
and (size_t)(-1) is 18446744073709551615, which is not less than 511 --
so k took the cap and the memcpy copied 63 or 511 bytes out of a
five-byte string constant. ASan calls it a global-buffer-overflow in
flan_bytes_to_i64; the regression case is in test_sanitize.

Every other (ptr, len) entry point in the runtime already guarded the
negative case -- flan_write_stdout tests n > 0, flan_escape_bytes and
flan_dev_emit both fold a negative length to zero -- so this was two
exceptions rather than a missing convention. A checked build traps on
the reversed slice before reaching either, which is why it took an
--no-bounds-checks run to show.

Also clamps the three snprintf shims that publish scratch as a slice.
snprintf returns what it would have written, not what it did, so a
format that overran the 64-byte buffer would hand out a length past its
end. No format here can: %g is 13 characters and %lld is 20. Found by
reading, and the sweep could not have found it -- nothing in forty
programs prints a number that long.
2026-09-12 09:27:46 +07:00
2f8436018c Merge branch 'restart-at' into dev-loop
A restart the innermost frame shadows could be seen and not taken;
it is taken by position now, off a snapshot that stopped moving under
the break loop. The editor half this was briefed as building already
existed — the stale line that said otherwise is fixed.
2026-09-12 05:04:30 +07:00
e4db079c57 Pin the escape buffer's bound, and say what it reserves
The guard reserves 9 bytes but the comment explained 5, which is the
longest escape alone -- it did not account for the three writes after the
loop (the ellipsis and the closing quote), so the next person to touch
the escape table would have preserved the wrong invariant.

Swept every length to 1300 against \x01, a quote, a backslash and 'a'
under ASan with a red zone past the buffer: no write past 1024, worst
output 1021. Correct, but by three bytes, which is exactly why the
reserve is now written down as the four things it is spent on.

Nothing exercised truncation -- the longest nested string in the fixture
was 18 bytes -- so println.flan now prints a struct with an 1100-byte
string field, and the expected output spells the surviving count out as
a number so a change to the buffer shows up as one.
2026-09-12 04:58:16 +07:00
4a6a8fa0f7 Take a restart by its position, off a list that stopped moving
Two frames offering `retry` put both on the break loop's list and only the
inner one within reach: §4's walk takes the first frame offering a name, by
definition, so the outer clause was drawn, offered, and unreachable. The old
prompt showed `retry` twice and sent the string either way. An index is the
only thing that can say which one, which is why SBCL identifies them
positionally too.

An index is worthless against a stack that moves, though, and this one moves:
the break loop is the poll loop, so every restart-case an evaluation enters
pushes and pops the same global list between the listing and the choice. So
the list is read once on entry and copied — names into the agent's own buffer,
frames as the addresses a transfer carries — and every answer comes from that.
The name still travels with the index as a receipt, checked against the
snapshot and refused if the two have drifted, so a bare integer can be wrong
out loud.

And the third state. A restart below the thunk a break is inside was accepted,
announced, and silently not taken: `flan_reload_call` holds its own transfer
channel and drops it on return, so the unwind stops at the thunk. The boundary
is now recorded where it is made, at the call — frames a restart-case inside
the thunk pushes are above it and still work — and such a restart is listed,
marked, and refused with the reason.

`break.flan` grew the shadowed pair, and 900 is a value no by-name lookup in
that file can produce.
2026-09-12 04:56:18 +07:00
93231e8c9e println, the structural printer, shared with the REPL
session.ml already had this: a compile-time walk over a Tast type that
emits the calls to print a value of it, handling every concrete type the
language has. It was dev-build-only and went to flan_dev_emit, and
prelude.ml justified the per-type print-* functions by saying a real
println had to wait for milestone 5 and generics. It did not. plan.org
specifies println as compiler-provided and per concrete type, which is
not overloading: there is nothing to dispatch on at run time and no
user-supplied printer to choose between, so no type variables appear.

The walk moves to render.ml, parameterised on an emitter and a slot
allocator. The emitter is five functions rather than five extern names
because the two sides are not both extern calls -- the REPL's are, and
stdout's compose a conversion with a write. The slot allocator differs
too: the REPL builds a thunk's frame, println takes slots from the
enclosing function being checked, once per call site.

Two runtime shims, both only reachable from the walk. flan_u64_to_bytes,
because routing u64 through the signed printer makes 0xFFFF...F read as
-1, which is the one way println could disagree with the REPL about a
value both can hold. flan_escape_bytes, so a string nested in a printed
structure is quoted and escaped -- same table as flan_dev_emit_str, noted
in both, because the REPL and println must not disagree about what a
struct looks like.

A string at top level prints raw and nested prints quoted. Not a conflict:
(println "hello") has to print hello, and a struct's string field has to
be distinguishable from the punctuation around it. The split is top-level
vs nested, so it lives in check.ml and not in the walk.

Found on the way: a field of an Option had no gep in emit.ml, so the
walk's Option arm had never run -- the REPL would have failed on one too.
Option is { i8, T } with no declared name, so its layout is now spelled
out. Nothing in the surface language reaches a field of an Option; the
printer does, to read the tag without unwrapping a None.

The print-* functions stay. They print without a newline, which println
cannot express -- slices.flan's show prints elements separated by spaces
-- and they are raw where print is structural.

println.flan covers every arm at -O0 and -O2: the u64, the raw/quoted
split, both Option arms, the depth and span caps, and the slice arm's
loop twice over plus once inside a dotimes, which is where per-call-site
slot allocation would show if it were per-iteration.
2026-09-12 04:55:42 +07:00
200aef5b9f A crash stops the program instead of killing it
spec-conditions.md §2, and the reason the transfer was worth building. An
unhandled error runs a hook instead of rt_die(), on the frame that erred with
nothing unwound, lists the restarts between there and the top, and waits.

A hook rather than a direct call because the loop lives in vendor/agent, which
is an optional package, and flan_rt.c is the release runtime - a program with no
agent leaves it null and dies the way it always did. The hook resumes by writing
a restart into the transfer channel, which is the channel an invoke-restart
writes and reaches the same guard, so choosing from the break loop and choosing
from a handler are one act lowered once. §6 needed no change.

The break loop is the poll loop, run from the error rather than from the frame
boundary. That is load-bearing: an expression evaluated while stopped is a
module the listener queues and the game thread runs, so a loop that did not
drain that queue would hang C-x C-e exactly when it is wanted most. Installing
while stopped is allowed, which contradicts the rule that a redefined function
must not be swapped while it is on the stack - that rule is about mid-frame
consistency and there is no frame in progress here. The old body keeps running
and a retry reaches the new one through the cell, which is the whole point.

A restart frame carries its name now, beside the hash. Matching never needs it;
showing someone their choices does, and nothing at run time can turn a hash back
into a name.

A choice is checked on the listener thread against a stack the stopped game
thread is holding still. Answering ok and finding out on the game thread that
nothing offers that name would report success for something that cannot happen.

The test errors twice and takes a different restart each time, so a loop that
always resumed the same way fails it.
2026-09-11 18:47:41 +07:00
18db822095 error, which is the signal a handler has to answer
spec-conditions.md §2. The same lookup as signal, and the difference is
entirely what happens when the walk ends: signal returns Unit and the
signalling function carries on, error has type Never and the program stops.
Only a transfer gets past it, so emit puts a guard after the call and then
unreachable - and flan_error cannot be marked noreturn for the same reason, it
does return, on exactly one path.

Being Never is what lets it stand where a value was expected, which is the
fall-through shape §1's load-texture example needs and the reason it is worth
having before the break loop rather than after. An unhandled one names the
condition on stderr and dies the way every other trap does; flan_error is where
the dev-build break loop will go.

The two spellings share one AST and IR node with a kind beside them, the same
shape Ast.unwrap already uses for some and try, because they differ in one
decision and nothing else. test/programs/error.flan is the unhandled case,
asserted on the exit code and the reason rather than through the outputs table,
which only has room for a program that exits 0.
2026-09-11 09:10:59 +07:00
7faab27ea2 restart-case and invoke-restart, which are the transfer
spec-conditions.md §3 to §6. A handler runs where the signal was, decides, and
control resumes at a restart-case further out - so unlike step 1 this one does
alter control flow, and it is lowered explicitly rather than through platform
unwinding, because wasm32 cannot unwind and because a cmp/jne after a call
reads like ordinary code.

The channel is the out-parameter §6 settled on: one ptr appended to every Flan
signature, written by an invoke-restart and checked after every call. The
return type stays what the source says, one pointer threads down the whole
chain, and a frame that sees the channel set just returns early - which reuses
the existing return path and with it §5's defers for free. Emit.signature was
already the one place a signature is spelled, which is what made that part
small.

Every function is transfer-transparent, release included. §6's escape analysis
is an optimisation; in a dev build a cell can hold anything, so the honest
answer to what a call can reach is anything, and uniform means redefinition
acquires no new refusal class.

The transfer target is the restart frame's own address and not a static clause
id, which corrects what the handoff note had settled. An id has to be unique
against every module a running program may later load, and a hash is only
probably unique - two restart-cases colliding means the inner one silently
catches a transfer aimed at the outer. The frame is an alloca in the function
that offers it, so the address is exact and it also says which clause, which is
how clause ids disappeared. Re-entering a restart-case then needs nothing
extra, since each activation allocates its own frames.

Cleanup is landing blocks, one per region rather than one per function: a
restart-case's pops its frames and either dispatches or forwards, a
handler-bind's pops the handler frames on the way past, and the function's own
runs its defers and returns. One function-wide block would have jumped straight
past the very restart-case that was meant to catch the transfer. The channel is
cleared before any cleanup runs and put back after, or a defer's first call
would branch straight back into the block it came from.

flan_signal takes the channel and passes it to each handler, stopping once one
writes to it. That makes the one C frame every handler is reached through
transparent to a transfer, which it has to be; it is also the only one, since
extern is Flan-to-C only and there are no function values yet.

Refused by name with the reason, each with a test on the reason: restarts with
parameters, return inside a restart-case body, one restart-case offering a name
twice, and invoke-restart inside a defer - a defer is the cleanup a transfer
already runs, so starting one there leaves the defers half run with two targets
and no way to choose. The lexical case is the checker's and the one that
reaches a function through a call is trapped at run time. No restart of that
name is a located runtime error at the invoke site, because there is nowhere to
resume.

Two things found on the way. `{ ctx with in_handler = true }` was a latent bug:
ctx.slots is mutable, so a copy allocated the body's slots into a record the
function never saw again - harmless only because no handler-bind body in the
tests had a let in it. And test/reload_host.c calls flan.outer through an asm
label, which does not fail at link time when the prototype is a parameter
short; it reads garbage as the channel and dies somewhere else.

test/programs/restarts.flan runs at -O2, at -O0 and as a dev build. -O0 is not
redundant: the guard after every call is control flow the optimiser would
otherwise launder, and the dev build is where each of those calls goes through
a cell.
2026-09-11 08:14:03 +07:00
5ce8e7a68e handler-bind and signal, which alter no control flow
spec-conditions.md §1 and §2 and nothing else, because those two are worth
having alone: signal returns Unit whatever it finds, a handler that returns
normally leaves the signalling function to carry on, and with nothing matching
it is a no-op. So none of §6's transfer machinery exists yet and no signature
changed - which is the whole reason to do this step first.

The runtime is a linked list. Establishing a handler is two stores and a push
onto a frame on the establishing function's own stack, and signal with an empty
stack is a null check, which is what §2 asks for. Popping is by frame rather
than by count, so restoring what this one displaced is right even if something
below it left the stack out of step.

A condition's type is a hash of its name and not an index: an index would shift
the moment a struct were added, and every handler a running program had already
pushed would match the wrong type. The condition crosses as a pointer, since a
handler runs while the signalling frame is alive and there is nothing to copy -
but what the clause binds is the condition itself, the pointer being a hidden
parameter and the name a slot loaded from it, so a handler passing c to
something expecting the struct is not handed an address.

A clause is lifted into a function of its own, because a handler runs from
wherever the signal was and cannot be a branch in the function that wrote it.
That gives two refusals, both by the house rule. A handler cannot see the
establishing function's locals - that is a closure with an explicit
environment, so a reference to one is refused for that reason rather than
reported as an unknown name. And return inside a handler-bind body is refused,
since the frames are popped on the way out and an early exit would leave them
pointing into a function that has gone.

Settled in advance for the next step: in a dev build every function is
transfer-transparent, because a cell can hold anything and the honest answer to
what it can call is anything. Same bargain as the indirect call, and it means
redefinition acquires no new refusal class. Still open is whether the
discriminated result is returned by value or through an out-parameter.
2026-09-11 07:27:50 +07:00
20fedd4ad8 Printers for every shape a value can have
C-x C-e rendered the scalars and refused the rest, which made it a calculator
rather than a REPL. The renderer is now a compile-time walk over the type,
emitting a piece at a time: structs, nested structs, fixed arrays, slices,
options, enums by name, and pointers as their shape. A raylib Color comes back
through the FFI as (rl/Color {:r 17 :g 34 :b 51 :a 68}).

Piecewise emission is what makes composites possible at all - a struct is its
fields with punctuation between them, and concatenating that in generated IR
would need an allocator the language does not have.

u64 now renders, in C, with %llu. It used to refuse because i64->bytes is
signed and it would otherwise come back as -1, but refusing a whole struct
because one field is a u64 is much worse than adding a runtime entry point.
Strings are quoted and escaped in C for the same reason: unescaped content does
not round-trip and reads as a framing bug rather than as the value it is.

An enum renders as :name, recovered from the checker's table as a chain of
comparisons, since members are erased to i32 before the backend sees them; a
value outside the declared members falls through to its number, which is what
you would want to see. A pointer is rendered and never followed - it is the
only thing that could make the walk cycle, and dereferencing one a REPL was
handed is not a safe thing to do on someone's behalf.

Three bounds, easy to conflate. depth and span bound the walk, so sand's
[100 [100 u32]] grid does not unroll into ten thousand render sites. The output
is bounded once in the runtime, since a slice renders through a loop the
compiler cannot bound, and one place enforcing it means no renderer carries a
budget.

emit.ml's cast now treats an enum as the i32 it is. Nothing in the surface
language produces that - a keyword resolves against its enum and never widens -
but the renderer needs an enum's number when it falls outside the members.
2026-09-11 07:18:07 +07:00
7ce1d09900 C-x C-e: an expression, evaluated inside the running program
A different primitive from redefining a name. There is no name to install a
body into, so the expression is wrapped in a function with nowhere to be called
from; the module exports flan_reload_call to say "run this once", and the agent
calls it after the install - on the game thread, at a frame boundary, so an
expression that reads the program's state sees a point the program agrees is
consistent.

Nothing is marshalled back because nothing could be. A Flan value carries no
header, so no code at run time can say what it is; the compiler knows the type
and renders it there, in the thunk. That is the layout decision's bill, and it
is why the printer set is the scalars rather than everything.

The rendering does not go through stdout. Stdout belongs to the program, it is
in the hot path for anything that prints, and a dev-only feature must not put a
branch in it - so flan_rt.c is untouched and the value goes to flan_dev_result,
read back over the agent's socket. Safe without a handshake because the
generation counter is bumped last: the daemon waits for it to move rather than
assuming the program has reached a frame boundary.

u64 refuses by name, because i64->bytes is signed and anything past 2^63 would
come back negative. Everything without a derived printer refuses the same way.
A number that is quietly wrong is the failure this whole thing exists to
prevent.

An evaluation is not a declaration: the thunk is built against the program and
never spliced into it, so describe does not fill up with an eval/N for every
expression ever typed.

The test that matters is the same expression twice. The fixture increments
ticks every frame, so two evaluations must disagree - a value computed in the
compiler, or read from a copy of the program's state, would not.
2026-09-11 07:00:58 +07:00