23 Commits

Author SHA1 Message Date
4c94de258a Terrain and balls 2024-10-03 10:02:11 +07:00
88f893e933 trying to get the Boid to arrive 2024-09-29 13:20:24 +07:00
b118508ea6 Ignore 2024-09-29 07:46:42 +07:00
4a03da2fc8 ojs.json 2024-09-28 21:11:26 +07:00
c2b5cb96f8 Draw boid as a triangle and rotate from angle 2024-09-28 20:25:45 +07:00
04adcd4532 Boids 2024-09-27 10:56:50 +07:00
3515eb6f19 Fix flood fill algorithm issue 2024-08-20 15:55:27 +07:00
5b4d4fe21e Trying to add some debugging but it's not working 2024-08-18 23:00:08 +07:00
52a0002eb0 Use image size instead of screen size 2024-08-18 15:34:54 +07:00
633ddb73c1 Adding C projects and flood-fill.py 2024-08-17 16:20:47 +07:00
80e4179448 poisson-disk-sampling: Fix bug, add rect-radius file 2024-08-15 07:43:24 +07:00
c2309066e3 Poisson-disk sampling, new org-roam content 2024-08-14 16:07:02 +07:00
c5096cf3f9 triangulation-earclipping: Fix boolean 2024-08-12 14:57:58 +07:00
8fe7b273a5 Triangulate a convex hull 2024-08-09 13:55:34 +07:00
8df43af3e6 Triangulation: Find the convex hull Jarvis March (Gift wrapping) 2024-08-08 12:10:09 +07:00
9d66afaaca Triangulation: Basic level with ability to place points 2024-08-06 12:30:08 +07:00
74b52cb8c2 Starter: Update starter code 2024-08-06 12:29:58 +07:00
aa1091c4d3 Content: Add a note hierarchy 2024-08-06 12:29:41 +07:00
2d7c38365d Quadtree: Finish nearest neighbor search alg 2024-08-06 12:29:05 +07:00
ccd46d07a8 WIP: Find nearest neighbor algorithm 2024-08-01 12:16:56 +07:00
db3f5d9407 Starting work on a skill tree node graph both in raylib and emacs 2024-08-01 12:08:19 +07:00
d1a24b08a1 Add README.org 2024-07-31 05:57:30 +07:00
3b5942dd2f Quadtree implementation 2024-07-31 05:33:17 +07:00