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4c94de258a
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Terrain and balls
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2024-10-03 10:02:11 +07:00 |
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88f893e933
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trying to get the Boid to arrive
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2024-09-29 13:20:24 +07:00 |
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b118508ea6
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Ignore
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2024-09-29 07:46:42 +07:00 |
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4a03da2fc8
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ojs.json
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2024-09-28 21:11:26 +07:00 |
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c2b5cb96f8
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Draw boid as a triangle and rotate from angle
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2024-09-28 20:25:45 +07:00 |
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04adcd4532
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Boids
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2024-09-27 10:56:50 +07:00 |
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3515eb6f19
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Fix flood fill algorithm issue
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2024-08-20 15:55:27 +07:00 |
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5b4d4fe21e
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Trying to add some debugging but it's not working
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2024-08-18 23:00:08 +07:00 |
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52a0002eb0
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Use image size instead of screen size
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2024-08-18 15:34:54 +07:00 |
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633ddb73c1
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Adding C projects and flood-fill.py
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2024-08-17 16:20:47 +07:00 |
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80e4179448
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poisson-disk-sampling: Fix bug, add rect-radius file
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2024-08-15 07:43:24 +07:00 |
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c2309066e3
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Poisson-disk sampling, new org-roam content
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2024-08-14 16:07:02 +07:00 |
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c5096cf3f9
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triangulation-earclipping: Fix boolean
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2024-08-12 14:57:58 +07:00 |
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8fe7b273a5
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Triangulate a convex hull
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2024-08-09 13:55:34 +07:00 |
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8df43af3e6
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Triangulation: Find the convex hull Jarvis March (Gift wrapping)
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2024-08-08 12:10:09 +07:00 |
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9d66afaaca
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Triangulation: Basic level with ability to place points
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2024-08-06 12:30:08 +07:00 |
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74b52cb8c2
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Starter: Update starter code
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2024-08-06 12:29:58 +07:00 |
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aa1091c4d3
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Content: Add a note hierarchy
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2024-08-06 12:29:41 +07:00 |
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2d7c38365d
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Quadtree: Finish nearest neighbor search alg
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2024-08-06 12:29:05 +07:00 |
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ccd46d07a8
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WIP: Find nearest neighbor algorithm
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2024-08-01 12:16:56 +07:00 |
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db3f5d9407
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Starting work on a skill tree node graph both in raylib and emacs
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2024-08-01 12:08:19 +07:00 |
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d1a24b08a1
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Add README.org
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2024-07-31 05:57:30 +07:00 |
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3b5942dd2f
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Quadtree implementation
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2024-07-31 05:33:17 +07:00 |
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