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No commits in common. "97fd389f9e6970c8bc8176e31d451818a9a2a5eb" and "d260da4c250e5234b42d254469a004a3820db5a1" have entirely different histories.

5 changed files with 6 additions and 56 deletions

1
.gitignore vendored
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@ -7,4 +7,3 @@
/boids
/boids_main
/libboids.so
/game.fasl

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@ -39,7 +39,6 @@ static GameState *init() {
SetTargetFPS(TARGET_FPS);
GameState *state = malloc(sizeof(struct GameApi));
state->target_pos = (PointOption){ .tag = NONE };
state->num_boids = 16;
state->max_speed = 5.0f;
state->max_force = 0.05;
@ -81,7 +80,7 @@ static void unload(GameState *state) {
}
// We need this so all the raylib state is in the right place
static bool window_should_close() {
static bool should_close() {
return WindowShouldClose();
}
@ -132,5 +131,5 @@ const struct GameApi GAME_API = {
.step = step,
.unload = unload,
.finalize = finalize,
.window_should_close = window_should_close,
.should_close = should_close,
};

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@ -4,7 +4,7 @@ struct GameState;
typedef struct GameApi {
struct GameState *(*init)();
bool (*window_should_close)();
bool (*should_close)();
void (*finalize) (struct GameState *state);
void (*reload) (struct GameState *state);
void (*unload) (struct GameState *state);

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@ -17,6 +17,8 @@ struct Game {
struct GameState* state;
};
#define MAX_EVENTS 1
void load_game(struct Game* game) {
struct stat attr;
if ((stat(GAME_LIB, &attr) == 0) && (game->gamelib_id != attr.st_ino)) {
@ -53,7 +55,7 @@ int main(void) {
struct Game game = {0};
while (1) {
load_game(&game);
if (game.api.window_should_close()) {
if (game.api.should_close()) {
break;
}
game.api.step(game.state);

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@ -1,50 +0,0 @@
(eval-when (:compile-toplevel :load-toplevel :execute)
(ql:quickload :cl-raylib))
(defpackage :raylib-user
(:use :cl :3d-vectors)
(:local-nicknames (:rl :raylib)))
(in-package :raylib-user)
(defparameter *terrain-txt*
(rl:load-texture (uiop:native-namestring (asdf:system-relative-pathname
'cl-raylib
"assets/Terrain/Ground/Tilemap_Flat.png"))))
(defparameter *move-speed* 2.0)
(defstruct game-state
(player-pos (vec 100 100)))
(defun game-input (state)
(with-slots ((pos player-pos)) state
(let ((dx 0.0) (dy 0.0))
(when (rl:is-key-down :key-right) (incf dx 1))
(when (rl:is-key-down :key-left) (decf dx 1))
(when (rl:is-key-down :key-up) (decf dy 1))
(when (rl:is-key-down :key-down) (incf dy 1))
(setf pos (v+ pos (v* (vunit* (vec dx dy)) *move-speed*))))))
(defun game-update (state) '())
(defun game-draw (state)
(rl:draw-rectangle-v (game-state-player-pos state)
(vec 100 100)
:skyblue)
(rl:draw-texture-v *terrain-txt* (vec 500 400) (rl:make-color 1.0 1.0 1.0 1.0))
(rl:draw-fps 10 5))
(defun main ()
(let* ((screen-width 900)
(screen-height 700)
(game-state (make-game-state)))
(rl:with-window (screen-width screen-height "RTS")
(rl:set-target-fps 60)
(loop :until (rl:window-should-close)
:do (game-input game-state)
(game-update game-state)
(rl:with-drawing
(rl:clear-background :raywhite)
(game-draw game-state))))))
(main)